Smoother realistic_acceleration

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SirkoZ
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Post by SirkoZ » 13 Dec 2006 20:23

Tis' the season, so after some 2000 revisions - here it is - my patch again synchronised with the nightly/source - revision 7490 (the Mini_IN update is not provided because the patch is already included there - if needed, PM me). :mrgreen:
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real_acceleration_sz_2-0_r7490.patch
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Post by SirkoZ » 13 Dec 2006 22:40

Also - synchronised the vehicles' TTOriginal-speed/names/powers patch - here (EDIT - also 1 tiny change for Mini_IN :))):
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origveh_and_loco_hp_speed_r7490.patch
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origveh_and_loco_hp_speed_r7550_MiniIN.patch
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Last edited by SirkoZ on 23 Dec 2006 02:37, edited 2 times in total.

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Post by peter1138 » 14 Dec 2006 08:49

SirkoZ wrote:Also - synchronised the vehicles' TTOriginal-speed/names/powers patch - here:
You realise these changes are better suited as a NewGRF, right?
He's like, some kind of OpenTTD developer.

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Post by SirkoZ » 14 Dec 2006 10:35

I can't say I do because these are the real names and real speeds and to me - the game feeling is really different/better when seeing them.
Of course someone can easily make them into a newgrf.

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Post by peter1138 » 14 Dec 2006 11:06

I quite like Pikkabird's UKRS, but I'm not going to hard code that either. If you made your changes a NewGRF, they'd be available to anyone without having to patch the source.
He's like, some kind of OpenTTD developer.

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Post by SirkoZ » 14 Dec 2006 11:25

Well - I suppose I could do it, but I have done zero newGRF work so far, so tips are welcome. ;)

BTW - how about finally including the (my) patches in the source? :idea: I really miss them on the (almost) all (0.4.8 ) release-network servers?

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Post by DaleStan » 14 Dec 2006 20:05

SirkoZ wrote:Well - I suppose I could do it, but I have done zero newGRF work so far, so tips are welcome. ;)
lang/*.txt changes map quite simply to action 4, and the changes to table/engine.h map to action 0 with not much more difficulty.
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Post by SirkoZ » 14 Dec 2006 21:12

Thank you, DaleStan - I'll get started... :)

Thanks for no answer, Peter. :|

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update

Post by SirkoZ » 27 Jun 2007 17:51

Here's the updated patch for source r10348+ - it's improved train accel/decel/curve handling patch - handling based on train's speed instead of comm.... tie-ying all the vehicles to one slow speed of e.g. entering depots and stations.

Oh and BTW - until we got Hertogjan's physics patch to use - this one more than makes up for it - for trains that is - well they _are_ the mostly used vehicles in O/TT/D. ;-)
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real_acceleration_sz_2-0_r10348.patch
patch
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Re: Smoother realistic_acceleration

Post by SirkoZ » 29 Jul 2007 00:47

Every now and again - the patches get updated - this time to r10715 of the nightly sauce. Yummy!
Also - the origveh.txt fix (for more real-like vehicle names) is included - this time without the loco speeds and powers fix though...

Added an essential/simpler version for depot and station entering speeds only... (r13916)
Attachments
real_acceleration_sz_2-0_r10715.patch
diff
(1.74 KiB) Downloaded 282 times
origveh_r10715.patch
diff
(17.6 KiB) Downloaded 262 times
real_acceleration_sz_finetune_r13916.patch
current version
(1.38 KiB) Downloaded 225 times

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