Patch: Drive-Through Road Vehicle Stops

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CMircea
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Post by CMircea »

Can't wait for a exe =D I love this patch! Just look at my 40 RVs there in the picture and see how easy it is to handle them:
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mart3p
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Post by mart3p »

Thanks Desolator, nice screenshot. :)

The new win32 exe, with build on town-owned roads, is now available in the second post of this thread.
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CMircea
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Post by CMircea »

*Desolator downloads the new version and adds more busses because the bus station have 1000 passengers waiting each (except the airport, which has 4000)*
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mart3p
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Post by mart3p »

Thanks to a problem found by Desolator, I have posted a new win32 exe (in the second post). Hopefully that's fixed it. ;)
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Post by Ben_K »

Is that the random crashing one? Im getting it. Let me know if you want some details.
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CMircea
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Post by CMircea »

http://bugs.openttd.org/task/604

For me, it crashed a few times, and then it went with the assert messages.
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Post by mart3p »

Ben_K wrote:Is that the random crashing one? Im getting it. Let me know if you want some details.
Yes, random crashes and asserts. I don't need further details, just try the new exe I've posted and let me know if you still have problems.
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Post by Ben_K »

I tried the new on. It was better but still had one crash so far.
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Post by mart3p »

Well if there's still a problem I'm going to need more information. Can you remember doing anything in particular when it crashed?

Could you post your crash.log and (if possible) a savegame that crashes shortly after loading?
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Post by CMircea »

For now it works perfect, and I'll post 3 screenshots with my road networks that depends on these wonderful stations. The RVs are making some good money, but not anywhere near my 4 million 747s or 3 million trains (a year).
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Bus-mania!
Bus-mania!
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Mixed-mania.
Mixed-mania.
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Truck-mania!
Truck-mania!
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Post by mart3p »

Hehe, :) I’ve also been playing with your game, I haven’t had it crash either. But I’ve got more money than you (ok, so I’m a few years ahead) :) .
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Post by CMircea »

The route between Craiova Airport & Brasov airport should be full of 747s. And replace the Concordes, they aren't making 700k a year anymore.
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Post by CMircea »

OK, that was crazy enough, but this is even crazier! I have attached my newgrfs and a saved game so people can play that game. I have also added another airport to the 747s' route, earning 50% more.
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newgrf.zip
And my newgrfs.
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F.T.I., 8th Mar 1995.sav
The game.
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I need more platforms!
I need more platforms!
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Ben_K
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Post by Ben_K »

mart3p wrote:Could you post your crash.log and (if possible) a savegame that crashes shortly after loading?
Hmmm.. I may have. I think i just carried on playing though. Try these...
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autosave0.sav
This save was created one minute after the Crash log. It might be similar. I dont have one just before sadly.
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Crash.txt
Crash log
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Post by Celestar »

Nice work :)

I'm downloading and reading through the diff right now.

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Post by mart3p »

Celestar: Thanks for your interest in my patch. :)

Are you aware that rubidium has just sent me a preliminary code review? I am in the process of making a few changes based on his suggestions. Of course, your input would also be more than welcome. :)
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Post by Celestar »

OK I'll wait until you modified your code and then make another review, if you're ok with it, we could add it to the trunk then.

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Post by mart3p »

Celestar wrote:OK I'll wait until you modified your code and then make another review, if you're ok with it, we could add it to the trunk then.
Celestar
That would be great, I’ll have an update ready in the next few days. :D
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Post by Invisble »

you know I love this patch, the only thing is it makes the town growth explode.

Though I don't know if it is possible, but I would love it if you could make it so that you can place drive through road stops without having to destroy the road square first.
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Post by Maedhros »

Invisble wrote:Though I don't know if it is possible, but I would love it if you could make it so that you can place drive through road stops without having to destroy the road square first.
You can - you just have to enable the patch option (in the Stations tab) first. mart3p, maybe it would be better if it defaulted to "on"?

Also, I don't know if you've seen this, but I get the following warning when compiling.

Code: Select all

/home/jc/src/openttd-svn/src/station_cmd.cpp: In function 'int32 CmdRemoveRoadStop(TileIndex, uint32, uint32, uint32)':
/home/jc/src/openttd-svn/src/station_cmd.cpp:1475: warning: comparison between signed and unsigned integer expressions
Great patch, anyway. :D
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