I'm willing to code them. I started coding nfo just recently and it'll give me some practice
Only one thing of my concern: the sections of the 4000, 4500 and 5000 are pretty long. Bear in mind that it will look odd in turns.
But there's more needed than just sprites. Here's a list:
- Speed
- Capacity
- Weight
- Power
- Introduction year
- Vehicle life
- Model life
- Purchase cost
- Running cost
If you can supply the sprites and information I'm more than happy to get the trams in the game.
Last edited by FooBar on 11 Jul 2007 18:41, edited 1 time in total.
Those values don't nessicarily need to be real life values. Some have to be tweaked to make the vehicles usable in the game anyhow. Maybe you can find some reference values, have a look at other sets, the originals or even make up something plausible.
It's just that I (or anyone else for that matter) need something to work with. Everything can be changed afterwards (will take some time though) if something doesn't work out right, although it's better to have 'em right in the first place.
Running cost is another thing to think about. I'll add that to my list above.
Nice sprites Karl. The sizes are a bit uneven though in different views. It might be worth trying to find sa size guide to get an idea of how they should compare...
Hmmm... I think you need to have the / and \ views shorter than the side views.
It usually means that when drawing the / views, its a pain as you have to work hard to get the same detail compared to the side view. Sadly, thats the way the game is.
Construction: Ansaldobreda
Model: SIRIO Athens
Year: 2004
Type: Two way motion of wholly low floor.
Layout: Βο2Βο.
Gauge: 1435mm.
Power Supply: 750Vdc (-33% +20%). (? english version says 75, but must be wrong.)
Max Speed: 70km/h.
Electrical Engines: 4 x 106 KW.
Lenght: 31,9m, with joiners 32,31m.
Width: 2,4m.
Floor height in passenger area: 350 mm.
Passengers: 46 seated, over 200 standing.
Athens' modern Tram has the ability to join two vehicles together. (I am unsure what that means. Imagine 10 wagons on the road!!! I would like to see that coded!)
Info and photo of old "horse" tram (1882) taken from: http://www.tramsa.gr
(You can visit it for more screenshots and info.)
You don't have a uniform scale for the diagonals, some trams are longer in the diagonal than in the side view, some are shorter. But all of the diagonals are too long, assuming you want to keep the car inside the tile bounding box.
The side of a 32px car should be 16px in the diagonal, and your K5000 for example is 32px.
Also, you shouldn't have a side view longer than 32px, your K4500 is 36px.
Obviously, lengths *can* be greater, look at George's buses for example, but there will always be graphical glitches when they are.
I once found a chart for 'traditional' sprite sizes somewhere here on the forums, but I can't locate it again, so I'll repost instead.