Korenn wrote:The only thing that was clear was that a realistic scale is simply not feasible. Oil tankers 19 squares long not only take up way too much space, they also require far too many sprites for anything resembling smooth turning (imagine a 19 square long oiltanker with the current 8 sprites doing a 180 degree turn...)
Why always oil-tankers? TTd oilwells produce around 100'000 litres/month of oil. TTd Oil tankers are in the range of 450'000 litres of oil. This seems about ok. Wikipedia sais, that "Tankers can range in size from several hundred tons, designed for servicing small harbours and coastal settlements, to several hundred thousand tons, with these being designed for long-range haulage."
I think "several hundred tons" is just what is adequate for ttd. If you want big oil tankers you have to totally change the economy model
before saying that such grafics would be too big.
Korenn wrote:First replace the graphics, THEN think about new features.
Basically yes, however if you model airports to be the current scale and then after that decide to make them bigger, that will be twice as much work as making them bigger from the start, so deciding on some changes right now will save a lot of work.
richk67 wrote:My point is that that is *not* a small airport, unless you enjoy playing on perfectly flat terrain.
someone made the point already that if size relations change, its not just airports vs. everything else. Hills should be wider too. I even think the new terrain generator already gives you more realistic maps with better space for large airports.
Korenn wrote:So perhaps such a team should be made? a group of people who together officially decide what is going to happen in collaboration with the dev team?
I definitely agree.