Locomotion Commodities Database
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- Plastikman
- Tycoon
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- Joined: 24 Dec 2005 03:14
Locomotion Commodities Database
Locomotion Commodities Database
This is a list of known commodities used in mods.
1, Grain (Default)
2, Coal (Default)
3, Iorn Ore (Default)
4, Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod), Gasoline/Petrol/Biodiesel (Automod)
5, Paper (Default)
6, Steel (Default)
7, Lumber (Default), Logs (Enhanced Paper Cycle 2)
8, Goods (Default), Container Mod Goods (Container Mod), Proccesed Lumber (Enhanced Paper Cycle 2)
9, Food/Grapes (Default) Oranges (TEH)
10 Waste (Robot Rail Cars)
11, Livestock (Default)
12, Passengers (Default)
13, Mail (Default), Baggage (TEH)
14
15, Cement (Great Lakes Mod & TEH)
16, Fertilizer (Great Lakes Mod & TEH)
17, Autos (Great Lakes Mod), Wood Chips (Enhanced Paper Cycle)
18, Autoparts (Great Lakes Mod)
19
20, Imports/Exports (Great Lakes Mod), Copper Smelt (Copper Mine)
21, Plastic (Great Lakes Mod), Plastic (AutoMod), Copper Ore (Copper Mine)
22, Scrap Metal (Great Lakes Mod), Scrap Metal (AutoMod)
23, ChemC (Great Lakes Mod), Recycling/Trash (AutoMod)
24, Salt (Great Lakes Mod)
25, Aggregates (Great Lakes Mod)
26, Base Metal (Great Lakes Mod)
27
47, Autoparts (AutoMod)
48, Autos (AutoMod)
49
51, NL 2nd Class Passengers (Vehicle Creator & NL set)
52, NL 1rst Class Passengers (Vehicle Creator & NL set)
53
80, Sugar Beets (Sugar Mod)
81, Sugar Cain (Sugar Mod)
82, Sugar (Sugar Mod)
83,
90, Uranium (21st century Mod)
91, Nukefuel (21st century Mod)
92, Nuclear Waste (21st century Mod)
93, Colonists (21st century Mod)
94
99.
100, Gravel (TEH)
101, Potash (TEH)
102 Millitary Supplies (TEH)
122, Crack Rocks (Crack Rock Mod)
-
999
[As far as I can tell in testing, there is no limit to what ID you can use. Everyone is sticking from 1-99 for their mods. In testing, I have tried tree digits successfully. I have used 1 through 999]
This list is not complete, please post any items (ID, commodity, mod/pack it is in, and a link) I have overlooked and it will be added the to this master list.
As You can see, We have several duplicate/overlapping sets already.
As we fill in this list, maybe we can get it pinned for other modders to use.
I know there are a lot of Mods out there on this forum, the German and Russian sites That are not Yet in this list. I'll need all the help I can get to help everyone else out.
Links:
Plastiman's Auto Mod
Johns_Volition's 21rst Century Mod
Fulton's Great Lakes Mod
Major Duck's Copper Mine
Loewe13's Robot Rail Cars
TEH (Tehachapi Map)
Container Mod
Crack Rock Mod
This is a list of known commodities used in mods.
1, Grain (Default)
2, Coal (Default)
3, Iorn Ore (Default)
4, Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod), Gasoline/Petrol/Biodiesel (Automod)
5, Paper (Default)
6, Steel (Default)
7, Lumber (Default), Logs (Enhanced Paper Cycle 2)
8, Goods (Default), Container Mod Goods (Container Mod), Proccesed Lumber (Enhanced Paper Cycle 2)
9, Food/Grapes (Default) Oranges (TEH)
10 Waste (Robot Rail Cars)
11, Livestock (Default)
12, Passengers (Default)
13, Mail (Default), Baggage (TEH)
14
15, Cement (Great Lakes Mod & TEH)
16, Fertilizer (Great Lakes Mod & TEH)
17, Autos (Great Lakes Mod), Wood Chips (Enhanced Paper Cycle)
18, Autoparts (Great Lakes Mod)
19
20, Imports/Exports (Great Lakes Mod), Copper Smelt (Copper Mine)
21, Plastic (Great Lakes Mod), Plastic (AutoMod), Copper Ore (Copper Mine)
22, Scrap Metal (Great Lakes Mod), Scrap Metal (AutoMod)
23, ChemC (Great Lakes Mod), Recycling/Trash (AutoMod)
24, Salt (Great Lakes Mod)
25, Aggregates (Great Lakes Mod)
26, Base Metal (Great Lakes Mod)
27
47, Autoparts (AutoMod)
48, Autos (AutoMod)
49
51, NL 2nd Class Passengers (Vehicle Creator & NL set)
52, NL 1rst Class Passengers (Vehicle Creator & NL set)
53
80, Sugar Beets (Sugar Mod)
81, Sugar Cain (Sugar Mod)
82, Sugar (Sugar Mod)
83,
90, Uranium (21st century Mod)
91, Nukefuel (21st century Mod)
92, Nuclear Waste (21st century Mod)
93, Colonists (21st century Mod)
94
99.
100, Gravel (TEH)
101, Potash (TEH)
102 Millitary Supplies (TEH)
122, Crack Rocks (Crack Rock Mod)
-
999
[As far as I can tell in testing, there is no limit to what ID you can use. Everyone is sticking from 1-99 for their mods. In testing, I have tried tree digits successfully. I have used 1 through 999]
This list is not complete, please post any items (ID, commodity, mod/pack it is in, and a link) I have overlooked and it will be added the to this master list.
As You can see, We have several duplicate/overlapping sets already.
As we fill in this list, maybe we can get it pinned for other modders to use.
I know there are a lot of Mods out there on this forum, the German and Russian sites That are not Yet in this list. I'll need all the help I can get to help everyone else out.
Links:
Plastiman's Auto Mod
Johns_Volition's 21rst Century Mod
Fulton's Great Lakes Mod
Major Duck's Copper Mine
Loewe13's Robot Rail Cars
TEH (Tehachapi Map)
Container Mod
Crack Rock Mod
Last edited by Plastikman on 19 Apr 2010 21:54, edited 12 times in total.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- Illegal_Alien
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Re: Locomotion Commodities Database
We should need to promote the Locomotion Wiki.
Btw the NL pack and the Vehicle Creator also using the 1st and 2nd passenger things, i dont know the ID. And currently nothing installed. (Well vacation has begon, so...)
Btw the NL pack and the Vehicle Creator also using the 1st and 2nd passenger things, i dont know the ID. And currently nothing installed. (Well vacation has begon, so...)
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Plastikman
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Re: Locomotion Commodities Database
NL pack(s) has no NL 1rst class or NL 2nd class Passengers in the pack (the passenger files or coding in any car), I have the full set off buzzing bumble bee and the individual sets off locomotion-fanpage (or what there is of it, I spent an hour and I still can't find some items that are in the full set). There are no new passenger dats, and the trains are only coded for ID12 (passengers). The Layout is there for first class passengers in the coaches and EMU's, they hold lots of ID12 and then a few ID12 in the same car. They were ready to put the new ID's in but I think the pack was scrapped before they got that far.
I looked at the VC output scripts it makes NL 1rst class Passengers 52 and NL 2nd Claas Passengers as 51, I'll add them to the database. The oputcode code in VC is not correct. VC is coded to hold 1rst Class OR default passengers in the same car so it wont be a true 1rst class car unless you take passengers out of your map (or recode the car manually defeating the pourpose of using VC). The same is true with 2nd Class code.
I looked at the VC output scripts it makes NL 1rst class Passengers 52 and NL 2nd Claas Passengers as 51, I'll add them to the database. The oputcode code in VC is not correct. VC is coded to hold 1rst Class OR default passengers in the same car so it wont be a true 1rst class car unless you take passengers out of your map (or recode the car manually defeating the pourpose of using VC). The same is true with 2nd Class code.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- Walter1940
- Tycoon
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- Contact:
Re: Locomotion Commodities Database
Oil and iron ore are exchanged !!!!
ID 3 = Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod)
ID 4 = Iorn Ore (Default)
ID 10 = Waste
ID 80 = Buisness Passengers (passb)
ID 81 = Vacationer Passengers (passu)
But care. With the new passenger's groups all files must be installed in each case to the acceptance.
And why cars and autoparts double?
ID 3 = Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod)
ID 4 = Iorn Ore (Default)
ID 10 = Waste
ID 80 = Buisness Passengers (passb)
ID 81 = Vacationer Passengers (passu)
But care. With the new passenger's groups all files must be installed in each case to the acceptance.
And why cars and autoparts double?
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: Locomotion Commodities Database
figgures, i got that from the great lakes mod readme instead of looking it up myself. fixed.Walter1940 wrote:Oil and iron ore are exchanged !!!!
ID 3 = Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod)
ID 4 = Iorn Ore (Default)
What Mods? I need to know where it comes from to list it.Walter1940 wrote: ID 10 = Waste
ID 80 = Buisness Passengers (passb)
ID 81 = Vacationer Passengers (passu)
But care. With the new passenger's groups all files must be installed in each case to the acceptance.
Two differant mods, Blame the enhanced paper cycle. I had it the same as the Great Lakes Mod untill ver. 2.2Walter1940 wrote: And why cars and autoparts double?
Thanks for the info. if you can get me the mod names
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- Damage
- Transport Coordinator
- Posts: 311
- Joined: 13 Jul 2006 20:38
- Location: Ekaterinburg, Russia
- Contact:
Re: Locomotion Commodities Database
I've created a little peat (torf) industry addon, but i don't remember which slot i used. I'll check it out soon, hopefully... BTW great idea, Plastik!
- Walter1940
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Re: Locomotion Commodities Database
Is this your personal list or is for everything? Then make it please right or leaves it. In the original oil is the ID3. Where you it in the Mod have is not relevant.Plastikman wrote:figgures, i got that from the great lakes mod readme instead of looking it up myself. fixed.Walter1940 wrote:Oil and iron ore are exchanged !!!!
ID 3 = Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod)
ID 4 = Iorn Ore (Default)
From Venus !? From Mars !?Plastikman wrote:What Mods? I need to know where it comes from to list it.Walter1940 wrote: ID 10 = Waste
ID 80 = Buisness Passengers (passb)
ID 81 = Vacationer Passengers (passu)
But care. With the new passenger's groups all files must be installed in each case to the acceptance.
I must look ........ ahhh .. from german forum
btw. There cattle feed, beer, high voltage and petrol is still absent. As soon as I the numbers have I write them here purely.
[/quote]Plastikman wrote:Two differant mods, Blame the enhanced paper cycle. I had it the same as the Great Lakes Mod untill ver. 2.2Walter1940 wrote: And why cars and autoparts double?
Thanks for the info. if you can get me the mod names
How many places are still free, actually? Is it to be booked sensibly 2 places with the same thing?
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Damage
- Transport Coordinator
- Posts: 311
- Joined: 13 Jul 2006 20:38
- Location: Ekaterinburg, Russia
- Contact:
Re: Locomotion Commodities Database
Ok, so i used id20 for peat. But it's already occupied, so i *could* change it for some free slot. Are there any?
- Plastikman
- Tycoon
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- Joined: 24 Dec 2005 03:14
Re: Locomotion Commodities Database
All mods I hope.Walter1940 wrote:Is this your personal list or is for everything? Then make it please right or leaves it. In the original oil is the ID3. Where you it in the Mod have is not relevant.Plastikman wrote:figgures, i got that from the great lakes mod readme instead of looking it up myself. fixed.Walter1940 wrote:Oil and iron ore are exchanged !!!!
ID 3 = Oil (Default), Fuel, ChemA, ChemB (Great Lakes Mod)
ID 4 = Iorn Ore (Default)
the ID3/ID 4 was already fixed before. Fultron had it wrong, sorry about that. I can make it wrong again if you like
thanks, I would prefer if you just gave me a link to the download so everyone can enjoy the mod. i'll post the download link and get the data myself from the mod.Walter1940 wrote:From Venus !? From Mars !?Plastikman wrote:What Mods? I need to know where it comes from to list it.Walter1940 wrote: ID 10 = Waste
ID 80 = Buisness Passengers (passb)
ID 81 = Vacationer Passengers (passu)
But care. With the new passenger's groups all files must be installed in each case to the acceptance.
I must look ........ ahhh .. from german forum
btw. There cattle feed, beer, high voltage and petrol is still absent. As soon as I the numbers have I write them here purely.
you can use 1 - 999 (maybe higher, I did not test). I agree, it is silly to have them duplicated. It happened because more then one MOD uses the same ID. This list is to try and prevent that in the future with new mods. I had already released cars and scenarios that used the woodchips before I made the auto mod. It was easier at the time to move autos and autoparts since the encanced paper cycle was someone elses mod.Walter1940 wrote:How many places are still free, actually? Is it to be booked sensibly 2 places with the same thing?Plastikman wrote:Two differant mods, Blame the enhanced paper cycle. I had it the same as the Great Lakes Mod untill ver. 2.2Walter1940 wrote: And why cars and autoparts double?
Thanks for the info. if you can get me the mod names
Yes there are hundred of free ID's. Pleae send me the link to your mod and any others on the Russian TTD Page so that we can get them all listed.Damage wrote:Ok, so i used id20 for peat. But it's already occupied, so i *could* change it for some free slot. Are there any?
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- Walter1940
- Tycoon
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- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Locomotion Commodities Database
Here is sometimes a temporary list. If I have everything, I send you all links to it.
- Attachments
-
- ID- Liste.xls
- (135.5 KiB) Downloaded 334 times
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: Locomotion Commodities Database
Added Sugar..
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
-
- Traffic Manager
- Posts: 223
- Joined: 09 Dec 2007 22:29
Re: Locomotion Commodities Database
no so pointless bumping because someone was looking for it and it was lost.
You should add "Crack"
You should add "Crack"
_______________________________________________________
Member of Chicago Locomotive Works.
Member of Chicago Locomotive Works.
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: Locomotion Commodities Database
Added
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
- MartinMundorf
- Engineer
- Posts: 91
- Joined: 21 Nov 2008 16:12
- Location: Bonn / Germany
- Contact:
Re: Locomotion Commodities Database
Digidampfman created some new freights some years ago, they are not listed above yet:
ID 85 Ashes (german Asche)
ID 87 cattle fodder (german Viehfutter)
ID 88 Beer (Bier)
I actually forgot what ID 86 was, but there was something....
ID 85 Ashes (german Asche)
ID 87 cattle fodder (german Viehfutter)
ID 88 Beer (Bier)
I actually forgot what ID 86 was, but there was something....
If you want to ride fast http://www.tt-forums.net/viewtopic.php?f=40&t=45422
and:
http://www.tt-forums.net/viewtopic.php?f=40&t=47569
and:
http://www.tt-forums.net/viewtopic.php?f=40&t=47569
- digidampfman
- Engineer
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- Location: Braunschweig - Germany
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Re: Locomotion Commodities Database
This one:
ID 86 flour (german Mehl)
ID 86 flour (german Mehl)
- Wibble199
- Engineer
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- Skype: Wibble199
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Re: Locomotion Commodities Database
Does anyone know where it is possible to get the Great Lakes Mod because fultron78 says on the forum:
Wibble199fultron78 wrote:Added Oct. 29, 2009: The release of this package (v1.1) is no longer available because my account at the host site has expired and been deleted. When I find a new place to house the files, I will post to this forum. If anyone wants to volunteer to host the file or can point me to a reliable free filehosting site (without much hassle), please contact me offline. Thanks!!
Re: Locomotion Commodities Database
I think that quote pretty much anwsers you question..
- MartinMundorf
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Re: Locomotion Commodities Database
At the fanpage is also aviable "Kunststoff" (plastic - its NOT the plastic from the AUTO-MOD by AMI) - its freight ID is 89.
I released my "basalt-production line" in its beta-staus at the fanpage, so also the freights "basalt" (ID 200) and "basalt gravel (ID 201) are online.
@Mods please add freights 85, 86, 87, 88, 89, 200 and 201 to the list above.
I released my "basalt-production line" in its beta-staus at the fanpage, so also the freights "basalt" (ID 200) and "basalt gravel (ID 201) are online.
@Mods please add freights 85, 86, 87, 88, 89, 200 and 201 to the list above.
If you want to ride fast http://www.tt-forums.net/viewtopic.php?f=40&t=45422
and:
http://www.tt-forums.net/viewtopic.php?f=40&t=47569
and:
http://www.tt-forums.net/viewtopic.php?f=40&t=47569
-
- Engineer
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Re: Locomotion Commodities Database
Where can I download TEH (Tehachapi Map) ? In the official topic there is nothing (http://www.tt-forums.net/viewtopic.php?f=39&t=40872). Also in AMI Trains. I don't know where to go ,I really searched for it.
Re: Locomotion Commodities Database
That's because it hasn't been released yet.douglasrac wrote:Where can I download TEH (Tehachapi Map) ? In the official topic there is nothing (http://www.tt-forums.net/viewtopic.php?f=39&t=40872). Also in AMI Trains. I don't know where to go ,I really searched for it.
In exile until I have time to live again.
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[WIP/Beta] (on hold) - Sydney Cityrail Platforms
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[WIP] (on hold) - QLD Narrow Gauge Set/Sugar Cane Plantation
[WIP/Beta] (on hold) - Sydney Cityrail Platforms
[WIP]NSW Rollingstock
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