Integrated Version ChrisIN-Final-1 [2008/03/12] *r11485*

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tt-estland
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Re: Integrated Version ChrisIN-r10563 [14/07/2007]

Post by tt-estland »

Bug in ChrisIN-r10563:

When loading my ChrisIN-r10488 saved game into r10563 and then trying to open Configure patches => Economy tab I get an error of invalid string id 0 in GetString along with graphical glitch.
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Re: Integrated Version ChrisIN-r10563 [14/07/2007]

Post by chrissicom »

athanasios wrote::( I can't build anything near cities with patch enabled. It just clears land...
I figured that out already, unfortunately the only option right now is to disable the town construction cost patch which it is by default anyway :) Hope to fix this asap!
When loading my ChrisIN-r10488 saved game into r10563 and then trying to open Configure patches => Economy tab I get an error of invalid string id 0 in GetString along with graphical glitch.
Yap when clicking the economy screen the game crashes, I must have done something awfully wrong when merging the patches into one page.

Ok so for now I suggest using the version posted in this thread as the latest build seems to have two serious bugs.

I write exams for the next 4 days (monday to thursday) so I hope you forgive me that I probably won't fix these until next weekend :) Sorry!
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Sir A. Boey
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Re: Integrated Version ChrisIN-r10534 [14/07/2007]

Post by Sir A. Boey »

Your the best Chrissicom :!: :!: :!: :!:
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Re: Integrated Version ChrisIN-r10534 [14/07/2007]

Post by White Rabbit »

Are you still considering the extra diesel smoke patch, chrissicom? It was one of my favourite patches of the MiniIN. :)
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Re: Integrated Version ChrisIN-r10563 [14/07/2007]

Post by Youri219 »

chrissicom wrote:
athanasios wrote::( I can't build anything near cities with patch enabled. It just clears land...
I figured that out already, unfortunately the only option right now is to disable the town construction cost patch which it is by default anyway :) Hope to fix this asap!
This also happened for me when trying to build a stationi near a Power Plant which was not near a city.

I think the best thing to do is to limit the effects of this patch to demolishing town-owned buildings and roads, and leave everything else as it is. That should cause the least amount of bugs/side-effects.

If there's a free tile with grass in the center it's probably because the town was not interested in it anyway.
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Re: Integrated Version ChrisIN-r10534 [14/07/2007]

Post by Wolf01 »

i wish people test some little features i made for the transparency options: http://bugs.openttd.org/task/827
the patches are a little old, but since they change the transparency code they shouldn't be hard to apply

just some suggestions:
- before adding widgets to the transparency gui, apply the "variable fix" patch first, because with the latest features we ran out of space for transparency widgets
- don't forget to use the invisible houses patch fixed for newhouses (10175), because the old ones will crash the game (i think it has something to do with the sprite caching, DON'T TRY TO FIX IT you'll don't want to break the newhouses code, i'm working on it with Belugas)
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by chrissicom »

Ok, this will be my last post for about a week or so :shock:

r10580-ChrisIN is now a properly working build again. The town construction cost exploits have been fixed the following way now: When selling railway or owned land the multiplier is only called in cities with more than 200000 population (i.e. never ;)). I thought the initial intention of the game never was to earn money by selling railway or owned land, so now you will always only get a tiny amount of money back for recycling the iron of the rails or the sign stating this is my land :P (this is not the final solution but good for multiplayer for now).

When loading savegames from ChrisIN-r10488 or newer there won't be any crashes anymore on the patch screens and also patch options will be loaded properly. There's still a seperate page in the Patches GUI so you can easily find out which patches are unique to ChrisIN and not in trunk. Also be aware that some of the patches, e.g. mail subsidies, do not have any GUI representation. Just in case you were wondering why there are so few options for so many patches.

What I want to do for daylength in the future, is slowing down tree growth and speeding up grass growth so you don't have brown tiles "forever" on high daylength settings :D.

Ok this should be all for now, wish me luck for my exams, especially maths :)) see you in a week or so!
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by matryx »

Best of luck for your exams, and thanks for your work thus far!
It's always nice to get a taste of something before it is finalised.
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Sir A. Boey »

Good Luck with your exams Chrissicom...
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by mikeel »

good luck chrissicom
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by athanasios »

Good luck. And let us not disturb him till his exams finish :wink:
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Smoovious »

Chris...

My chat patch is showing up in the patch menu, in both the Interface section and the ChrisIN section at the same time...

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Sir A. Boey
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Sir A. Boey »

I've had some problem with the new r10580.

1: When I tried to load a testgame which I made in r10417 I got the message that game load failed
[see attachment]

2: When using the copy/paste feature in r10580 after some copies of a major junction my game seems to be crashing.
[see attachment]

What am I doing wrong?
Attachments
Game does not want to load
Game does not want to load
Saved game failed to load.PNG (44.09 KiB) Viewed 3245 times
This is the error I get
This is the error I get
Crash during use of copy~paste.PNG (19.02 KiB) Viewed 3246 times
Crash during use of copy~paste 2.png
Screenshot of the object that I wanted to paste
(78.17 KiB) Downloaded 20 times
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Sir A. Boey
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Sir A. Boey »

Here's the saved junction that I wanted to paste.

Don't leave your studies to reply chrissicom, I have patience
Maybe someone else could help me with this..

greetz
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Junction.zip
(1.82 KiB) Downloaded 133 times
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by mamuf »

Sir A. Boey wrote:I've had some problem with the new r10580.

1: When I tried to load a testgame which I made in r10417 I got the message that game load failed
[see attachment]

2: When using the copy/paste feature in r10580 after some copies of a major junction my game seems to be crashing.
[see attachment]

What am I doing wrong?
Have you read this? (It is in the very first post in this thread.)
Savegame compatibility of current build:
OpenTTD 0.5.2, 0.5.3-RCx, r9768-r10580, r10488-ChrisIN and above.
Probably you will have to resave the savegame in another build. Maybe some older nightly, I can't tell.
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Sir A. Boey
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Sir A. Boey »

ach ok haven't read that tnx
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by chrissicom »

First exam done yay! 8)

You can use r10488 to the game, then save it and then you can also load it with the latest ChrisIN :-)

I never tried to paste such huge areas, I'll look into it :!:

Tomorrow is my math exam eek ;(
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by mamuf »

chrissicom wrote:First exam done yay! 8)
Tomorrow is my math exam eek ;(
Congrats! I wonder you have exams now. Well, maybe I haven't paid attention well at my german lessons when we talked about school systems :wink:.
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Re: Integrated Version ChrisIN-r10604 [17/07/2007]

Post by SirkoZ »

chrissicom - would you be willing to include my pathces in the ChrisIN if I update them to the latest revision?
Experiences show that they greatly enhance the game with as little code as possible. They are stable and have been in every integrated build until now.

Let me know. :wink:
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Sir A. Boey
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Re: Integrated Version ChrisIN-r10580 [15/07/2007]

Post by Sir A. Boey »

Hello,

I wasn't about to post this but I keep getting a game crash...
It's frustrating... I want to copy a very large junction [see attachement earlier]
and after a certain of copies the game keeps on crashing and crashing and crashing...

I've attached the message, and I've tried to update the copy/paste grf aswell.
Could someone please explain to me what going wrong?

greetz
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OpenTTD Crash Report.doc
(27.5 KiB) Downloaded 157 times
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