I thought It had been merged and everything then.

Moderator: OpenTTD Developers
As I've said before. Things not in trunk don't count, and things not even in SVN definitely don't count. If I have to have a compiler to use the feature in question, it hardly counts as "official".richk67 wrote:OTTD also has a very large number of user patches,
Thus "many", not "most", and definitely not "all". Many of them (ResetIndustries, for example) don't even apply. And Open's track conversion is in no way comparable to Patch's. Patch lets you convert track while there are trains on it.richk67 wrote:many of the Sign cheats, : OTTD takes a non-cheat approach to many of these things, (converting track), or you can use the console (resetengines)
Incorrect. I want it, therefore it is wanted. It gives me a target several hundred times larger, thus several hundred times faster to access.richk67 wrote:sell vehicle by dragging out of depot window, : unwanted.
Is that so? Last I heard, it was FIRO loading.richk67 wrote:FIFO loading, : in OTTD
No, I don't. If I have to have a compiler to use the feature, it ain't official.richk67 wrote:practically all of the miscmods and experimentalfeatures bits (there are currently a total of 39), : if you count these, then you count the several hundred+ OTTD patches available.
How nice. I'll add it to the list when it GETS INTO TRUNK!richk67 wrote:path-based signalling, : new signalling system in design. all signals will be PBS in effect. may go to "just in time Green" approach
Fortunately, we don't have to worry about that. At least not for the forseeable future. If nothing else, it'll be a long time (if ever) before TTDPatch's binary downloads exceed the size of OpenTTD's binary downloads.RichK67 wrote:If OTTD beat TTDP in EVERY department,
Patch doesn't either. Anything that goes into trunk is official. And yes, OpenTTD is a younger project. About a quarter as old? Now, how many times more people know C than x86 assembly? I'm guessing it's at least two orders of magnitude. Let's be conservative, and say twelve times. Using those numbers, Open has had three times as much programmer-time as Patch. Unless you have a good reason to challenge those numbers, I don't really think you want to bring this up again.richk67 wrote:OTTD doesnt do unofficial stuff in the trunk, and is a MUCH younger project
No, that's only one of several. Other things that manage to annoy me within five game-days of starting any OpenTTD game are the hotkeys, autorail, and the lack of autoslope. Give it five months, and I'll want PBS and custom bridgeheads too.richk67 wrote:On your pet TTDP bonus
I've got no problem with moving the sign-cheats to the console, as long as there's a decent way to do the location-specific sign cheats (eg ResetThisStation) But several of them aren't on the console. They aren't anywhere at all. And that's the problem.richk67 wrote:Sign cheats: ethos again. Many functions are actually available in the console. The correct place for cheat controls, not on some graphic sign on the map. Talk about a hack!
So, which switch do I have to turn on? Unless something has changed since 0.5.0 was branched from trunk, which you imply is not the case, the "improved loading algorithm" switch is not FIFO. See the attached save (0.5.0 RC4). Train 3 will arrive at the station before train 2, but train 2 will be loaded first.richk67 wrote:FIFO loading? I cant remember when OTTD wasnt FIFO loading. You clearly havent played a game in ages!!
I'll quit dismissing it when it is in trunk. You want to discuss things that are "in design"? TTDPatch gains newairports, newroutes, newobjects, an A* pathfinder, and functional multiplayer. And probably at least five other major things that no one will know about until Oskar or JGR release them fully-formed onto the world. And at least one of those will never have been conceived by anyone else.richk67 wrote:PBS? You derided the old PBS bugfest, and now that a new PBS/new signalling is in full design, you dismiss that as well. We cant win
You're allowed to do whatever you please. This includes rattling about the enormous quantity of Patch bugs, the number of released binaries since the Patch bug in question was first discovered, the number of features that Open has and Patch doesn't, &c.. Turnabout is absolutely fair play. When I claim that Open can't do something that it, in fact can, come down on me like a ton of bricks. Even a long ton, if you so desire.richk67 wrote:It is being designed 100% for immediate (once tested) inclusion in trunk. Or are we not allowed to take time to develop it right, so you can brow-beat us?
Unlike you, Im not trying to win a contest on this. You are pro-TTDP.DaleStan wrote:No, you can't win.
Valance has an excellent tramway patch.DaleStan wrote:OTTD does not have/TTDP has: disaster selection, configurable hotkeys, one-way roads, morestatistics, followvehicle, enhanced tunnels, trams.
I don't agree with you and don't think that this will happen and please stop making those statements, because this will end in another flame war that we had in the past.athanasios wrote:The plain truth is that after some years TTDP will be dead and OpenTTD will continue ...
And you present what evidence to support this claim?athanasios wrote:The plain truth is that after some years TTDP will be dead and OpenTTD will continue ...
Such as?athanasios wrote:I say this not because I don't like TTDP, but because TTD has limitations that TTDP cannot overcome.
This is provably not true. Several important TTDPatch features have been filed under "This is an evil hack and Open will never do this." Selling by dragging vehicles out of the depot window is one such feature.athanasios wrote:In the future OpenTTD will have same feature, but many features of OpenTTD cannot go in TTDP.
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