Patch: Build UNDER Slopes
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Patch: Build UNDER Slopes
Obsolete.
Last edited by Ev on 27 Jun 2007 21:55, edited 26 times in total.
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I'm impressed
I didn't read the diff but the screenies are showing a lot of promise
I didn't read the diff but the screenies are showing a lot of promise
Code: Select all
if (YouAreHappyAndYouKnowIt) {
ClapYourHands();
}
Great! This gives the game another realistic aspect. I like constructional realism
(If it were up to me, it should also be possible to build bridges over more than 1 level of height difference. Bridges like these are found much in Switserland and the hilly regions of Germany, where they are aquaducts at the same time.)
I guess that a properly programmed AI might benefit from this patch as well. My first impression is that it might be easier to develop an AI with this patch than without. But then again, patches usually become optional.
(If it were up to me, it should also be possible to build bridges over more than 1 level of height difference. Bridges like these are found much in Switserland and the hilly regions of Germany, where they are aquaducts at the same time.)
I guess that a properly programmed AI might benefit from this patch as well. My first impression is that it might be easier to develop an AI with this patch than without. But then again, patches usually become optional.
A game worth playing is a game worth modding
Ah nice, as I've said on IRC earlier today .
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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- athanasios
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This deserves to be into the trunk, remindes me of Locomotion.
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- belugas
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It really amuses me...
Everyone is begging for this patch to be included in trunk, only one person noticed that the patch is done against 0.5.2 (aprat from EV), which was still done in C, while trunk is in C++ (ok, not entirely C++, but still).
In other words, it cannot go in trunk as it is.
As for the patch itself, I like it very much Very well done
Everyone is begging for this patch to be included in trunk, only one person noticed that the patch is done against 0.5.2 (aprat from EV), which was still done in C, while trunk is in C++ (ok, not entirely C++, but still).
In other words, it cannot go in trunk as it is.
As for the patch itself, I like it very much Very well done
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
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People seem to forget that we once had this feature in trunk, although it was somewhat buggy, it only worked for raising land IIRC and it didn't work on some tile configurations. I think that is why it was removed, and it was Darkvater who did that IIRC, he also said that he would re-implement the feature but without the bugs IIRC.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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