Windows and Linux (Nightly) Downloads
Moderator: OpenTTD Developers
1) I click on that link and immediately see
2) http://lumpio.no-ip.com/dont-use-thx-sry-plz.txt
Are you getting a page that looks different than the one I'm getting, or is that not what you were expecting to see?Downloads
The latest stable version is 0.4.8.
2) http://lumpio.no-ip.com/dont-use-thx-sry-plz.txt
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
At http://www.openttd.org/nightly.php you can download several versions of the OTTD Nightly. On the main page you see that the latest version r7515. In the archive section however the latest version is r7553. Question, why is on the main page the latest version r7515 and not r7553?
Keep life simple...
Nightly Builds
Whoever Mihamix is thank him or her for the webspace but all I get is some kind of porno site but no Nightly builds from OpenTTD.
So spank me as much as you like but also show me those nightly builds.
So spank me as much as you like but also show me those nightly builds.
- belugas
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Even if you go to http://www.openttd.org/nightly.php ?
This is the correct URL.
It works for me.
Just a few minutes ago.
This is the correct URL.
It works for me.
Just a few minutes ago.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Works fine for me, too. Maybe you should check your system for virus or spy-/malware.
Edit: There was an accidently double post, because of an forum error I got, I just deleted the second post.
Edit: There was an accidently double post, because of an forum error I got, I just deleted the second post.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
Fedora 7 .spec for nightly-r10166
Hi
I noticed that there wasn't a rpm version available for Fedora (7) of either the stable or nightlies, so I decided to create one. I'm attaching the required .spec file for the rpm creation to this post.
Usage:
1. Make sure you have a rpmbuild-environment and following packages installed: gcc, gcc-c++, SDL-devel, zlib-devel, libpng-devel and desktop-file-utils
2. save the attachment as openttd.spec to ~/rpmbuild/SPECS/
3. download the OTTD-source-nightly-r10166.tar.bz2 (or newer) package to ~/rpmbuild/SOURCE/
4. open console and cd into ~/rpmbuild/SPECS/ (and modify row #2 in the openttd.spec file to match source version.)
5. issue the following command: "rpmbuild -ba openttd.spec", and wait for the build to finish
6. cd into ~/rpmbuild/RPMS/i386/ and install the openttd-nightly-r10166-1.fc7.i386.rpm package as root. (again, if you used a newer source the package name will differ)
7. copy sample.cat, trg1r.grf, trgcr.grf, trghr.grf, trgir.grf and trgtr.grf to /usr/share/openttd/data/ as root from your copy of TTD
(8. copy the contents of the gm folder from your copy of TTD to /usr/share/openttd/gm/)
You can now launch openttd from Applications->Games->Tactics & Strategy->OpenTTD
If you want the music to play, you'll need both timidity++ and esound. Then go to System->Preferences->Hardware->Sound, open Sound-tab and Enable software sound mixing (ESD).
If you find any errors or have any suggestions, let me know.
I noticed that there wasn't a rpm version available for Fedora (7) of either the stable or nightlies, so I decided to create one. I'm attaching the required .spec file for the rpm creation to this post.
Usage:
1. Make sure you have a rpmbuild-environment and following packages installed: gcc, gcc-c++, SDL-devel, zlib-devel, libpng-devel and desktop-file-utils
2. save the attachment as openttd.spec to ~/rpmbuild/SPECS/
3. download the OTTD-source-nightly-r10166.tar.bz2 (or newer) package to ~/rpmbuild/SOURCE/
4. open console and cd into ~/rpmbuild/SPECS/ (and modify row #2 in the openttd.spec file to match source version.)
5. issue the following command: "rpmbuild -ba openttd.spec", and wait for the build to finish
6. cd into ~/rpmbuild/RPMS/i386/ and install the openttd-nightly-r10166-1.fc7.i386.rpm package as root. (again, if you used a newer source the package name will differ)
7. copy sample.cat, trg1r.grf, trgcr.grf, trghr.grf, trgir.grf and trgtr.grf to /usr/share/openttd/data/ as root from your copy of TTD
(8. copy the contents of the gm folder from your copy of TTD to /usr/share/openttd/gm/)
You can now launch openttd from Applications->Games->Tactics & Strategy->OpenTTD
If you want the music to play, you'll need both timidity++ and esound. Then go to System->Preferences->Hardware->Sound, open Sound-tab and Enable software sound mixing (ESD).
If you find any errors or have any suggestions, let me know.
- Attachments
-
- openttd.spec.txt
- .spec for Fedora 7
(board didn't allow .spec files) - (2.92 KiB) Downloaded 386 times
Rev. 10261
10261
Like the timetable idea thats now been added, will like it more when i get used to using it!
Love the loaded percentages above vehicles.
Like the timetable idea thats now been added, will like it more when i get used to using it!
Love the loaded percentages above vehicles.
Pedro The Fisherman
Has the timing parameters been changed for lost trains ?? Every nightly after r10343 keeps telling me trains are lost when they are not . Someone explained to me that after a certain amount of time has elapsed the lost message is triggered . I am using a very large map (2048 x 2048) and steam trains from the 1930`s period and so there is bound to be a while before they reach their destination . Every minute or so the screen is plastered with most of my trains reported lost when they are perfectly on route . r10343 was fine and so were all the nightlies previous but the last three must have had some timing parameters changed . Is there likely to be any modification to rectify this in future releases ? Thanks
I have a small question about the Nightly build.
I downloaded on the 7th of july. The exe file have a size of 2.51 MB
I also downloaded the source code (rev10499) and compiled it. My executable file is only 1.48 MB...
I wonder if it's the same version (??)
Or just my VS2005 that produce a smaller binary file ?
I downloaded on the 7th of july. The exe file have a size of 2.51 MB
I also downloaded the source code (rev10499) and compiled it. My executable file is only 1.48 MB...
I wonder if it's the same version (??)
Or just my VS2005 that produce a smaller binary file ?
Nightly build are compiled by gcc, which is different compiler (builds are created on some compile farm using cross-compile) ...MagicBuzz wrote:I have a small question about the Nightly build.
I downloaded on the 7th of july. The exe file have a size of 2.51 MB
I also downloaded the source code (rev10499) and compiled it. My executable file is only 1.48 MB...
I wonder if it's the same version (??)
Or just my VS2005 that produce a smaller binary file ?
When I build using mingw+msys, my binaries are about 2MB ... yet another different size. So unless you don't use same compiler with exactly same settings and have exactly same libraries, expect the binary to be different ... but it should behave the same. Gcc is just less effective when it comes to size of bniary in this case.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
-
- Engineer
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Re: Windows, Mac and Linux (Nightly) Downloads
sorry to dig up a old post where is nightly r11152 i need the link
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: Windows, Mac and Linux (Nightly) Downloads
Seems address of nightly builds has changed:
http://www.openttd.org/nightly.php
Someone to update this on the first post, please.
http://www.openttd.org/nightly.php
Someone to update this on the first post, please.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Windows, Mac and Linux (Nightly) Downloads
No it has not changed, http://nightly.openttd.org redirects to http://www.openttd.org/nightly.php
But all files are on nightly.openttd.org.
But all files are on nightly.openttd.org.
Re: Windows, Mac and Linux (Nightly) Downloads
Which would be wonderful. If nightly.openttd.org could be bothered to answer requests on port 80, instead of just dropping them on the floor.
Every now and then, the lusers do actually manage detect a problem, though they may not know the proper way to report it.
(EDIT: PM sent to the appropriate people.)
Every now and then, the lusers do actually manage detect a problem, though they may not know the proper way to report it.
(EDIT: PM sent to the appropriate people.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: Windows, Mac and Linux (Nightly) Downloads
Both redirection and downloads are OK now.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
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