Good evening/afternoon/morning/night (strike through what does not apply) everybody,
today we have released 0.6.0-beta1. In contrary to previous major releases that immediatelly started with a release candidate, we want to test whether running a few betas and semi-feature-freezing trunk yields a smaller workload and quicker release of 0.6.0.
Anyway, what's new/changed? I'll give a short list as the whole list is very long.
Addition of NewHouses and NewIndustries plus a load of other (smaller) NewGRF additions.
Bridges over diagonal rails, signals, etc.
A new user interface for grouping vehicles.
Proper (FIFO) improved loading.
Autoslope (change foundations of under existing structures) and half-tile slopes (trains on the lower and upper part of a tile).
More configuration options with respect to enabling/disabling news messages of industry changes.
Loading indicators when trains are loading/unloading.
A 32 bpp blitter, so one can have 32 bpp sprites and an extra zoom-out level.
Drive through road stops, one way roads, trams and articulated road vehicles.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Does anyone else think that some tramset should be included before a release? IT would be the first time a new vehicle has been added by OTTD, but not the first new graphic...
NCarlson wrote:Does anyone else think that some tramset should be included before a release? IT would be the first time a new vehicle has been added by OTTD, but not the first new graphic...
I think it would be nice if generic tramset will be added since it was made for that purpose
Great job, guys! You added many new features, which are realy great. But I still miss some of older features - like Path based signals, Copy & Paste and signal auto-complete - which worked well in previous versions (mostly in the MiniIN) - where they gone? Will they be added in feature?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
NCarlson wrote:Does anyone else think that some tramset should be included before a release? IT would be the first time a new vehicle has been added by OTTD, but not the first new graphic...
I think it would be nice if generic tramset will be added since it was made for that purpose
Drive through road stops, one way roads, trams and articulated road vehicles.
NCarlson wrote:Does anyone else think that some tramset should be included before a release? IT would be the first time a new vehicle has been added by OTTD, but not the first new graphic...
I think it would be nice if generic tramset will be added since it was made for that purpose
Drive through road stops, one way roads, trams and articulated road vehicles.
Doesnt thatmean trams?
Yes it does. Just the trams aren't activated, if you don't have any tram grf. If they (hopefully) include the generic tram set, it will be by default.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.