Construction-Time
Moderator: OpenTTD Developers
Construction-Time
This might take a major overhaul and might not even be possible (Or asked for). But I know I would love it.
How about building tracks, depots, roads, stations and so on takes some time?
This would add some serious realism to the game, and in certain ways make those unrealistic +$1billion a week companies take a little longer to achieve.
This, together with the "No Usage - Grass grows on rail" addition would make the game really realistic: http://www.tt-forums.net/viewtopic.php? ... highlight=
If there was a "construction" train you could build, maybe it could even be used to clean up tracks that havent been used for a while to bring them back up to a good state more quickly and efficient?
I suck at this explaining business.
How about building tracks, depots, roads, stations and so on takes some time?
This would add some serious realism to the game, and in certain ways make those unrealistic +$1billion a week companies take a little longer to achieve.
This, together with the "No Usage - Grass grows on rail" addition would make the game really realistic: http://www.tt-forums.net/viewtopic.php? ... highlight=
If there was a "construction" train you could build, maybe it could even be used to clean up tracks that havent been used for a while to bring them back up to a good state more quickly and efficient?
I suck at this explaining business.
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- Tycoon
- Posts: 11501
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Thinking about this:
Grass covered rails Reliability of every train moving over those tracks is greatly reduced.
Maintenance vehicles cannot generate income but can wipe the rails clean again instead of having a few hundered of trains running across those rails and wasting their reliability.
Maintenance vehicles would be super cool! And maybe even a nice money waster so the money flows in more realistic.
Another idea about the latter:
Construction (also maintenance) vehicles can reduce building time. With building time as described by Giddorah.
Pro's:
+ Maintenance vehicles are a money waster in sense that they only cost per year and do not generate income. However it makes your banking A LOT more realistic,
+ Maintenance vehicles themselves add a lot of realism,
+ Add more depth into the game by having construction time (abbrivation: CT) and influences upon CT.
Cons:
- Not that I can think off, maybe in the future if other people realise something that I forgot and left out of the equation.
Grass covered rails Reliability of every train moving over those tracks is greatly reduced.
Maintenance vehicles cannot generate income but can wipe the rails clean again instead of having a few hundered of trains running across those rails and wasting their reliability.
Maintenance vehicles would be super cool! And maybe even a nice money waster so the money flows in more realistic.
Another idea about the latter:
Construction (also maintenance) vehicles can reduce building time. With building time as described by Giddorah.
Pro's:
+ Maintenance vehicles are a money waster in sense that they only cost per year and do not generate income. However it makes your banking A LOT more realistic,
+ Maintenance vehicles themselves add a lot of realism,
+ Add more depth into the game by having construction time (abbrivation: CT) and influences upon CT.
Cons:
- Not that I can think off, maybe in the future if other people realise something that I forgot and left out of the equation.
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- Engineer
- Posts: 40
- Joined: 15 May 2007 16:49
Good idea
WTG giddorah! That is one great idea i think.
First, you're talking about Building ex. a line of rail, which will
be completed in x Days.
After xx Months of disuse, they will grass-over boekabart style.
Still, be covered more and more in grass and all of a sudden,
when we realize 40 years after that we need to use the rails, we
use the "clear rail" function ...
... Sounds good ... Realistic at least.
First, you're talking about Building ex. a line of rail, which will
be completed in x Days.
After xx Months of disuse, they will grass-over boekabart style.
Still, be covered more and more in grass and all of a sudden,
when we realize 40 years after that we need to use the rails, we
use the "clear rail" function ...
... Sounds good ... Realistic at least.
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- Made In paint.
Reason i don't have reply #1, hehe. - OpenTTD Const.PNG (7.87 KiB) Viewed 10023 times
- Made In paint.
"Easy Driver"
-I want to paint like Simon Foster.
-I want to paint like Simon Foster.
Maintenace
But maintenance vehicles are not required to run that frequent, as long as the rails are in use, right?
And then the maintenance vehicle would need to run longer over a distance of disused rails than ones affected by natural deterioation due to train wear...
And then the maintenance vehicle would need to run longer over a distance of disused rails than ones affected by natural deterioation due to train wear...
"Easy Driver"
-I want to paint like Simon Foster.
-I want to paint like Simon Foster.
I think so too, and all the pointers that the X Man noted above are also great additions and makes me wanting all this even more
I was also thinking about a speed-limitation you can set for your trains where ordering your trains run at XX% of the capacity would spare the engines, lower maintenance costs and bring something like "wear" into the game. But this will have to be thought through first. (And doesn't really belong in this thread)
Can anyone see any clear disadvantage of my original idea? Please post them and open up for a debate.
I was also thinking about a speed-limitation you can set for your trains where ordering your trains run at XX% of the capacity would spare the engines, lower maintenance costs and bring something like "wear" into the game. But this will have to be thought through first. (And doesn't really belong in this thread)
Can anyone see any clear disadvantage of my original idea? Please post them and open up for a debate.
I really like the idea of mantainance vehicles, but if badly mantainaced rails would reduce the reliability even more, I'd get even more breakdowns, and I do give my trains a lot of servicing.. (maybe it should decline less quickly?)
Also, often-used lines should get more attention from mantainance vehicles, as they wear off the fastest.
Also, often-used lines should get more attention from mantainance vehicles, as they wear off the fastest.
Well, I don't think it is a good idea. Sure, it adds realism, but players usually don't want to take extra care of already existing track, they want to let them run and build some new oneskul wrote:I really like the idea of mantainance vehicles, but if badly mantainaced rails would reduce the reliability even more, I'd get even more breakdowns, and I do give my trains a lot of servicing.. (maybe it should decline less quickly?)
Also, often-used lines should get more attention from mantainance vehicles, as they wear off the fastest.
I think if it will got implemented, most people will just turn it off
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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- Engineer
- Posts: 55
- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
May be nice eye candy for all that asphalt to diminish and in the end you'll end up with dust roadjasperthecat1 wrote:how about on roads
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
How about you go and buy a game just about roads and highways? Have you tried "Road Tycoon 4"? Ive heard its about roads, highways, construction, and police cars...jasperthecat1 wrote:how about on roads
And then you can leave us in peace for a while...
Edit:
For those of you that are curious, I completely made up that game just to try and send Jasper off somewhere else for a while...
Last edited by Ben_K on 26 Jun 2007 13:34, edited 2 times in total.
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- Engineer
- Posts: 55
- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
Re: Construction-Time
Wait a minute? This game is called TRANSPORT tycoon, not TRAIN tycoon... just because most people focus on trains doesn't mean roads should be ignored.
Jon
Re: Construction-Time
What?!
Youve dug up a topic that is a year old to tell us something that doesnt matter. If you knew the context then you wouldnt have made this comment. Jasperthecat1 kept asking for highways all the time. That is why he was told to go find a game that is just road transport.
Youve dug up a topic that is a year old to tell us something that doesnt matter. If you knew the context then you wouldnt have made this comment. Jasperthecat1 kept asking for highways all the time. That is why he was told to go find a game that is just road transport.
Re: Construction-Time
Both of these suggestions (Build time and Abandonment) sound great. I'd like to add my two bits to this.
1. As far as construction time, There was a little-known game called "Railroad Pioneer" that came out a few years ago that did this and I LOVED it for it. I think that this would be a great idea, if possible.
2. Abandonment. Again, I support this idea. One thing I'd like to add is the possibility that, after a long period of time, the track could dissappear entirely. Regularly used track could also age. Therefore, without regular maintanence (i.e. trips by a maintanence vehicle), even main lines could become dangerous.
1. As far as construction time, There was a little-known game called "Railroad Pioneer" that came out a few years ago that did this and I LOVED it for it. I think that this would be a great idea, if possible.
2. Abandonment. Again, I support this idea. One thing I'd like to add is the possibility that, after a long period of time, the track could dissappear entirely. Regularly used track could also age. Therefore, without regular maintanence (i.e. trips by a maintanence vehicle), even main lines could become dangerous.
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