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Moderator: Transport Empire Moderators
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Well, you know where to find me ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
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No rush guys, keep it cool ![Smile :)](./images/smilies/icon_smile.gif)
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Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
![Image](https://www.tt-forums.net/files/music341.gif)
![Image](https://www.tt-forums.net/files/firefox_over_ie_152.gif)
Official TT-Dave Worley Fan Club
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OK. First hello everybody. Second sorry for my bad english.
I've received a mail from the yahoo group: Programmers needed. Well, I know how to write a program in C++. I completed already a larger project with a friend, a clone of "Siedler von Catan" on PC with network-support. But it's runable under DOS, with externel graphic support.
The question I have is: Where can i see which people are involved in the project and how far is it gone.
greetings
Frost
I've received a mail from the yahoo group: Programmers needed. Well, I know how to write a program in C++. I completed already a larger project with a friend, a clone of "Siedler von Catan" on PC with network-support. But it's runable under DOS, with externel graphic support.
The question I have is: Where can i see which people are involved in the project and how far is it gone.
greetings
Frost
Welcome! Good to ha a potent programmer on this project.
The building design doc is for the progress. The people most working on this project are rein, Owen, Adam K and Hellfire, Hajo gives some good advice but is too busy with his own Simutrans project. I might have missed someone, but those four are th ones that come in mind.
The building design doc is for the progress. The people most working on this project are rein, Owen, Adam K and Hellfire, Hajo gives some good advice but is too busy with his own Simutrans project. I might have missed someone, but those four are th ones that come in mind.
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Welcome!Frost wrote:I've received a mail from the yahoo group: Programmers needed.
But who sent that mail?
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
Your avatar looks deadly familiar...Frost wrote:OK. First hello everybody. Second sorry for my bad english.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
![Image](https://www.tt-forums.net/files/music341.gif)
![Image](https://www.tt-forums.net/files/firefox_over_ie_152.gif)
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
![Image](https://www.tt-forums.net/files/music341.gif)
![Image](https://www.tt-forums.net/files/firefox_over_ie_152.gif)
Official TT-Dave Worley Fan Club
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Let's get back on topic, shall we?
Only thing is, there isn't much to get back to. Rein, do you have any updates for us? What I would be particulary interested in, is if things (buildings, vehicles and so on) will be 3D or sprites...I would just like to maybe make some gfx and see how good I really am, as I have never done such things before. Obviously, making a 3d object would require people to use much less polygons than when making 3d objects for bitmaps.
Good to see more programmers here though, they are very well needed!![Wink :wink:](./images/smilies/icon_wink.gif)
Only thing is, there isn't much to get back to. Rein, do you have any updates for us? What I would be particulary interested in, is if things (buildings, vehicles and so on) will be 3D or sprites...I would just like to maybe make some gfx and see how good I really am, as I have never done such things before. Obviously, making a 3d object would require people to use much less polygons than when making 3d objects for bitmaps.
Good to see more programmers here though, they are very well needed!
![Wink :wink:](./images/smilies/icon_wink.gif)
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- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Yes - very good idea. As i asked earlier:SveinT wrote:Let's get back on topic, shall we?
Who has sent that emailFrost wrote:I've received a mail from the yahoo group: Programmers needed.
![Question :?:](./images/smilies/icon_question.gif)
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
This is the message that was sent to the Tycoon group. The email is cloaked (truncated):Hellfire wrote:Yes - very good idea. As i asked earlier:SveinT wrote:Let's get back on topic, shall we?
Who has sent that emailFrost wrote:I've received a mail from the yahoo group: Programmers needed.
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From: "double_251 <double_251@y...>" <double_251@y...>
Date: Thu Feb 20, 2003 1:11 am
Subject: PROGRAMMERS NEEDED!!!!!!!!!!!!!!!!!
ADVERTISEMENT
I have friends that are creating a clone (because i cant say update
for copyright reasons)Of Transport Tycoon Deluxe in a way .We have
started on creating somewhat of a game engine But we need game
programmers that know C++ or Allegro.People with experience is 2d or
3d game Engines are also needed .PLEASE SUPPORT YOUR FELLOW TRANSPORT
TYCOONERS AND HELP US CREATE WHAT CHRIS SAWYER WONT!!!
P.S. Please Direct all Inquiries about this to the TT2 thread at
http://www.tt-forums.net
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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c.u.
Hajo
Hi. Wanabe helper here......
Hi there.
I want to know if I can help. Came upon this site after waiting forever for it to open, and got hooked.
Been programming databases and applications for 2 years now and would like to ruff my feathers at the game world.
If anybody can clue me up on the latest developments, please e-mail me.
(Here in Africa, I-Net very, very slow
56Kbp/s ).
My e-amil address : sjamarron@mweb.co.za
I can program in Delphi, Visual Basic and Assembler. Been fooling arround in Visual C++ and it look real easy.
I liked Transport Tycoon Deluxe, but after about 2 years of playing it, I want some other action, like adding new forms of transport and hostile corprate takeovers of the rival company/ies.
I hope that I can become part of this epic programming adventure in the game I think will take the world by storm. Transport Tycoon 2.
I know this idea will kick some ass when it starts running.
On another note.
Just one thing I want to know, will you's be exporting to linux as well ?
And will there be support for OpenGL or DirextX ?
The reason I ask....I think If the game is going 3D, OpenGL is the best Bet, and DirectX for 2D......Tell me what you think.
Kind regards
Sjamarron
N.Dip Computer Systems Engineering
E-mail: sjamarron@mweb.co.za
Lets kick ass![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I want to know if I can help. Came upon this site after waiting forever for it to open, and got hooked.
Been programming databases and applications for 2 years now and would like to ruff my feathers at the game world.
If anybody can clue me up on the latest developments, please e-mail me.
(Here in Africa, I-Net very, very slow
![Sad :(](./images/smilies/icon_sad.gif)
My e-amil address : sjamarron@mweb.co.za
I can program in Delphi, Visual Basic and Assembler. Been fooling arround in Visual C++ and it look real easy.
I liked Transport Tycoon Deluxe, but after about 2 years of playing it, I want some other action, like adding new forms of transport and hostile corprate takeovers of the rival company/ies.
I hope that I can become part of this epic programming adventure in the game I think will take the world by storm. Transport Tycoon 2.
I know this idea will kick some ass when it starts running.
On another note.
Just one thing I want to know, will you's be exporting to linux as well ?
And will there be support for OpenGL or DirextX ?
The reason I ask....I think If the game is going 3D, OpenGL is the best Bet, and DirectX for 2D......Tell me what you think.
Kind regards
Sjamarron
N.Dip Computer Systems Engineering
E-mail: sjamarron@mweb.co.za
Lets kick ass
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Die lewe is soos 'n "Nickerball", hard maar lekker. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Welcome!
We want to make it working on Linux too, but someone has to convert it.
You can find most of the information at the FAQ topic in this forum.
We want to make it working on Linux too, but someone has to convert it.
You can find most of the information at the FAQ topic in this forum.
Q: What operating systems will it run on? will it run under Linux?
A: We don't know .... maybe ... if there will be someone that can 'translate' it to Linux
Should not be a problem to recompile in Linux/Unix
Should not be a problem as long as the Language that is used is either C++ or Delphi.We want to make it working on Linux too, but someone has to convert it.
Die lewe is soos 'n "Nickerball", hard maar lekker. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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