Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.
Moderator: Locomotion Moderators
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 10:34
Zeak and Martin1990's Nite Mode for locomotion V1.3
Night trains run on NIGHTST track
Night Mode tutorial for makeing night trains ect with PSP Feal free to post other ways to make things.
Attachments
Night.rar
Night mode V1.3 (1.34 MiB) Downloaded 2787 times
Last edited by
Zeak on 26 Feb 2007 05:56, edited 18 times in total.
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 10:37
Im stupid lol
nope im still playing with it
Last edited by
Zeak on 17 Feb 2007 10:38, edited 1 time in total.
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:
Post
by Illegal_Alien » 17 Feb 2007 10:38
Ah the BMP is here
, Well, it looks good, now you need to find soem guys who are wanting to make special "night" trains.
Little hint: TGA2tool, Photoshop and MakeAce.
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 10:41
thats the easy part...
well you open up psp press "ctrl H" drop brightness to -50 then load loco palete and add lights simple
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:
Post
by Illegal_Alien » 17 Feb 2007 10:43
Add lights to 136 sprites, or more for EMU`s and Tilting units
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 10:45
hmm I might just do that I did the large airport took about 20 mins I thin about an hour a train (for a rough job) ill make a coal train and map
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 11:46
Coal mine in 25 mins including chatting on msn
Attachments
Screenshot3.JPG (125.63 KiB) Viewed 33046 times
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 17 Feb 2007 11:57
can i help by making my trains nightmode too?
if so how did you set up the darkerness
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 11:58
Martin1990 wrote: can i help by making my trains nightmode too?
if so how did you set up the darkerness
Sure do you have paint shop pro? or any other editing programs like that
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 17 Feb 2007 12:00
PSP 8 i guess, i think its 8, almost sure...
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 12:01
thats fine im using 7 ill poast some instructions
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 12:22
ok for anyone wanting to make night trains this is how I do it
Attachments
psp nightinst.JPG
PAINT SHOP PRO NIGHT TRAINS (171.86 KiB) Downloaded 378 times
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 13:23
power station
Attachments
Screenshot4.JPG (137.43 KiB) Viewed 32973 times
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 17 Feb 2007 14:32
can i get the .dat's?
(so i can make nice screen's...)
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 14:34
at the top
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 17 Feb 2007 14:57
Stadler GTW 2/6 nightmode
do you like it like this?
Attachments
this is how it will look... naamloos.JPG (2.78 KiB) Viewed 32860 times
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 14:59
thumbs up
have a look at the bus station textures there is a transperant one maby we can use it for headlights
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 17 Feb 2007 15:07
dont think there's an semi transperant thingy...
probacly just something ,bout pixels...
see 1 and 2
(2 is the same one zommed in)
Attachments
2 2.GIF (3.32 KiB) Viewed 32861 times
1 1.GIF (897 Bytes) Viewed 32865 times
Zeak
Chief Executive
Posts: 676 Joined: 01 Oct 2006 08:23
Location: Sydney Australia
Contact:
Post
by Zeak » 17 Feb 2007 15:08
we could do something like that then but looks good im just finishing of my emu set then ill do some roads and buildings ok but that wont be till tomoro
Users browsing this forum: No registered users and 7 guests