Patch for Mac?

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-REtheridge
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Patch for Mac?

Post by -REtheridge »

Any news or ideas on a patch for Mac OS X? It would extremely useful for Mac users as you can only have OpenTTD with only a few add ons that work (of which are glitchy).

Thanks for any comments.
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Post by Rubidium »

Huh? OpenTTD is supported for at least the latest versions of MacOSX, so what do you mean exactly?
-REtheridge
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Post by -REtheridge »

Open TTD isn't a patch though, I was interested in the patch because without the patch many of the add ons don't work, well not on OS X.
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Post by Rubidium »

I am wondering which 'add-ons' with respect to the x86 binaries are not supported on MacOSX, when both the x86 and MacOSX binaries are made from the same source version.

By the way, OpenTTD has not been a patch ever.
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Post by MagicBuzz »

As I understand, -REtheridge would like to know if there is a way to apply TTDPatch on OTTD, then get all the grfs and freatures from TTDPatch instead of the few that exists for OTTD.

The answer is "no". OTTD game is just a clone of TTDLX. That's mean the whole code is different from the original game, so TTDPatch can't be applyed on.

But OTTD isn't limited as TTDPatch by the lacks of the TTDLX engine. By this way, devs are free to create new feature easily.
TTDPatch features and grfs are currently worked arround to be added in OTTD. I mean new instrustries, new cargo, new houses and other stuffs are worked arround and should be available in the next version of OTTD. Just be patient ;)
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Post by DaleStan »

If you want to use TTDPatch on MacOS, my understanding is that qemu and/or [dar]wine will do the trick, depending on whether you're using a PPC or x86 Mac.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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-REtheridge
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Post by -REtheridge »

Thanks a lot for all responces, it's just only one .grf works on my computer with the latest OpenTTD, so I'll just wait till the next one!
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orudge
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Post by orudge »

If you try the latest nightlies, you'll find a lot more will work. :)
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Born Acorn
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Post by Born Acorn »

I believe he's using Windows GRF files while he has the DOS paletted original graphics which is causing the "glitches".
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MagicBuzz
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Post by MagicBuzz »

Born Acorn wrote:I believe he's using Windows GRF files while he has the DOS paletted original graphics which is causing the "glitches".
I installed OTTD using my old MS-DOS CD, and it work fine with the Windows GRFs :??:

What is the difference ?
New houses don't work at all with the new patch, nor roads renew (but I hane new road, but don't know where they come from : they're different from GRF screenshots :D)
But for vehicules and stations, everything works fine with the Windows versions of GRFs...
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belugas
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Post by belugas »

MagicBuzz wrote: New houses don't work at all with the new patch, nor roads renew (but I hane new road, but don't know where they come from : they're different from GRF screenshots :D)
Try with this : http://www.tt-forums.net/viewtopic.php?t=28797
You will see that newhouses ARE working alright... a few gliteches, I agree, but still...

Got to explain what is a patch, exactly, for you... Quite a mistery for me..
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MagicBuzz
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Post by MagicBuzz »

belugas wrote:Got to explain what is a patch, exactly, for you... Quite a mistery for me.. :roll:
hmm, sorry, my mistake.

i mean, in the lastest minin, these grf "works" but not completely.
i don't have bugs nor anything else, but i use windows grf on msdos version
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