I think it might look better if the slopes are rapids/boldery areas rather than just a smooth sheet of water. I think this because the tiles are steep; therefore it looks strange having a body of water, remain on the hill, if the water isn't held back somehow. It would also mean that there’s a good reason why ships can't go up it without locks, and it would also make it easier to show the waters movement on the slopes, and explain the lack of movement on the flat water tiles in the pools either side. It also camouflages the shading for the different slopes which is required in my opinion, because without this the water appears flat on a sloping landscape.
I made a mock up while I thought about it, and it kinda shows what I was thinking at the time! It would be nice if the water used on Lepkka's really nice smooth graphics was used, but at the same time boulders and rocks broke it up, and foam and froth emphasized the water flow.
I really like this patch, I think this is going to bring some really good things to the game play, and it should look really nice as well. Thanks Boekabart!
i don't actually think it needs to draw a half tile, the first example looked fine to me. its a massive added complexity, which i personally don't think adds enough to be worth it, but then again thats my opinion.
Love bens idea, and love the the idea of rivers a lot.
Ben_Robbins_ wrote:
I made a mock up while I thought about it, and it kinda shows what I was thinking at the time! It would be nice if the water used on Lepkka's really nice smooth graphics was used, but at the same time boulders and rocks broke it up, and foam and froth emphasized the water flow.
I really like this patch and the awesome graphics from Ben. This would give us totally new possibilities for new maps. Perhaps the terrain generator needs some enhancements when this patch is finished to generate some of those rivers automatically.
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Brianetta wrote:If water flows down over steep tiles, it'll be possible to make a hill out of water. Just lower the shores of a lake. It'd look pretty odd.
The code should be able to look at something and know that it's not possible... water should only be able to flow from a large source.
I would perhaps look at making it impossible to lower land around a lake or river to acheive this effect. I mean, damns aside, you don't really hear or know of companies or even governments "moving" rivers and lakes in order to construct transport routes. You tend to go around them or bridge over them.
Thanks guys! (and girls). I’m not really shore exactly how to do these, but I made 4 frames for each of the 4 straight slopes. I’m not really clear on exactly how to use action colours, and/or exactly what tiles are needed for definite. But here’s a gif of the 4 frames (mockup obviously). Here’s the individual sprites as well. There’s some obvious problems with it (large stones, colours not right etc.etc.), but I’d really like to get on with 32bpp work when I have the time, so if somebody else could take it on then that would be apprieated, and hopefully this can be used to help get started.