Is this New Industries order correct and is it compatible?

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Digitalfox
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Is this New Industries order correct and is it compatible?

Post by Digitalfox »

Hello.. :)

I'm using OpenTTD r11353 and i'm trying New Industries in temperate climate..

I would to ask if this NewGRF order and versions will work ok with each other..

Image

Is this ok? Or there may be some conflicts?

[UPDATE]

Maybe I'm doing something wrong :?

Image

Thank you.. :)
Roujin
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Re: Is this New Industries order correct and is it compatible?

Post by Roujin »

You should place TTRS under the ECS vectors, for the hotels and petrol stations in town to work.

And no, that's not wrong. If you use machinery vector (i think that's the one with vehicles), a lot of producing industries like coal mine, ore mine, and so on "require" vehicles. It's like that in real life, isn't it?

But that doesn't mean vehicles are absolutely necessary for the mine to produce coal - it will produce coal without vehicles, but if you supply it with vehicles, it will boost coal output!
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Digitalfox
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Re: Is this New Industries order correct and is it compatible?

Post by Digitalfox »

Thanks Roujin :D

So this order is now correct?

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Roujin
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Re: Is this New Industries order correct and is it compatible?

Post by Roujin »

Well i think so, yes... just add vehicle sets that support these new cargos (add them below TTRS)
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Digitalfox
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Re: Is this New Industries order correct and is it compatible?

Post by Digitalfox »

Ok, thanks for your help Roujin :D

The only problem i see now is that newships aren't really optimized for newcargos.. :(
Maybe one day Michael releases an updated version :wink:
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