ok! I haven't! You won!lifeblood wrote:Yes.
Tropic Refurbishment Set: v0.3c RELEASED!!
Moderator: Graphics Moderators
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: Tropic Refurbishment Set: v0.2 RELEASED!!
(hey, I saw him too... )
New version 0.3 (I finished it a month ago, so I'm sorry for the waiting):
(download the grf from the first post)
New version 0.3 (I finished it a month ago, so I'm sorry for the waiting):
- new wagons
- enabled to work with the arctic and the temp. climates
- Auto replace feature support
- updated stats
- better alignment
- sorted list
- fixed bugs
(download the grf from the first post)
Last edited by Death on 17 Jul 2007 07:28, edited 2 times in total.
Re: Tropic Refurbishment Set: v0.2 RELEASED!!
Great work! (Title needs amending to reflect 0.3 though )
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
Death strikes again! Great stuff. I've amended the title and the grfcrawler entry. I've also put the grfs on the first post. Enjoy, every one! And thank you, Death.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
Great! The new release comes at the right moment. I was thinking about starting a new game, but not DBSet this time. My favourite was tropic climate. All that's missing now is a good map
Edit:
Some kind of homepage or overview would be a good thing. Just to see what locos and waggons are available.
Edit:
Some kind of homepage or overview would be a good thing. Just to see what locos and waggons are available.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
I think I've found a bug: the fastest ore hopper and box car have maintenance cost on them, and very high at that -- it's basically as if their price was added to the running costs of the resulting train. Needless to say, this bug makes the cars unusable.
Can anybody confirm? In case it's a compatibility problem: I'm running openttd 0.5.2.
Can anybody confirm? In case it's a compatibility problem: I'm running openttd 0.5.2.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
If you've loaded the new grf in an existing game, it may be because those vehicles use IDs that were previously used by locomotives.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
No, I haven't. Just to be sure, I've checked with a completely new game, and the problem is still present. See screenshot (attached).
- Attachments
-
- A screenshot showing the problem.
- Wrocław Transport, 4ty Lut 2020.png (98.1 KiB) Viewed 5245 times
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
Well,
I found no such bugs.
let say that if you turn the veh. cost to the medium difficulty, it should be 12,000 pounds.
if not, there's a bug...
I found no such bugs.
let say that if you turn the veh. cost to the medium difficulty, it should be 12,000 pounds.
if not, there's a bug...
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
The price is fine, I was talking about the running cost -- two cars in question have them very high (so high as it makes them mostly unprofitable), and I think they should have them at all. Cf. the attached screenshot.
- Attachments
-
- note the difference in running costs of the trains
- Rzepin Większy Transport, 4th Jan 2029.png (97.68 KiB) Viewed 5188 times
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
oh, it seems like I have to add Action 0D for this.
Sorry, I didn't notice, in TTDPatch there is no such a problem.
Sorry, I didn't notice, in TTDPatch there is no such a problem.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
Wagons do not have running costs ... the ones you have mentioned, do use vehicle IDs from the Toyland wagon range, so that should be no problem. But, do you have any other train sets activated ? If you do, then there may be engines in those sets, that use the same IDs as these wagons and because the Ore Hopper and Box car does not reset the running costs to zero, the engine running costs would shine through and be applied.divide wrote: ... I was talking about the running cost -- two cars in question have them very high. ...
@Death : If coding a wagon, you should always reset all engine only properties to zero (i.e power, running costs etc) to avoid this sort of problems. It's very easy for a wagon to become an engine, if the set is used together with other sets.
Re: Tropic Refurbishment Set: v0.3b RELEASED!!
New release on first page. Fixed certain reported bugs.
Re: Tropic Refurbishment Set: v0.3b RELEASED!!
That is the one, I looked at and it does have a fundamental shortcoming in regard to lack of definitions of engine only properties for wagons.lifeblood wrote:New release on first page. Fixed certain reported bugs.
Re: Tropic Refurbishment Set: v0.3 RELEASED!!
I don't, but perhaps openttd differs from ttdpatch in vehicles IDs somehow. Great to hear that the issue is found, I'm waiting eagerly to see it fixed. Thanks! (And thanks to the authors for this great set as well, but that goes without saying.)OzTransLtd wrote:Wagons do not have running costs ... the ones you have mentioned, do use vehicle IDs from the Toyland wagon range, so that should be no problem. But, do you have any other train sets activated ? If you do, then there may be engines in those sets, that use the same IDs as these wagons and because the Ore Hopper and Box car does not reset the running costs to zero, the engine running costs would shine through and be applied.divide wrote: ... I was talking about the running cost -- two cars in question have them very high. ...
BTW, I can confirm that it's still broken in the v0.3b release.
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: Tropic Refurbishment Set: v0.3b RELEASED!!
Seems in OpenTTD some wagons are missing. I have to check again when I have time.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Tropic Refurbishment Set: v0.3c RELEASED!!
Yet another new version, 0.3c, is now on the first page. Enjoy!
Re: Tropic Refurbishment Set: v0.3c RELEASED!!
I hope that now the problem is gone...
Re: Tropic Refurbishment Set: v0.3c RELEASED!!
Yay! It's fine now. Thanks!Death wrote:I hope that now the problem is gone...
Re: Tropic Refurbishment Set: v0.3c RELEASED!!
There is an engine, the CT60, in this set which can go 300 km/h. Yet there is no wagon which could run at that speed. When compared with the EH40 "Masai" Engine, the CT60 is rather pointless like that. Both can run at 250 km/h with any available wagons, the CT60 has only slightly more TE, but the EH40 is much more powerful. I think that's not how it was meant to be. There should either be another passenger and/or express car which could run at 300km/h or the fastest existing one should be able to run at that speed. Also the CT60 is introduced in 2035 and the EH40 in 2040. Perhaps it should be the other way round.
Also it's notable that there is only one DMU/EMU available and it can only be used until around 1960 if you play with expiring vehicles. Perhaps some simple modifications to the existing DMU (like with the early passenger and express wagons) would be enough to create some variety?
Also it's notable that there is only one DMU/EMU available and it can only be used until around 1960 if you play with expiring vehicles. Perhaps some simple modifications to the existing DMU (like with the early passenger and express wagons) would be enough to create some variety?
The guy on the picture is not me, it's Alonso.
Who is online
Users browsing this forum: Bing [Bot] and 14 guests