Resolution 2560*1024
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Resolution 2560*1024
Is it possible to increase the max-resolution to 2560*1024 (2*1280*1024) ?
Re: Resolution 2560*1024
Try to edit the .cfg file in your OTTD directory with those values.Phosphoros wrote:Is it possible to increase the max-resolution to 2560*1024 (2*1280*1024) ?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
By default, no it's not possible. OpenTTD will only go to 2000 px or so in width.
If you have the means, you can workaround the restriction in the code (in openttd.h, search for MAX_SCREEN_WIDTH) and compile yourself an unrestricted executable. I've done this, but it's a Windows executable. Drop me a message if you're interested in it.
If you have the means, you can workaround the restriction in the code (in openttd.h, search for MAX_SCREEN_WIDTH) and compile yourself an unrestricted executable. I've done this, but it's a Windows executable. Drop me a message if you're interested in it.
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Re: Resolution 2560*1024
the maxium resolution seems to be
resolution = 2048,1200
every time, i set values higher, they will be cut back to 2048,1200
I would like to play 2560x1600 or 5120x1600...
is this possible? is there a max value set in the code?
Thanks, Roland
resolution = 2048,1200
every time, i set values higher, they will be cut back to 2048,1200
I would like to play 2560x1600 or 5120x1600...
is this possible? is there a max value set in the code?
Thanks, Roland
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Re: Resolution 2560*1024
Did you even read the post above yours?rolandalbes wrote:the maxium resolution seems to be
resolution = 2048,1200
every time, i set values higher, they will be cut back to 2048,1200
I would like to play 2560x1600 or 5120x1600...
is this possible? is there a max value set in the code?
Thanks, Roland
(the answer is probably yes and yes, but you could to alter it yourself....)
Re: Resolution 2560*1024
68 more pixels, I suspect. 2048 just seems like a nice likely number to be the limit.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Re:
Theres no such resolution as 1980. its 1920x1200, so you have plenty of room. Unlike my 2560x1600 resolution. 1920x1200 looks tiny in the centre of it. Jupix, PM'd you. Thanks in advance.MagicBuzz wrote: wow, I'm very lucky with my 1980x1200 display ^^ 20 more pixels and it shouldn't work anymore
Re: Re:
There is. With CRT monitor, you can have any resolution you want, as long is it is divisible by 8 and lies within some limits (min/max pixel clock and horizontal/vertical refresh rate). Probably the same with LCD's too.Dooby wrote:Theres no such resolution as 1980. its 1920x1200, so you have plenty of room. Unlike my 2560x1600 resolution. 1920x1200 looks tiny in the centre of it. Jupix, PM'd you. Thanks in advance.MagicBuzz wrote: wow, I'm very lucky with my 1980x1200 display ^^ 20 more pixels and it shouldn't work anymore :shock:
If you want, you can have 1704x1096 for example
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Resolution 2560*1024
And it is very practical when you use many emulators!
I love my CRTs!

I love my CRTs!
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- bobingabout
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Re: Resolution 2560*1024
this limit can be increased if you edit a couple of lines in code... its been a long time since i explained the problem, try looking at other thread mentioning resolution limit, or multiscreen.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
Re: Resolution 2560*1024
I explained the problem and the dirty fix right here in this thread, post #4.bobingabout wrote:its been a long time since i explained the problem, try looking at other thread
In case anyone else is interested, earlier this year I compiled a Windows binary of 0.5.2 with the resolution limiter "removed". (Increased to such a high resolution it doesn't really limit anyone.)
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Re: Resolution 2560*1024
Does anyone have a modern .exe for this ? Say 0.6.3 or a newer nightly release or the 0.7.0 beta ?
I'd like to play at 3200x1024, but I have no idea how to remove the 2k hor pixel limit
. Would also be handy for the future as I might be upgrading to a 2560x1600 screen in the future, and other people might too...
Is there any known reason why the 2000 pixel limit was adapted in the first place ?
I'd like to play at 3200x1024, but I have no idea how to remove the 2k hor pixel limit

Is there any known reason why the 2000 pixel limit was adapted in the first place ?
Re: Resolution 2560*1024
Have you actually tried the nightlies/betas/release candidate?
Re: Resolution 2560*1024
Oops, not yetRubidium wrote:Have you actually tried the nightlies/betas/release candidate?


So much for my searching skills, couldn't see the newer versions had the limitation removed.
Thanks for the reply dude.
EDIT: Meh even the nightly I have been playing already had it, all I had to do is try to extend the window. Thanks for removing the limit in new versions

Re: Resolution 2560*1024
Speed. And it wasn't 2000.Snowdog wrote:Is there any known reason why the 2000 pixel limit was adapted in the first place ?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Resolution 2560*1024
Hmm ... I tried 0.7.0-RC1 and enlarge the window as much as possible - seems the limit is now 4096x4096. The only disadvantage of such large size is if you move the window with this size across screen, there is minor hiccup (about 3 seconds) in which openttd is frozen and not responding. Seems the hiccup depends on height, as 4096x1800 means almost no hiccup, neither I saw any problems with ordinary resolutions like 1600x1200.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Resolution 2560*1024
If the limit is 4096x4096 now then that is the limit of the libraries/OS that are used and not OpenTTD that is limiting the size.
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Re: Resolution 2560*1024
Oh, there is someone playing OpenTTD on a 2*2 grid of 30 inch LCD panels? I want to see a photo 

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