Aquaduct GRF for nightly r1498.
Moderator: Graphics Moderators
Aquaduct GRF for nightly r1498.
This is a test GRF for action 5, feature 0x12: aquaducts.
This feature is included in nightly r1498.
Without an aquaduct GRF, a very ugly (but perfectly usable) wooden monorail bridge will be displayed instead, this may be fixed in future.
Someone with actual artistic talent, feel free to upload a better one...
To build an aquaduct control-click on the canal icon.
Note: enhanced GUI must be enabled.
JGR
This feature is included in nightly r1498.
Without an aquaduct GRF, a very ugly (but perfectly usable) wooden monorail bridge will be displayed instead, this may be fixed in future.
Someone with actual artistic talent, feel free to upload a better one...
To build an aquaduct control-click on the canal icon.
Note: enhanced GUI must be enabled.
JGR
- Attachments
-
- jaquaduct1.zip
- (3.85 KiB) Downloaded 1033 times
You crazy b******...
Nice work, JGR, nice work . You continue to surprise us.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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FANDABBIFUCKINGDOZY!
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Hi,
Sorry, I don't get it. what should this do?
I tried it, but I get: file newgrf/jaquaduct1w.grf has an invalid sprite #2
Any ideas?
Thanks for your help.
Sorry, I don't get it. what should this do?
I tried it, but I get: file newgrf/jaquaduct1w.grf has an invalid sprite #2
Any ideas?
Thanks for your help.
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
It's not in the current nightly. Will be in the next incarnation.
EDIT: Hmmm...?
EDIT: Hmmm...?
Last edited by Dave on 17 Apr 2007 22:03, edited 1 time in total.
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Wait for the next nightly, currently those changes don't exist in the nightly source code.
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
oooh, very nice.
Just realized that it say r1498 in the title, but the max I can see on the nightly pages is 1494.
What do I miss? Is there a new place to get the nightlies?
Just realized that it say r1498 in the title, but the max I can see on the nightly pages is 1494.
What do I miss? Is there a new place to get the nightlies?
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
No, the nighties are based off the source at the time of compilation (end of the day), they don't update with the commits in real time, ISA.
Wait for tonight's nightly and it'll have the changes.
~ Lakie
Wait for tonight's nightly and it'll have the changes.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Nightly is released at 05:01 usually. I dunno what time that is. Probably UTC.
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Why be a song when you can be a symphony? r is a...
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Or compile it yourself, like some of us do. (So, DropZone, when are you planning to start PatchDeving? )
On a somewhat related note, JGR, dragging water over slopes can create lock arrangements that Should Not Be. Try dragging water over something like the attached terrain, for example. (I was trying to create an aqueduct nearby, but ctrl-clicked while using the water tool, instead of selecting the aqueduct tool.)
On a somewhat related note, JGR, dragging water over slopes can create lock arrangements that Should Not Be. Try dragging water over something like the attached terrain, for example. (I was trying to create an aqueduct nearby, but ctrl-clicked while using the water tool, instead of selecting the aqueduct tool.)
- Attachments
-
- SCR3.PNG (10.06 KiB) Viewed 14200 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
you could try asking Born Acorn and Mrx if you could use there sprites. they drew some/mocked some up for openttd hat never got used. Born Acorns from here
and MrX's
from here
and MrX's
from here
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Mr X's isn't actually a bridge (at least not without a LOT of sprite-extent hackery, and at least as much thou-shalt-not-ing) and Born Acorn's, while valid, isn't quite right either. The problem is that bridges, at least in theory (and an aqueduct is a bridge) are high enough for a vehicle to pass under them only one level lower. Attempting that with an aqueduct may be rather cheaty, but someone's bound to do it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Great Work JGR!
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For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.
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- Tycoon
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DaleStan: This has been fixed, thanks for pointing it out...
Mr. X/Artists: Feel free to draw the sprites for an aquaduct and I will code it...
Note however that it must consist of a sprite for the ends, and two sprites for each middle section, the upper part and the pillar. For higher bridges to work properly the pillar should be about 8px in height...
Similar to ordinary bridge sprites.
Thanks guys...
JGR
Mr. X/Artists: Feel free to draw the sprites for an aquaduct and I will code it...
Note however that it must consist of a sprite for the ends, and two sprites for each middle section, the upper part and the pillar. For higher bridges to work properly the pillar should be about 8px in height...
Similar to ordinary bridge sprites.
Thanks guys...
JGR
Whitehand:
Look here: http://wiki.ttdpatch.net/tiki-index.php?page=Action5
Peter1138:
Oh dear... Thanks for pointing that out. I'll correct the more glaring ones
Look here: http://wiki.ttdpatch.net/tiki-index.php?page=Action5
Peter1138:
Oh dear... Thanks for pointing that out. I'll correct the more glaring ones
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