Patch: Drive-Through Road Vehicle Stops
Moderator: OpenTTD Developers
http://bugs.openttd.org/task/604
For me, it crashed a few times, and then it went with the assert messages.
For me, it crashed a few times, and then it went with the assert messages.
For now it works perfect, and I'll post 3 screenshots with my road networks that depends on these wonderful stations. The RVs are making some good money, but not anywhere near my 4 million 747s or 3 million trains (a year).
- Attachments
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- Bus-mania!
- F.T.I., 9th May 1989.png (277.76 KiB) Viewed 518 times
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- Mixed-mania.
- F.T.I., 6th Jan 1989.png (208.2 KiB) Viewed 530 times
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- Truck-mania!
- F.T.I., 1st Jan 1989.png (210.77 KiB) Viewed 537 times
OK, that was crazy enough, but this is even crazier! I have attached my newgrfs and a saved game so people can play that game. I have also added another airport to the 747s' route, earning 50% more.
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- newgrf.zip
- And my newgrfs.
- (2.7 MiB) Downloaded 150 times
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- F.T.I., 8th Mar 1995.sav
- The game.
- (373.12 KiB) Downloaded 174 times
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- I need more platforms!
- F.T.I., 3rd Mar 1995.png (213.37 KiB) Viewed 550 times
Hmmm.. I may have. I think i just carried on playing though. Try these...mart3p wrote:Could you post your crash.log and (if possible) a savegame that crashes shortly after loading?
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- autosave0.sav
- This save was created one minute after the Crash log. It might be similar. I dont have one just before sadly.
- (123.03 KiB) Downloaded 165 times
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- Crash.txt
- Crash log
- (6.26 KiB) Downloaded 171 times
you know I love this patch, the only thing is it makes the town growth explode.
Though I don't know if it is possible, but I would love it if you could make it so that you can place drive through road stops without having to destroy the road square first.
Though I don't know if it is possible, but I would love it if you could make it so that you can place drive through road stops without having to destroy the road square first.
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You can - you just have to enable the patch option (in the Stations tab) first. mart3p, maybe it would be better if it defaulted to "on"?Invisble wrote:Though I don't know if it is possible, but I would love it if you could make it so that you can place drive through road stops without having to destroy the road square first.
Also, I don't know if you've seen this, but I get the following warning when compiling.
Code: Select all
/home/jc/src/openttd-svn/src/station_cmd.cpp: In function 'int32 CmdRemoveRoadStop(TileIndex, uint32, uint32, uint32)':
/home/jc/src/openttd-svn/src/station_cmd.cpp:1475: warning: comparison between signed and unsigned integer expressions
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