Possibility for a system for diagonal roads

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Roman
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Post by Roman »

I also prefer the track-like version (as on connect2.png). It's far simpler, more TT-like, perfect in width... and there could be both track and road pretty close to each other on the same tile.
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Magic_Pixel
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Post by Magic_Pixel »

Just browsing around when I found this topic. So why has the discussion ended?! The idea/thread seems to have simply died. A bit sad...
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Post by Celestar »

I was thinking about this thread when I was re-checking the 0.4.0 roadmap. So is anyone actively WORKING on it? like coding?

Anyone coding on this should please contact some of the developers in the chat (irc.freenode.net/#openttd) as 0.3.5 will see a full map rewrite and most stuff coded for versions before that will need a rewrite themselves.

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Post by tmesisbob »

hi,

I am working on these new roads, and indeed am aware of the new map format. I am a waitng details of this format when it is released.

I havent been around for a while due to work / lack of phoneline relaed reason, but I can assure you guys that this system has not died :D
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Post by Darkvater »

I think we can assume it has died by now :cry:
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Post by Bjarni »

nah, it's dorment :P

Seriously, it might be better to look at this AFTER a map rewrite (whenever what will happen)
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Post by Shrekko »

I like the idea
OpenTTD is cool,
Thank you all developers.
I hope that I'm one day something like you.
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Post by Quark »

Yeah, nice almost-three-year old idea :)
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Post by Shrekko »

i hoped someone would pick up the idea :wink:
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Post by Ben_K »

Yeah, Shrekko is dragging up a large number of old threads at the moment (As other have stated: with relatively useless responses. :? ) :?
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Post by Shrekko »

sorry :oops: but i just like the ideas
OpenTTD is cool,
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I hope that I'm one day something like you.
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Post by Born Acorn »

Then read the threads, learn how they failed or died, and then leave them. Don't resurrect the thread.
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Post by Ben_K »

Nothing wrong with it, but many people like the ideas - its just silly getting them resurrected unless there is anything useful to add to it. If you get me?
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Post by DaleStan »

Born Acorn wrote:Then read the threads, learn how they failed or died, and then leave them. Don't resurrect the thread.
Or resurrect the thread with something productive. Like "here's a patch that implements this feature. Please test."
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Post by habell »

May be it's just me (right, don't answer :wink: ) but I don't see the problem.

If it is possible to make new rail-types why not remove the road system and make it a rail-type (thus all functions of rail-tracks and artculated vehicles).
The only thing I see as a small problem is the way roads may cross railtacks.

Just an idea/hint
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Post by iNVERTED »

DaleStan wrote:
Born Acorn wrote:Then read the threads, learn how they failed or died, and then leave them. Don't resurrect the thread.
Or resurrect the thread with something productive. Like "here's a patch that implements this feature. Please test."
Resurrecting it without anything interesting however would bring it to the attention of coders who've joined since it died, never noticed it before and decide to do it. So why not resurrect the thread?
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Post by XeryusTC »

Because 9 out of 10 times that isn't the case.
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Post by richk67 »

Maybe we should have a board rule... if you resurrect a thread more than 1 year old, you have defacto volunteered to do the work. :)
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Post by iNVERTED »

XeryusTC wrote:Because 9 out of 10 times that isn't the case.
*shrug* You never know, I might decide to make this particular feature. :P
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Post by Wolf01 »

iNVERTED wrote:
XeryusTC wrote:Because 9 out of 10 times that isn't the case.
*shrug* You never know, I might decide to make this particular feature. :P
me too :roll:
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