Michael24's fun adventure in the world of TTD

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Co-RNeR
Engineer
Engineer
Posts: 26
Joined: 01 Aug 2003 14:22
Location: The Netherlands

Post by Co-RNeR »

Btw: Do you see a drive-thru? :roll:
There's no need for a drive-thru, there's a TGF nextdoor, that explains the (almost) empty parking lot
Aegis
Engineer
Engineer
Posts: 83
Joined: 29 Jan 2005 14:08

Post by Aegis »

I haven't been to a TGF in a while....
User avatar
OKF2000
Transport Coordinator
Transport Coordinator
Posts: 365
Joined: 27 Apr 2002 15:13

Post by OKF2000 »

i dont eat fast food..
Sorry if u can't understand my English i have word-blindness.
I'm using IeSpell (some time)
Projects Currently Working On | the Danish Transport set ::
website - Topic - DSB Denmark

Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Ok guys, enough Off-Topic IMO.

Can we expect any more graphics? :)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Michael24
Traffic Manager
Traffic Manager
Posts: 226
Joined: 07 Oct 2006 10:12
Location: Norway, but Danish...

Post by Michael24 »

Purno wrote:Ok guys, enough Off-Topic IMO.

Can we expect any more graphics? :)
Yes,in the future. But i think i might but my energie into the danish set to begin with. :D
First of all i need to fix the trains I allready have drawn.
DanielB
Traffic Manager
Traffic Manager
Posts: 206
Joined: 19 Feb 2006 11:13
Location: Noordwijk (NL)

Re: Michael24's fun adventure in the world of TTD

Post by DanielB »

Michael24 wrote:Yeah, well. Made my first building today, and it was actually fun. :lol:

There are proberly all sorts of errors, but I'm very happy with the result. :roll:
Would be nice to have in Locomotion xD
User avatar
PaulC
Director
Director
Posts: 616
Joined: 31 Jul 2006 12:40
Location: Lancs, England
Contact:

Re: Michael24's fun adventure in the world of TTD

Post by PaulC »

I wanted to try coding a multi-tile building, and Michael24 was gracious enough to let me have a go with this. :) The McDonald's restaurant is available in all climates (but not above the snowline) from 1971 onwards. In case you feel that you aren't getting enough of these buildings (or too many of them) in your game, the grf can use a parameter to either increase or decrease the probability of it appearing. The default value is 16, but this can be changed to anything between 1 and 255. For example, to double the chances of the McDonald's restaurant being built, you would need the following line in your newgrf.cfg:

newgrf/mcdonalds.grf 32

Enjoy, and don't eat too many burgers! :mrgreen:
Attachments
McDonald's.png
McDonald's.png (32.06 KiB) Viewed 20204 times
mcdonalds.zip
(7.4 KiB) Downloaded 9910 times
User avatar
Michael24
Traffic Manager
Traffic Manager
Posts: 226
Joined: 07 Oct 2006 10:12
Location: Norway, but Danish...

Re: Michael24's fun adventure in the world of TTD

Post by Michael24 »

Very nice PaulC! :D

I'm proud to have my first building coded! :mrgreen:

I'll try this out today, just to see how it really looks in game. Maybe i might find my way back to the forum again :P
MS2009
Engineer
Engineer
Posts: 8
Joined: 13 Feb 2009 19:29

Re: Michael24's fun adventure in the world of TTD

Post by MS2009 »

Great grf, the building is very good, but personally I prefer Burger King cuz the chips are much better and you can get onion rings! :shock: :mrgreen: :bow:
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 19 guests