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PostPosted: Mon Apr 30, 2007 4:55 pm 
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Tycoon
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Would anyone be willing to make a 512x512 or larger (but not too large!) sub-tropical longmap, with low numbers of towns and industries? I haven't had a good sub-tropical game lately and always liked longmaps best.

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 Post subject:
PostPosted: Thu May 03, 2007 5:05 pm 
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Joined: Tue Jan 06, 2004 6:38 pm
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Location: Kaunas, Lithuania
I am making Bering strait map wich will be very low populated but it's Arctic.


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 Post subject:
PostPosted: Fri May 04, 2007 10:40 pm 
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Tycoon
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Location: Kaunas, Lithuania
Ok here comes the

Bering Strait

256x512 so it's Internet-play-safe.
Notice you must use the nightlies to play it as 0.5.1 refused to load it up!

Most towns are acurate, some industries are accurate too (a couple of coalmines that is) others are placed in the most likely positions.

Forests are taken from a map, a lot of locations are labeled.

So some designers have already designed the Bering Bridge now it's time for you to build it!


Attachments:
Bering Strait.scn [57.38 KiB]
Downloaded 466 times
Bering.PNG [291.5 KiB]
Downloaded 602 times
Bering Physical.PNG [55.02 KiB]
Downloaded 670 times
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PostPosted: Sun May 06, 2007 8:00 pm 
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Engineer
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Joined: Mon Sep 30, 2002 7:39 pm
Posts: 99
Location: Plymouth UK
Ive made a scenario of Devon from the early 1900's . Every single town served by either the GWR or the Southern Region is on this map . It is a very large map of the county and ive tried to be as accurate as possible baring in mind you can only zoom out so far so the rest is almost guesswork when you are planting towns !!!
This really is for the rail enthusiasts of Devon and you can now start at 1921 and build up the rail network as it was before the 1962 Beeching axe hit all the counties branch lines .

**UPDATED 15th May**


Attachments:
OldDevon.scn [1.2 MiB]
Downloaded 423 times
Map.jpg [90.75 KiB]
Downloaded 493 times
Map2.jpg [74.07 KiB]
Downloaded 299 times


Last edited by bebeto94 on Fri Jul 06, 2007 11:53 am, edited 8 times in total.
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 Post subject:
PostPosted: Tue May 08, 2007 6:23 pm 
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Engineer
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Joined: Sun Apr 16, 2006 12:49 pm
Posts: 34
Location: Karlsruhe, Germany
I've made a scenario from the German "Baden" area, along the river Rhine from Offenburg to Darmstadt. Done with grayscale map from the fancy google earth/DEM-thing, all city's over 10.000 inhabitants are placed where they should be.

The scenario plays in a futuristic time, where global warming has struck hard in Europe so that the Rhine has dryed out and the due to sea level rising, the North Sea has spread to the Citys of Mannheim and Ludwigshafen. The remaining dry valley of the rhine became desert, hilly landscapes, such as the Black Forest, became Jungles.

SIZE: 512 x 1024
CLIMATE: Sub-Tropical (~ 40% desert, 60% rain forest)
NUMBER OF TOWNS: 66
NUMBER OF INDUSTRIES: few
START YEAR: 1935


Attachments:
File comment: Scenario
Oberrhein 2100.scn [630.74 KiB]
Downloaded 404 times
File comment: Screenshot
oberrhein2001.png [349.51 KiB]
Downloaded 644 times
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 Post subject:
PostPosted: Tue May 08, 2007 9:17 pm 
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Traffic Manager
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Joined: Sat Jun 05, 2004 12:22 pm
Posts: 173
cool, my hometown is on there :D
*downloads the scenario to play it*

edit: why would you make it subtropical though?


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 Post subject:
PostPosted: Wed May 09, 2007 7:35 am 
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Engineer
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Joined: Sun Apr 16, 2006 12:49 pm
Posts: 34
Location: Karlsruhe, Germany
Whe're you from Psistorm? Its subtropical because i had no ambitions to draw all the rivers by hand and personally i don't linke the temperate climate. The towns become so big so fast and the idustry tree in sub-tropical is more interesting to me. But I hope you will enjoy playing it even if it is subtropical :wink:


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 Post subject:
PostPosted: Wed May 09, 2007 10:55 am 
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Engineer
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Joined: Wed May 09, 2007 10:49 am
Posts: 3
i have a bit of a request. I really enjoy real-life maps and there was one I found on this section of europe with towns only. really good map and enjoy playing this. I was wondering if anyone could do a town only map for me of western europe. As big as you like, up to and including Italy... so half of poland etc...

Hope that makes sense.


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 Post subject:
PostPosted: Wed May 09, 2007 11:35 am 
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Traffic Manager
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Joined: Sat Jun 05, 2004 12:22 pm
Posts: 173
Fry3k wrote:
Whe're you from Psistorm? Its subtropical because i had no ambitions to draw all the rivers by hand and personally i don't linke the temperate climate. The towns become so big so fast and the idustry tree in sub-tropical is more interesting to me. But I hope you will enjoy playing it even if it is subtropical :wink:

Im from baden-baden (sinzheim/kartung to be 100% exact) - studying in Berlin atm though. but I dont want to stray too far off-topic ;)


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 Post subject:
PostPosted: Wed May 09, 2007 2:31 pm 
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Engineer
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Joined: Wed Jul 14, 2004 11:05 pm
Posts: 20
Location: Freiburg i. Br.
Nice map!! I tried to make one of the rheinebene too but it was too much work for me... it also tended to get boring because of the dominating Rhine plane, so this really is a nice solution.


:!: btw: incredible, i'm from Gaggenau, studied a bit in Karlsruhe, now in Freiburg....


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 Post subject:
PostPosted: Thu May 24, 2007 3:24 pm 
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Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Name: Germany: The Network
Climate: Temperate
Size: 512 x 512
Author: jamesvassie
OTTD Version: r8928-MiniIN

Your in-charge of the railways in Germany, and the last owner of the railways managed to destroy all the old track, so the task has been left to you to connect all the 17 major cities of Germany. Space has been provided for a railway station in each city. There are plenty of small and medium villages and towns to connect between them, with smaller villages located around the outskirts of each city, potentially candidates for an S-Bahn line.

I reccomend you use DBSetXL to go with the german town names :P


Attachments:
File comment: .cfg file im using
openttd.cfg [6.81 KiB]
Downloaded 271 times
File comment: The .scn file
German City Network.scn [251.95 KiB]
Downloaded 472 times

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 Post subject:
PostPosted: Thu May 24, 2007 3:37 pm 
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Engineer
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Joined: Wed Jul 14, 2004 11:05 pm
Posts: 20
Location: Freiburg i. Br.
Sadly, it doesn't want to be loaded in Nightly r9890 :(


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 Post subject:
PostPosted: Thu May 24, 2007 3:51 pm 
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OpenTTD Developer
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Joined: Thu Feb 09, 2006 7:15 pm
Posts: 3815
dave_ger wrote:
Sadly, it doesn't want to be loaded in Nightly r9890 :(
Which is perfectly logical because MiniIN is/was a custom version with custom patches that was not savegame compatible with trunk; you could load trunk games in MiniIN (not anymore), but not load MiniIN games in trunk.


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 Post subject:
PostPosted: Thu May 24, 2007 4:06 pm 
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Engineer
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Joined: Wed Jul 14, 2004 11:05 pm
Posts: 20
Location: Freiburg i. Br.
So no chance to get it converted?? (Pleeaase don't disappoint me :/ )


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 Post subject:
PostPosted: Thu May 24, 2007 5:12 pm 
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dave_ger wrote:
So no chance to get it converted?? (Pleeaase don't disappoint me :/ )

The MiniIN isn't so bad, you know. :P

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 Post subject:
PostPosted: Thu May 24, 2007 6:05 pm 
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Posts: 3815
dave_ger wrote:
So no chance to get it converted?? (Pleeaase don't disappoint me :/ )
It's probably technically possible to do so, but it's way too much work to do.


White Rabbit wrote:
The MiniIN isn't so bad, you know. :P
It's already outdated and obsolete; the only reason why you would like to play MiniIN is because of (broken) subsidaries and (broken) PBS.


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 Post subject:
PostPosted: Sun May 27, 2007 6:04 am 
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Engineer
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Joined: Tue Sep 12, 2006 11:02 am
Posts: 39
Location: Australia mate
I can't create scenarios for nuts! do you guys use like a special tool or something or you must just be extremely talented. I think that all these scenarios should be archived. make a sticky where people JUST POST THE SCENARIOS and dont make any comments. Then they won't get lost and forgotten like a lot of them already have............................

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 Post subject:
PostPosted: Sun May 27, 2007 9:11 am 
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Location: Ciudad Real, Spain
boneyman wrote:
I think that all these scenarios should be archived.


http://wiki.openttd.org/index.php/List_ ... _scenarios

:wink:


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 Post subject:
PostPosted: Sun May 27, 2007 11:58 am 
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Joined: Wed Feb 28, 2007 3:35 pm
Posts: 78
Location: The Netherlands
Japan Map Version 2

Version 2 of my previously released japan map. In this version the cities have been reduced to sizes reflecting their historical sizes in 1920 instead of being based on 2006 population statistics. Further the graphs have been tweaked a bit to be a bit more pleasent on the eyes. Plus the oil rigs to simulate oil imports are now a littel outside the big port areas, to reduce the long travel times for tankes and reduce lag. I posted this as a new post, as I still want the other versions to be availabe.

Japan Map
2048x2048

Japan map from Hokkaido to Kyushu. Unfortunately parts of Hokkaido and Kyushu missing.

Towns included from population of 125.000 (in 2006)
Populations on map @ 0.1% of 1920 population.
Industy & Raw Materials Spread Realistic.
Oil Rigs around port areas to simulate oil import.
Difficulty:Medium


Attachments:
File comment: Japanv2
Japan JapGrfx1920v2.scn [2.03 MiB]
Downloaded 514 times
File comment: Grfx files used
Japgrfx.gif [532.24 KiB]
Downloaded 347 times
File comment: Screenshot of a game of a friend of mine
tokyoregion2.png [504.79 KiB]
Downloaded 578 times
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 Post subject:
PostPosted: Mon May 28, 2007 10:12 am 
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Chief Executive
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Joined: Sat Feb 19, 2005 9:08 am
Posts: 682
Location: Finland
boneyman wrote:
I can't create scenarios for nuts! do you guys use like a special tool or something or you must just be extremely talented.


Yes, most use heightmaps, check out the sticky here in General OpenTTD.

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