[OTTD] Spydeer's screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Post Reply
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

[OTTD] Spydeer's screenshots

Post by Spydeer »

Hello all :D
It's my first post on this forum, so I'll start with some screenshots :wink:

Guess, how many grf I've loaded :)

Spydeer
Attachments
Wood/goods station, with highway
Wood/goods station, with highway
Rumblewell Transport, 20th Aug 1966.png (222.66 KiB) Viewed 999 times
Coal mine station, with some experiment : )
Coal mine station, with some experiment : )
Rumblewell Transport, 17th Jul 1966 #1.png (206.91 KiB) Viewed 1015 times
Hightway and passanger station
Hightway and passanger station
Rumblewell Transport, 17th Jul 1966.png (250.15 KiB) Viewed 1185 times
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

next part of screenshots:
Attachments
Goods dept
Goods dept
Rumblewell Transport, 1st Mar 1983.png (248.24 KiB) Viewed 948 times
Highway crossover, on the rush hour
Highway crossover, on the rush hour
Rumblewell Transport, 27th Feb 1983.png (225.84 KiB) Viewed 935 times
The passanger station and highway, 20 years later
The passanger station and highway, 20 years later
Rumblewell Transport, 22nd Nov 1982.png (252.11 KiB) Viewed 981 times
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

Screenshots from another game.

Graphics included:

pb_viaduct.grf
anglebuilding.grf
pb_av8w.grf
basic_platformsw.grf
brickfreightw.GRF
canstnw_120.grf
ae_cityw.GRF
newairportw.grf
harbourw_456.grf
csstationsetw_619.grf
csstationsw_194_185.grf
buffers.grf
jcindstaw.grf
jpstatsw.grf
jstatsw_195.grf
modernsuburbanw.GRF
coalminew.grf
ironminew.grf
newstations_allw.grf
newwaterw_412.grf
newshipsw.grf
newstatsw.grf
platformsw.GRF
genstatw.grf
ae_ruraw.GRF
stolentreesw_162_108.grf
ae_subuw.GRF
ukwaypointsw.grf
usstatsw.grf
ngrailsw.grf = 4
xUSSR_so_w.grf
ttrs3w.GRF
newtown_415.grf
rail-cs-ottd.grf
cansetw.grf
4LVw.grf
shipdepotw_581.grf
ussigzw.grf

Shots:

The first one - It's the crossing of two highways, very busy crossing :P
At this game I've concentrate on road transport, each of cities is connected with each other by two buses.

Second - I've tried to not leveling a land, when I've build railroad. It's gave nice effect :D. Screenshot showing a turbotrain, climbing a hill. It shows also a part of highway.

Third shows a bridge. I've tried to do something like Millau Bridge, and the result is interesting :)

Spydeer
Attachments
third
third
Soggywick Transport, 6th Mar 1973.png (247.64 KiB) Viewed 1032 times
second.
second.
Soggywick Transport, 28th Nov 1972 #1.png (228.66 KiB) Viewed 1045 times
first one
first one
Soggywick Transport, 9th Nov 1972.png (225.97 KiB) Viewed 1060 times
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

Where are these ground sprites from? They look nice.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

Thats xUSSR set created by AgRiG and George.

Details you can find at http://george.zernebok.net/newgrf/xussr , and download page is here
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

Thanks for the info and the links :)
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
sc79
Director
Director
Posts: 586
Joined: 22 Feb 2005 09:51

Post by sc79 »

What about the track grf?

Very nice screenshots btw! :)
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

The track is part of the Czech rail set. Try the Tycoonez website. You'll find it there. :) The tunnel entrances are awesome!

(I was using in on the girlfriend computer and sadly the track doesnt convert correctly with Michael Buncks 'New Stations' - well, it works on the buffers and under the station buildings but not in the actual platforms. :? )
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

I don't know why, but Czech Railset doesn't work on my version of OpenTTd, so I'm using only Static objects from set.

It's changes railroad tracks, tunnels and bridges (normal bridges).

The set was created by Pnaky.
Info and download you can find at http://ttd.tycoonez.com/?id=21

And thanks : )
User avatar
Mickeye
Chief Executive
Chief Executive
Posts: 751
Joined: 08 Apr 2005 19:09
Location: Kromeriz, Czech Republic

Post by Mickeye »

You have to download a proper version of CSRailSet. For OTTD it's CSRailset 1.3 OTTD. And don't forget read readme.
Image
Mickeye on devArt | Last.fm || Winner of "Best TT-Forums signature, 2006" award
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

Thanks :)

New screenshot's, new game.

Graphics:

anglebuilding.grf
basic_platformsw.grf
brickfreightw.GRF
canstnw_120.grf
ae_cityw.GRF
newairportw.grf = 4 4 1 2 1
harbourw_456.grf
csstationsetw_619.grf
csstationsw_194_185.grf
buffers.grf
jcindstaw.grf
jpstatsw.grf
jstatsw_195.grf
modernsuburbanw.GRF
coalminew.grf
ironminew.grf
newstations_allw.grf
newwaterw_412.grf
newshipsw.grf
newstatsw.grf
platformsw.GRF
genstatw.grf
ae_ruraw.GRF
stolentreesw_162_108.grf
ae_subuw.GRF
ukwaypointsw.grf
usstatsw.grf
ngrailsw.grf = 4
xUSSR_so_w.grf
shipdepotw_581.grf
ussigzw.grf
rusplanesottd_447.grf
ttrs3w.GRF = 0 0 1 1
rail-cs-ottd.grf
pb_viaduct.grf
docksw.grf
mainhqw.grf
4LVw.grf
pb_ukrs.grf
ukrsap1w.grf
trafficset_v3w.grf

First:
Huge mess, too small airport, little traffic jam. Thats'll change soon :D

Second:
A screenshot shows most of my highway (non-stop under construction) :D
It cool looks, when all vehicles are moving : )

Regards
Spydeer
Attachments
second
second
Carnpool Transport, 21st Sep 1973 #1.png (119.83 KiB) Viewed 901 times
first
first
Carnpool Transport, 21st Sep 1973.png (252.08 KiB) Viewed 943 times
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

Another screenshot's.
(from the same game, as above)

First:
I've created a non-natural island for airport. I've used little trick, to attract passangers to this airport (formally it is in the center of the city). In future, I'll add to this station trains.

The second shows goods station, and my favourite "S" shape track. I think, that it's much more real that normal, straight track.

The last one, shows Carnpool, ten years later. This city gains 10 000 citizens through this time. As you can see, there's no traffic jam :D (but the airport is still too small).

Spydeer
Attachments
third
third
Carnpool Transport, 1st Mar 1989.png (267.62 KiB) Viewed 881 times
second
second
Carnpool Transport, 2nd Feb 1989.png (252.26 KiB) Viewed 853 times
first..
first..
Carnpool Transport, 28th Nov 1988.png (144.99 KiB) Viewed 881 times
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

In this game I've concentrated on train transport.

On first shot, I've connected Parking Lot from Canadian stations and Toll Houses from Fake Airport. Result is very realistic :lol: Also, you can see Parks from CS Stations set and few other things :P

On the second, two railcars are going uphill. I try to make my game realistic, it's real fun! :)

Spydeer
Attachments
second
second
Denninghall Transport, 31st Oct 1952.png (240.02 KiB) Viewed 839 times
first screenshot, station
first screenshot, station
Denninghall Transport, 16th Sep 1952 #1.png (234.93 KiB) Viewed 849 times
Spydeer
Engineer
Engineer
Posts: 13
Joined: 28 Apr 2007 18:03

Post by Spydeer »

I've got problematic junction... Maby someone would give me advice about it? :P

Junction:
Image

Image

On this junction, each second travel about 10 trains, all high-speed (but also few middle-speed passangers EMU)

Thanks from advice : )

Regards
Spydeer
Post Reply

Return to “Screenshots”

Who is online

Users browsing this forum: No registered users and 0 guests