BK Enhanced Tunnel Set v1.2 (9-April-2011) [update]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Rob
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Post by Rob »

This look extremely good. :shock:
Can't wait until.......
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wallyweb
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Post by wallyweb »

Ameecher wrote:Well wallyweb, I'd just like to say, I won the race! :D
Ben_K wrote:Indeed... Still needs testing and tweaking so it wont be released just yet. However, Id say it wont be more than a few days... :)
Hmm ... looks to me like the race is still on ... 8)
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Ameecher
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Post by Ameecher »

There is now a website for this set and it can be found at:

http://users.tt-forums.net/ameecher/ben_k_tunnel.html

That should furnish you with all the information that you require.
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Post by knedle »

Can't wait to use those tunnels in my OpenTTD game.
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Ben_K
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Post by Ben_K »

v0.1 released
The DOS version has NOT been tested yet, so if someone can try it and give us some feedback, that would be appreciated.
Also, any other feedback, please let me know!

8)

Edit: Ive added a great screenshot from Ameecher:
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wallyweb
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Post by wallyweb »

Ben_K and Ameecher, I declare the race a tie!
Here is your screenie ... signed by me too. :wink:

Edit: Thanks also goes to Oskar (eis_os) for making new tunnels and the eyes possible. :wink:
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Last edited by wallyweb on 23 May 2007 11:42, edited 1 time in total.
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Post by Aegir »

That's quite nice, Ben_K, well done :).
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Post by Raichase »

Well done everyone! Looks fantastic!
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Rob
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Post by Rob »

Yeah it really looks terrific.
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Ameecher
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Post by Ameecher »

Wow, they really do look good in your game Rob, now then, to code the other climates.
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Ben_K
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Post by Ben_K »

Thanks for the comments everyone. Im glad they are useful to people. Shouldnt be long before we have v0.2 with cold bits... :D
wallyweb wrote:Here is your screenie ... signed by me too. :wink:
Yeeeesssssssssssssssssssssssssssssss!
Will hurry to print and frame this one ;)

Oh, and great shot Rob! They do look really good there! :D
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m3henry
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Post by m3henry »

now all that is needed is a gravel re-placement
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Ben_K
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Post by Ben_K »

m3henry wrote:now all that is needed is a gravel re-placement
Do you mean to replace the 'track only' sprites? I mean, I can do them but they will apply to all uses of that sprite (Im not sure where else it is used).
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Post by WWTBAM »

I think its used on the tool bar and for junctions, ie the game draws the base sprite and then these sprites over the top.
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Ben_K
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Post by Ben_K »

Yeah, I thought about that last night. I think its a better idea to leave them Henry, as I think they are used on every terrain type etc.
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m3henry
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Post by m3henry »

I mean on the top of the tunnel, a)have dirt ground. b) have some whacky design idea that actually works!
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Post by Ameecher »

If you made the top of the tunnel have ballast like the TT track then it would look weird when there is no track on top. I like it like this.
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m3henry
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Post by m3henry »

I mean use the dirt grund sprite. (it would have anti-grass-pellets in it)
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Post by knedle »

Weird request, but could you make different version of that tunnel with building on top of it? I would like to use it in cities, and sometimes, in big and heavily urbanised cities it looks really weird to have just grass above a tunnel. It would be cool if you could add there a small building, maybe a kiosk, telephone, or even some car park).
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Post by Ameecher »

The trouble there would be being able to differentiate between rural and urban tunnels which to my knowledge is not possible.
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