completely shore
Moderator: OpenTTD Developers
completely shore
Lepkka made a beautiful NewGRF to replace the water and shores link.
But OpenTTD don't support corner shores so the grf looks ugly (see pic.).
(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
So I decided to make a patch to solve this problem (full action 05 0D support). Without a water-NewGRF will be still normal grass-tiles shown, but with a grf the corner have shores (see pic.).
(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
- he docks have now with a NewWater NewGRF the shore spirit from this grf (see pic)
- and bridgeheads next to a shore tile have now shore ground tiles (see pic)
- bridgeheads on shore can flood their neighbours too
- corner shores only floods if a NewWater grf loaded (but if you deactivate this grf, the corner shores will not removed)
- industry shore tiles change their spirit if a NewWater NewGRF loaded (see pic)
Have fun,
BigBB
But OpenTTD don't support corner shores so the grf looks ugly (see pic.).
(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
So I decided to make a patch to solve this problem (full action 05 0D support). Without a water-NewGRF will be still normal grass-tiles shown, but with a grf the corner have shores (see pic.).
(temperate, sub-arctic, sub-tropical and toyland; without and with Lepkka's grf)
- he docks have now with a NewWater NewGRF the shore spirit from this grf (see pic)
- and bridgeheads next to a shore tile have now shore ground tiles (see pic)
- bridgeheads on shore can flood their neighbours too
- corner shores only floods if a NewWater grf loaded (but if you deactivate this grf, the corner shores will not removed)
- industry shore tiles change their spirit if a NewWater NewGRF loaded (see pic)
Have fun,
BigBB
- Attachments
-
- completely_shore_v1.7.1_r11347.patch
- (25.73 KiB) Downloaded 508 times
Last edited by BigBB on 26 Oct 2007 21:16, edited 18 times in total.
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore
I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
- Digitalfox
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Re: completely shore
BigBB i just had to say, that what you are trying to fix, is something that annoys me a lot..
Since i also use lepkka's NewWater NewGRF..
Good luck
Since i also use lepkka's NewWater NewGRF..
Good luck
Re: completely shore
The patch isn't in a stadium to release it. However, I have found and fixed the problem and now lepkka's NewWater works errorless.Leviath.NL wrote:I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
Edit: add pics, only for post one
- Attachments
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- original OTTD
- original.png (56.33 KiB) Viewed 26816 times
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- with my patch
- with_my_patch.png (54.77 KiB) Viewed 26799 times
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- flood fix
- flooding.png (12.01 KiB) Viewed 21614 times
Last edited by BigBB on 13 Oct 2007 17:48, edited 2 times in total.
- Digitalfox
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Re: completely shore
GreatBigBB wrote:I have found and fixed the problem and now lepkka's NewWater works errorless.Leviath.NL wrote:I think you have to post more information about how your patch works. Right now people can only guess what's going wrong.
Re: completely shore
I have one problem: if you build a railway on an upper part of a corner slope the coast will be removed.
This is a problem for TTD-Patch too (tested with r1759). So I don't know if it is a NewGRF problem or not. Maybe anybody with NewGRF-experience can help?
Thanks,
BigBB
This is a problem for TTD-Patch too (tested with r1759). So I don't know if it is a NewGRF problem or not. Maybe anybody with NewGRF-experience can help?
Thanks,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Re: completely shore
That is more a limitation in the sprite that is being used. There is a special sprite for these kinds of slopes with a rail on it IIRC, and the water set only adds (or replaces, but adds seems more likely) an extra sprite for the coast tile without the rail.
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Re: completely shore
Ah, thanks XeryusTC.
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Re: completely shore
It's now downloadable (see first post). Full action 05 0D support and a flood fix.
Have fun,
BigBB
Have fun,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Re: completely shore
Wow, this is great! Good job!
Last edited by Loop on 13 Oct 2007 19:31, edited 1 time in total.
- Digitalfox
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Re: completely shore
WOW great job BigBB
I really hope this get's in trunk
I really hope this get's in trunk
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- belugas
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Re: completely shore
It's on my radar.
Lots of goodies (comments)
Nice work (again)
Lots of goodies (comments)
Nice work (again)
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: completely shore
New version (v1.1):
- replaced all TILE_ADD() with TileAddByDiagDir()
- removed all magic numbers
- many small changes
Thanks to skidd13 for his suggestions.
Edit: update to r11266
- replaced all TILE_ADD() with TileAddByDiagDir()
- removed all magic numbers
- many small changes
Thanks to skidd13 for his suggestions.
Edit: update to r11266
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Re: completely shore
1) I personally don't like the fact that flooding also changes for games without newwater.
2) It's not turning completely into shore, see png
2) It's not turning completely into shore, see png
- Attachments
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- NotTotallyFlooding.png (43.15 KiB) Viewed 20717 times
Re: completely shore
Fixed (v1.2).boekabart wrote:It's not turning completely into shore, see png
Todo list:
- Change ground tiles for bridges and docks - fix railway on corner-shores - BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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- Transport Coordinator
- Posts: 333
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- Location: Eindhoven, Netherlands
Re: completely shore
Very well, I hope you can get that done too!
About the 'canyon flooding': as long as it's not an option in the grf file - I'd definitely make it a patch option to change the flooding behavior like this - not everyone will like it (me! pick me!).....
About the 'canyon flooding': as long as it's not an option in the grf file - I'd definitely make it a patch option to change the flooding behavior like this - not everyone will like it (me! pick me!).....
- athanasios
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Re: completely shore
No canyon flooding please. It will steal our money when landscaping.
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"If no one is a fool I am also a fool." -The TTD maniac.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: completely shore
Who said landscaping should be cheap?
But I also think ot should be an option, as it is diffirent from original TTD behaviour.
But I also think ot should be an option, as it is diffirent from original TTD behaviour.
Re: completely shore
New version (v1.3) uploaded:
-BigBB
- forgot in the last version, that next to a bridge a second, third, ... bridge can be ... fixed
- the docks have now with a NewWater NewGRF the shore spirit from this grf (see pic)
- and bridgeheads next to a shore tile have now shore ground tiles (see pic)
-BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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