Thanks Caelan, but they need heavy tweaking when downscaled and after the pallette has been applied. I've contacted some people that actually play ttd, and they'll be doing the job.
Here's the full batch
New Factories
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
lots and lots of things to add, and many failed starts to the project.
Here are some steam tanks. The garrat is still a mock up, and flawed.
Hmm, it might be too big, going to check the rules. brb
Yep, 800 pix maximum. grumble mumble.
Let's see. Yep, fixed. The download image displays the 8 views.
Regards
Here are some steam tanks. The garrat is still a mock up, and flawed.
Hmm, it might be too big, going to check the rules. brb
Yep, 800 pix maximum. grumble mumble.
Let's see. Yep, fixed. The download image displays the 8 views.
Regards
- Attachments
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- TANKSV1.png (94.96 KiB) Viewed 532 times
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- TANK_2.png (25.96 KiB) Viewed 3509 times
- Doctor ZXXI
- Engineer
- Posts: 60
- Joined: 29 May 2007 09:27
- Location: Almada, Portugal
Hi,SAC wrote:I'll have to test them immediately!
///edit to add///
Quickly inserted two of the buildings and below is the result;
While not looking entirely TTD-ish, I must say that they still fit. But it could also be that I use different graphics then most people at the moment.
Anyways, I'm happy with the result. There are still some work to do though as I need to replace some pixels, (flashing ones interfering), and possibly add a few details - for the purpose of the things I'm aiming for!
Excellent Raven! I hope you have more!
I'm an OpenTTD player and a Simutrans very newbie. I consider your
TTD graphics very good. How can I use it for OpenTTD ?
Thanks.
Orgulhosamente português e trasmontano.
I'm sorry, but my english is not very well
I'm sorry, but my english is not very well
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