completely shore

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BigBB
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completely shore

Post by BigBB »

Lepkka made a beautiful NewGRF to replace the water and shores link.

But OpenTTD don't support corner shores so the grf looks ugly (see pic.).

(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
Image


So I decided to make a patch to solve this problem (full action 05 0D support). Without a water-NewGRF will be still normal grass-tiles shown, but with a grf the corner have shores (see pic.).

(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
Image


- he docks have now with a NewWater NewGRF the shore spirit from this grf (see pic)
- and bridgeheads next to a shore tile have now shore ground tiles (see pic)
Image


- bridgeheads on shore can flood their neighbours too
- corner shores only floods if a NewWater grf loaded (but if you deactivate this grf, the corner shores will not removed)

- industry shore tiles change their spirit if a NewWater NewGRF loaded (see pic)
Image



Have fun,
BigBB
Attachments
completely_shore_v1.7.1_r11347.patch
(25.73 KiB) Downloaded 505 times
Last edited by BigBB on 26 Oct 2007 21:16, edited 18 times in total.
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Leviath.NL
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Re: completely shore

Post by Leviath.NL »

I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
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Digitalfox
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Re: completely shore

Post by Digitalfox »

BigBB i just had to say, that what you are trying to fix, is something that annoys me a lot.. :(

Since i also use lepkka's NewWater NewGRF.. :wink:

Good luck :D
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Re: completely shore

Post by BigBB »

Leviath.NL wrote:I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
The patch isn't in a stadium to release it. However, I have found and fixed the problem and now lepkka's NewWater works errorless.


Edit: add pics, only for post one
Attachments
original OTTD
original OTTD
original.png (56.33 KiB) Viewed 26682 times
with my patch
with my patch
with_my_patch.png (54.77 KiB) Viewed 26665 times
flood fix
flood fix
flooding.png (12.01 KiB) Viewed 21480 times
Last edited by BigBB on 13 Oct 2007 17:48, edited 2 times in total.
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Digitalfox
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Re: completely shore

Post by Digitalfox »

BigBB wrote:
Leviath.NL wrote:I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
I have found and fixed the problem and now lepkka's NewWater works errorless.
Great :shock: :D
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Re: completely shore

Post by BigBB »

I have one problem: if you build a railway on an upper part of a corner slope the coast will be removed.

Image

This is a problem for TTD-Patch too (tested with r1759). So I don't know if it is a NewGRF problem or not. Maybe anybody with NewGRF-experience can help?

Thanks,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore

Post by XeryusTC »

That is more a limitation in the sprite that is being used. There is a special sprite for these kinds of slopes with a rail on it IIRC, and the water set only adds (or replaces, but adds seems more likely) an extra sprite for the coast tile without the rail.
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BigBB
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Re: completely shore

Post by BigBB »

Ah, thanks XeryusTC.
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore

Post by BigBB »

It's now downloadable (see first post). Full action 05 0D support and a flood fix.

Have fun,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore

Post by Loop »

Wow, this is great! Good job!
Last edited by Loop on 13 Oct 2007 19:31, edited 1 time in total.
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Digitalfox
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Re: completely shore

Post by Digitalfox »

WOW great job BigBB :shock: :D

I really hope this get's in trunk :P
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Re: completely shore

Post by Snuk the Great »

Just simply awesome!
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Re: completely shore

Post by belugas »

It's on my radar.
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Nice work (again)
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BigBB
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Re: completely shore

Post by BigBB »

New version (v1.1):
- replaced all TILE_ADD() with TileAddByDiagDir()
- removed all magic numbers
- many small changes

Thanks to skidd13 for his suggestions.

Edit: update to r11266
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore

Post by boekabart »

1) I personally don't like the fact that flooding also changes for games without newwater.
2) It's not turning completely into shore, see png
Attachments
NotTotallyFlooding.png
NotTotallyFlooding.png (43.15 KiB) Viewed 20583 times
BigBB
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Re: completely shore

Post by BigBB »

boekabart wrote:It's not turning completely into shore, see png
Fixed (v1.2).

Todo list:
- Change ground tiles for bridges and docks
bug2and4.png
bug2and4.png (20.13 KiB) Viewed 20464 times
- fix railway on corner-shores
bug.png
bug.png (3.62 KiB) Viewed 21579 times
- BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
boekabart
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Re: completely shore

Post by boekabart »

Very well, I hope you can get that done too!

About the 'canyon flooding': as long as it's not an option in the grf file - I'd definitely make it a patch option to change the flooding behavior like this - not everyone will like it (me! pick me!).....
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Re: completely shore

Post by athanasios »

No canyon flooding please. It will steal our money when landscaping. :mrgreen:
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Re: completely shore

Post by Mchl »

Who said landscaping should be cheap?

But I also think ot should be an option, as it is diffirent from original TTD behaviour.
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Re: completely shore

Post by BigBB »

New version (v1.3) uploaded:
  • forgot in the last version, that next to a bridge a second, third, ... bridge can be ... fixed
  • the docks have now with a NewWater NewGRF the shore spirit from this grf (see pic)
  • and bridgeheads next to a shore tile have now shore ground tiles (see pic)
dock_bridge-ground.png
dock_bridge-ground.png (38.71 KiB) Viewed 25219 times
The fix for the railway on corner-shore-tiles will be fix by frosch, to minimize the overlapping between my patch and his halftile foundations patch.

-BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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