New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Ok. choose now. Do you like tha older ver or this one with stripes. I will improve th stripes if you like it. :)
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stripes.png
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PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

^ Much better. :)
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

I agree, the one with stripes is much better
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Some more buildings...
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Houses2Untextured.png
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Fantastic work, can't wait to see that textured. Can't you give a preview of that?
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

I don't want to disrupt my modelling at the moment I'm afraid, I've made all these today. I'm in the mood for modelling!
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HalfTimberHouse1.png
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Tom0004
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Re: New Graphics - Blender ".blend" thread

Post by Tom0004 »

the ledge circled in yellow seems to me, to be a little bent ? :?

however you also seem to have a talent for this kind of thing
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

It's a large wooden beam (half timber house - http://en.wikipedia.org/wiki/Half-timber) as opposed to a ledge, I was aiming for "rustic charm", a bit too much maybe?
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HalfTimberHouse2.png
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Re: New Graphics - Blender ".blend" thread

Post by Tom0004 »

this version is A LOT better, however,

the windows, seem to be to high of the ground, (all levels)

but i do prefer the way you have drawn in yours last post to the this post, that not all houses are build, south-east facing, IE the way you've changed the main facing surface of the building

also the ledge above the "front door" (what we call it in england) is a lttle step, they are more as flat in england. (not sure about other countries)

the roof window, could do with being a little higher also, as it sits, it looks like it's part of the second floor
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Re: New Graphics - Blender ".blend" thread

Post by athanasios »

lordazamath: I like it! The stripes are a very cool feature. Leave them as they are. IMO you have talent.
Zephyris: 8o 8o 8o You did the work of a dozen artists!!!
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LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Now I improved the stripes a tiny-winy bit. Adjusted the ground floor door's height and top floor door's width. I also pngcodeced the file and put it into the game as testing.
The pngcodeced file is now tar-ed in my next post :)
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manyviews.png
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Last edited by LordAzamath on 16 Sep 2007 19:30, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

I can't add more than three attachments per post so here is the screenie from game and the file - pngcodeced and put into a right place. The building looks a bit blurry and flat, but I can't help it until we don't have more zoom levels.

And ofcourse the basement is unofficial sized. (y-repeat, x-repeat etc, coz I don't know the right values)
EDIT:Download the TAR archive few post below
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screenshot.png
(393.77 KiB) Downloaded 393 times
Last edited by LordAzamath on 26 Sep 2007 18:39, edited 2 times in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: New Graphics - Blender ".blend" thread

Post by Gramble »

The ingame screenshot looks awesome. 8o I would like a flat roof for that building, but I think the majority like the roof, so there's no reason to change that.
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Lord Azamath

Just a hint:
Since the nighlies of yesterday version >=11116, tar loading is supported again. I've tested it, and it works perfect (at least on Gentoo Linux).

http://www.tt-forums.net/viewtopic.php?f=29&t=34066

So maybe you can post them as tar files in the new format, so people would only have to put the file in the data directory and it works.

If you have the sprites still in the directory data/sprites/trg1r, they take precedence over the tar file, which is easy when developing the sprites, but you must remember to remove them when you want the sprites of the tar-file in the game
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

I've seen that thread
Still doesn't work for me an win32. The files get loaded correctly but are not used in game.

I've placed a file gui.tar into the data directory.
Within the tar I've files like "sprites\trg1r\680.png"
I run openttd -b 32bpp-anim.

So, what am I doing wrong? I tried it with 7-zip and GNU tar 1.15.1 files.
Okay, tnx. This is a Windows only problem, as on Linux it runs just fine. We are looking into this problem. Tnx for the report!
I'm using windows too at the moment. And as far as I understood, there is a problem with windows. So i will update when
I'm sure it works
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

You don't have to wait for that: on windows you can still untar the file in the trg1r directory, the Linux users just put the tar in the data directory, keeps things easier organised. When the problem is fixed, both groups just put the tar in the data directory
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

A preview of some texturing - comments on the textures are very welcome!
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HalfTimberHouse1textured.png
HalfTimberHouse1textured.png (40.99 KiB) Viewed 6337 times
TerracedHouses2textured.png
TerracedHouses2textured.png (71.93 KiB) Viewed 6232 times
TiledHouse4textured.png
TiledHouse4textured.png (37.78 KiB) Viewed 6223 times
Jupix
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Zephyris wrote:comments on the textures are very welcome!
Simply beautiful. Very much looking forward to what you have in store for gardens.
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LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

That looks good. That looks very good.

Anyway I gave a tar to test to GeekToo and he said that it was okay. So I removed the zip from my older post and put a tar here.
The second thing is that I believ from rev11119 windows can read tars aswell. :)
tropical_flats.tar
(13.5 KiB) Downloaded 4920 times
Edit: I removed the ugly tycooonofthecentury.png because it's the only place here, where you can download tropicalflats.tar and I wanted to make this post cleaner :)
Edit2: I changed the tropical_flats.tar file, because I found out that I had included there work not my own. I apologize for doing that. The Tar is now tropical flats only. For just my own count I write it down here it had been downloaded for 42 times :)
EDIT3: I fixed the lightning glitch in the bottom left corner - enjoy. The old ver was downloaded for 44 times

Lord
Last edited by LordAzamath on 17 Oct 2007 16:46, edited 2 times in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Zephyris,

That looks FANTASTIC :bow: :bow:

Just a few remarks to make them even more perfect:
-The chimney on house 1 can use a brick texture
-Maybe you can try a subtle texture on the white walls of house 1, e.g. like LordAzamath did on the tropical bank
-The windows, esp. on house 2 seem to be too white: look around in any street: when standing outside, the windows will appear rather dark
-I'm not fond of the purple color of the thing on the roof (left) of house 2.

But that's all just tiny imperfections, in general: great job !
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