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PostPosted: Mon May 21, 2007 9:14 pm 
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Good Evening Ladies and Gentlemen,

I present to you BK Tunnels v1.2.

Platforms supported: TTDP and OTTD
Climates supported: Temperate, sub-arctic, tropical
Enhanced_Tunnel functionality: Yes
Construction material selection: Yes, via parameters.
Matching foundations: Yes. Standard wood and tropic white already match. Beige concrete foundations also match when that material is selected.

Enhanced_Tunnels will only work with TTDPatch until the functionality has been developed in OpenTTD.
(Enhanced_Tunnels is the ability to build tracks on the same tile, over head the tunnel entrance)


The release is in the form of a zip file containing the Windows and Dos graphics and also a readme file. Please read the readme to find set-up directions for the parameters. Please use the link below to the BK Tunnels website. From there you will find the download link.
**Temporary Amendment: The file is attached to this post until the website is updated.**

Any feedback or suggestions, please contact me.

BK Tunnels webpage

Enjoy...


History:

v1.2 - Fixed an error with an invalid sprite if parameter was set. (Post).
v1.0 - See this post for the list of changes in v1.0.
v0.3b - Beige concrete foundations added.
v0.3a - Brick, white concrete and wood construction added.
v0.2a - Sub-arctic and tropical support.
v0.11 - clipping fix.
v0.1 - Initial release. Temperate only tunnels

Attachment:
File comment: v0.3b preview showing 3 supported climates and 4 supported construction types.
0-3b preview.png
0-3b preview.png [ 107.22 KiB | Viewed 43256 times ]

Attachment:
ConFound.png
ConFound.png [ 11.86 KiB | Viewed 41296 times ]


Attachments:
File comment: Previous version of BKTunnel
BKTunnel v0.3b.zip [106.58 KiB]
Downloaded 3959 times
File comment: Latest Version
BK Tunnel v1.2 [Win].zip [66.57 KiB]
Downloaded 1961 times
File comment: Latest Version
BK Tunnel v1.2 [Dos].zip [66.57 KiB]
Downloaded 344 times


Last edited by Lakie on Sun Apr 17, 2011 5:28 pm, edited 24 times in total.
Updated the post a little to match the release, attached a copy of the new version (old version is kept on the post for continuity).
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PostPosted: Mon May 21, 2007 9:18 pm 
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Well I like them ;)

Not sure about coding them though... hmmmm.... :P

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PostPosted: Mon May 21, 2007 9:48 pm 
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BEN_K YOU BEAST! CODE 'EM!
Go Go Go!

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Last edited by SkeedR on Tue May 22, 2007 7:13 am, edited 1 time in total.

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PostPosted: Mon May 21, 2007 9:51 pm 
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looking great.
But you also need to cater for the fact that these days, you can also have diagonal tracks on the entraces. :D

But otherwise I like it very much and I actually might consider using these when they are done.

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PostPosted: Mon May 21, 2007 9:56 pm 
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Thanks guys. Coding should occur soon, so not long to wait. I intend to get the above temperates sorted, then I'll work on the other (respectable) terrain types.

The Irish wrote:
But you also need to cater for the fact that these days, you can also have diagonal tracks on the entrances. :D

Im not sure what you mean? On top, or in front? On top, they can go from the centre line away from the entrance without affecting the tunnel. If in front, they wouldnt actually be on the tile so they wont affect it. Or have I missed something? :?


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PostPosted: Mon May 21, 2007 11:02 pm 
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Weirdy wrote:
BEK_K YOU BEAST! CODE 'EM!
Go Go Go!


His name is Ben, not Bek.

As much as he is a legend he is not as good as Bek who was in my form at college and the hottest girl in Stourbridge by far.

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PostPosted: Tue May 22, 2007 12:02 am 
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Is there anyway that sprites 1005-1010 in trg1r.grf could be replaced by enhanced tunnels to have tracks with ballast showing?

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PostPosted: Tue May 22, 2007 7:13 am 
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What are you on about Dave?

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PostPosted: Tue May 22, 2007 8:02 am 
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Code 'em!
Certainly I will use them. :wink:

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PostPosted: Tue May 22, 2007 10:21 am 
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I realy like them Ben_K :bow:

keep up the good work :!: :!:

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PostPosted: Tue May 22, 2007 10:32 am 
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Weirdy wrote:
What are you on about Dave?


His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D

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PostPosted: Tue May 22, 2007 10:48 am 
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Dave, I must agree with you once more, both about Bek and the tunnels. Granted, I have no idea about Bek, but I figured, if you're on a winner, just keep agreeing with them at all times!

:O

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PostPosted: Tue May 22, 2007 1:15 pm 
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Looks like I'd better code them then! :)

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PostPosted: Tue May 22, 2007 1:33 pm 
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Cheers fellas! 8)
Its now just down to whether Ameecher can code them before I learn to work GRFmaker! :lol:

Oh, and there *may* be winter tiles and even matching icons... but you'll have to wait and see ;)


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PostPosted: Tue May 22, 2007 1:46 pm 
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Ben_K wrote:
Cheers fellas! 8)
Its now just down to whether Ameecher can code them before I learn to work GRFmaker! :lol:

Oh, and there *may* be winter tiles and even matching icons... but you'll have to wait and see ;)
The race is on! :D
First one to the finish line gets a free screenie of how I use these tunnels. 8)

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PostPosted: Tue May 22, 2007 4:48 pm 
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Well wallyweb, I'd just like to say, I won the race! :D

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PostPosted: Tue May 22, 2007 4:53 pm 
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Dave Worley wrote:
Weirdy wrote:
What are you on about Dave?


His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D


My question still stands.

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PostPosted: Tue May 22, 2007 4:53 pm 
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Done already??? WOW!

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PostPosted: Tue May 22, 2007 5:09 pm 
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Weirdy wrote:
Dave Worley wrote:
Weirdy wrote:
What are you on about Dave?


His name is not Bek_K, edit your post accordingly.

By the way, Ben, I have to love this stuff. Real smooth buddy :D


My question still stands.


Its pretty obvious that you edited it.


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PostPosted: Tue May 22, 2007 5:16 pm 
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Indeed... Still needs testing and tweaking so it wont be released just yet. However, Id say it wont be more than a few days... :)

To show you how it looks:


Attachments:
File comment: OTTD shot by Ben_K.
BKTunnels OTTD.png
BKTunnels OTTD.png [ 259.63 KiB | Viewed 45857 times ]
File comment: TTDP shot by Ameecher. It shows the Enhanced_Tunnels in use.
Disclaimer: "I don't normally build junctions like that"... apparently ;)

BKTunnels TTDP.png
BKTunnels TTDP.png [ 69.72 KiB | Viewed 45843 times ]
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