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Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 26 Jan 2007 10:50
Well, i have found de 6400 / 6500 engines, only need to refind the technical data again
.
edit: Found them, only need to make the installer.
Attachments
6500.png (39.6 KiB) Viewed 7549 times
Little engine i am also working on :P darkvaderonwheels.gif (60.25 KiB) Viewed 7545 times
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 26 Jan 2007 11:38
Sorry about double post, please forgive me
Specs:
4000Kw
160kmph
120t
Attachments
The Voith Maxima CC40 ingame :) maxima.png (9.83 KiB) Viewed 7541 times
NitrousX
Transport Coordinator
Posts: 378 Joined: 17 Oct 2006 07:37
Location: The Netherlands
Post
by NitrousX » 26 Jan 2007 16:57
awsome
really like that
NitrousX
Transport Coordinator
Posts: 378 Joined: 17 Oct 2006 07:37
Location: The Netherlands
Post
by NitrousX » 26 Jan 2007 21:52
Wicked
thats really nice work i must say
NitrousX
Transport Coordinator
Posts: 378 Joined: 17 Oct 2006 07:37
Location: The Netherlands
Post
by NitrousX » 11 Feb 2007 18:00
Any chance on a release of them nice locomotives ?
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 19 Feb 2007 11:46
Cas Clamers 6500 (NS and Railon Release will be today.)
The ACTS Railpro and others based upons Gery Denayers HLD77 will be here too.
Voith Maxima is unknown.
NitrousX
Transport Coordinator
Posts: 378 Joined: 17 Oct 2006 07:37
Location: The Netherlands
Post
by NitrousX » 19 Feb 2007 12:13
Thank you very much
i was getting to the timeline in my game where i could use some of these powehouses
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 04 Mar 2007 12:19
Lets command and conquer the sky`s: (Sorry couldnt resist
)
Attachments
013.png (1.96 KiB) Viewed 6959 times
ssbn742
Transport Coordinator
Posts: 307 Joined: 21 Oct 2006 01:59
Location: nu ya
Post
by ssbn742 » 04 Mar 2007 13:25
where dose it take off from
I am a furry, dont like it? Kiss my soft furry tail!
Oh! And dont be a hater because of it...
SLIPKNOT POWER! MAGGOT FOR LIFE!
Last edited by ssbn742 on Thursday January 18, 2576 12:26 am from the orbiting Abaddon Class Battleship "Wait And Bleed"; edited 3 times in total
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 04 Mar 2007 13:39
ssbn742 wrote: where dose it take off from
From the ground...
ssbn742
Transport Coordinator
Posts: 307 Joined: 21 Oct 2006 01:59
Location: nu ya
Post
by ssbn742 » 04 Mar 2007 13:45
smart ass, i mean do we need a new zeplin field?
I am a furry, dont like it? Kiss my soft furry tail!
Oh! And dont be a hater because of it...
SLIPKNOT POWER! MAGGOT FOR LIFE!
Last edited by ssbn742 on Thursday January 18, 2576 12:26 am from the orbiting Abaddon Class Battleship "Wait And Bleed"; edited 3 times in total
Illegal_Alien
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Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 04 Mar 2007 13:55
If it was, you would see a new field.
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 04 Mar 2007 19:09
Ingame: But it has many errors. (Is suddenly disapering from my screen, and heading for the dark side.) So some weird stuff, but it looks good imho
Attachments
blimpo.jpg (106.59 KiB) Viewed 6905 times
Hula121
Engineer
Posts: 93 Joined: 11 Nov 2006 22:32
Location: Hanamaru Ranch, Montana
Post
by Hula121 » 04 Mar 2007 23:56
Illegal_Alien wrote: Lets command and conquer the sky`s: (Sorry couldnt resist
)
Airship Reporting!
Hanamaru Navigation Group
Transit - Anime - Gaming
Train-a-Mania
Tycoon
Posts: 2838 Joined: 02 Mar 2006 22:56
Location: Some town in Pennsylvania
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by Train-a-Mania » 06 Mar 2007 00:28
Illegal_Alien wrote: (Is suddenly disapering from my screen, and heading for the dark side.)
No, IA, IAm your father.
Nick - Creator of the virtual railroading review series:
NitrousX
Transport Coordinator
Posts: 378 Joined: 17 Oct 2006 07:37
Location: The Netherlands
Post
by NitrousX » 14 Mar 2007 09:58
Ive made some slight alterations to the different models
Ive changed the Cost Factor to: 130
The Running Cost Factor to: 15
The problem was that when running 2 engines together the running costs are so unbelievably high that you can't make any profit out of it anymore.
Maybe something to considder in future models ?
Greetings NitrousX
Illegal_Alien
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Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
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by Illegal_Alien » 15 Apr 2007 09:21
Soon: a SNCF Z5600 of the RER
Illegal_Alien
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Posts: 7824 Joined: 29 Sep 2004 20:07
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by Illegal_Alien » 15 Apr 2007 10:00
Doublepost powerrrr...
Attachments
The Z5600 Sprite ingame rotation look a like :P Z5600.gif (69.29 KiB) Viewed 5981 times
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