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 Post subject: New terrain grfs
PostPosted: Wed Mar 21, 2007 7:32 am 
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This post will serve as the download post. I'll keep it updated with the latest version of the graphics

I've created some graphics for the terrain in the temperate climate. The grf file replaces most of the terrain. It does not replace terrain under the railroad or road, nor under any building. Download and tell me what you think

New terrain graphics
New selectors

Currently supports: OTTD And TTDPatch
P.S. This is my first Grf file! :D
Enjoy!
Thing still to be added: Rocks, better water, snow.

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New terrain graphics


Last edited by Kolijn Wolfaardt on Fri Mar 23, 2007 7:55 pm, edited 5 times in total.

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 Post subject:
PostPosted: Wed Mar 21, 2007 7:52 am 
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I like the land, it looks more realistic, but the water looks a bit choppy. :P
Nice work! :]

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 Post subject:
PostPosted: Wed Mar 21, 2007 9:17 am 
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bugger your geocities bandwidth has been exceeded

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 Post subject:
PostPosted: Wed Mar 21, 2007 9:19 am 
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That it has. There's an attachment mod on these forums for a reason. Use it.

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 Post subject:
PostPosted: Wed Mar 21, 2007 11:44 am 
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I tried to, but every time I clicked add attachement Tt- forums ask me to log in again. Ill see if it works this time.

I forgot to mention the trees are from Sac's INFRA set.
Here http://www.tt-forums.net/viewtopic.php?t=8919&postdays=0&postorder=asc&highlight=infradiary&start=760


Attachments:
newselectorsw.zip [3.65 KiB]
Downloaded 3405 times
newterrainw.grf [180.87 KiB]
Downloaded 1263 times

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New terrain graphics


Last edited by Kolijn Wolfaardt on Sat Jun 30, 2007 8:05 am, edited 2 times in total.
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 Post subject: Screenshots
PostPosted: Wed Mar 21, 2007 11:58 am 
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Here are the screenshots. They were to large to fit in to the previous post


Attachments:
Newterraindemo_003.PNG
Newterraindemo_003.PNG [ 107.27 KiB | Viewed 39747 times ]
Newterraindemo_002.PNG
Newterraindemo_002.PNG [ 133.22 KiB | Viewed 40608 times ]
Newterraindemo_001.PNG [150.6 KiB]
Downloaded 7788 times
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 Post subject:
PostPosted: Wed Mar 21, 2007 12:13 pm 
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Nice, but somehow it's hard to distinguish the slopes from ditches.. If you know what I mean.. I'm afraid I have no idea how I'd fix it though..

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 Post subject:
PostPosted: Wed Mar 21, 2007 12:33 pm 
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These grass-tiles are very nice since it emphasizes tracks and trains far more then the default-tiles. But it's really not too easy to figure out wether you have a ditch or a slope...

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 Post subject:
PostPosted: Wed Mar 21, 2007 12:59 pm 
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Maybe, as for slopes and ditches, you can add some extra shading... Just like in real life. It looks really splendid though!

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 Post subject: Terraforming
PostPosted: Wed Mar 21, 2007 5:43 pm 
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Okay, I've done some terraforming :D

It seems like most of you had problems identifying the slopes from the ditches. I changed the shading so that it can be identified.

As for the water, it will have to wait since it is one of the hardest parts. The animated colours never seem to come out correct!


Attachments:
newterrain.grf [40.49 KiB]
Downloaded 7725 times
Newterraindemo_004.PNG
Newterraindemo_004.PNG [ 63.61 KiB | Viewed 28366 times ]

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New terrain graphics
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 Post subject:
PostPosted: Wed Mar 21, 2007 5:59 pm 
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The colours are a bit too bright imo, but I have no idea what sort of colours are available with the ttd palette, whether or not it would be possible to de-saturate them a bit


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 Post subject:
PostPosted: Wed Mar 21, 2007 7:29 pm 
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Nice work Kolijn Wolfaardt, i love it :)

Any change of changing the rocks/stones also?


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 Post subject:
PostPosted: Wed Mar 21, 2007 8:23 pm 
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As I have no time now to try, I'll ask!
Is it working with TTDPatch too? Sry if its OT or smth!

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 Post subject:
PostPosted: Wed Mar 21, 2007 8:41 pm 
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Oh a similiar project to the one i did but you did a great job on making slopes easily seen :wink:
Keep this up!


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 Post subject:
PostPosted: Thu Mar 22, 2007 6:38 am 
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I think you should use the water from newater.grf (with permission of course).


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 Post subject:
PostPosted: Thu Mar 22, 2007 11:59 am 
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Great work!! :D

Just a suggestion - maybe you could keep your first post updated with the new versions when you release them. I always find that is the neatest way when people release patches/grfs as it saves trawling through the thread for a quick update.. :)


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 Post subject:
PostPosted: Thu Mar 22, 2007 3:53 pm 
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Thanks for all the positive replies.

Bot_40 wrote:
The colours are a bit too bright imo, but I have no idea what sort of colours are available with the ttd palette, whether or not it would be possible to de-saturate them a bit

Possibly. I don't actually use the standard pallette. I just 'unzip' the grf files, clear them and save them as something different. That way I know the colour I use will be the colour displayed. Anemated colours can be a bugger though. :? I'll see what I can do.
Digitalfox wrote:
Nice work Kolijn Wolfaardt, i love it :)
Any change of changing the rocks/stones also?

Thanks. Yes, I am currently making the rocks, but they are much harder than the terrain. I'll post a screenshot later today.
Desolator wrote:
I think you should use the water from newater.grf (with permission of course).

The water was a problem. The animated water colourqs are extremely difficult to get correct. I'll see If I can get permission. I just have to find out who made it.
ISA wrote:
As I have no time now to try, I'll ask!
Is it working with TTDPatch too? Sry if its OT or smth!

I don't know. For some reason my TTDPatch doesn't work anymore. I'm still trying to figure it out. Could someone possibly test it?
Ben_K wrote:
Just a suggestion - maybe you could keep your first post updated with the new versions when you release them.

Great Idea! I'll change the post later, when I get home. (I am not now)
Just one other thing. I've checked the other climates, and for some reason their terrain gets replaced too. Even Toyland! I don't know why this happens.

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New terrain graphics


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 Post subject:
PostPosted: Thu Mar 22, 2007 5:17 pm 
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Here are the screenies of the current rocks. I think they suck. Anybody got some tips on drawing them?


Attachments:
Newterraindemo_006.PNG
Newterraindemo_006.PNG [ 54.1 KiB | Viewed 27735 times ]
Newterraindemo_005.PNG
Newterraindemo_005.PNG [ 85.12 KiB | Viewed 27767 times ]

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Toyland isn't a climate, its a mistake.
This message was transmitted on 100% recycled electrons

Don't pm, rather e-mail me.
New terrain graphics
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 Post subject:
PostPosted: Thu Mar 22, 2007 5:52 pm 
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May I quickly ask what trainset is used on the screenshots.
*points to the long white gapless trains*

klogg


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 Post subject:
PostPosted: Thu Mar 22, 2007 9:01 pm 
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Kolijn Wolfaardt wrote:
Here are the screenies of the current rocks. I think they suck. Anybody got some tips on drawing them?

Obey the standard lighting setup?

In TTD, light comes from the east, not the north-east.

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To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser


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