New Graphics - Blender ".blend" thread (Works In Progress)

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brupje
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Post by brupje »

athanasios wrote:Brupje: The CAPITALS were just adressed to everybody, they were not directed against you, certainly not to 'blind' you :)
I tried to say in a more subtile way, what ben_robbins_ made clear ;)
About cartoon color style buildings: I also hate them (except in toyland). I wrote "blue tint", meaning with the shame saturation like the green you used in previous darwing, and correctly removed, for the walls or more saturated blue (not blue!) for the windows, if walls remained the same like final drawing.
Did you ever play simutrans 128? There you will find many cartoon color buildings. (I haved checked for a couple of months if they added something new.) (I do not want to blame those who contributed those buildings, they did a great job, yet a small refinement = less saturation would be cool).

And an attempt under paintshop:
I don't follow, you want to have more color in drawings, but you do want to make the windows less blue?

Less saturnation is to my defeinition less color...
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Post by Field-Mouse »

i dont quite understand his agruments either... or his points..
And screaming just makes people angry with you athanasios..
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Post by Ben_Robbins_ »

I think athanasios's points are not specifically saying 'everything should be more saturated', or 'everything should be less', but to only use the extrematies of each aspect where nessesery. Those points being:

1) They contain colour to liven things up, but do not saturate.
2) The sprites are as close to the originals as posible
3) Keep contrast, but don't over do it, otherwise the effect is matalic.

Although in the creation of the majorty of graphics those points should be kept in mind, in athanasios's example, the building would be fine if it was ment to be an old comunist block of flats from eastern europe, but for a replacement graphic it would not. Like wise a super shiny building that is made of metal would be fine, but if its super shiny and ment to be made of sandstone bricks, then it would not.

As for windows, I think there needs to be some standadised way agreed on how windows should look. The original window colours cant really just be replicated as it doesnt seem to work. In my graphics I have treid a range of colours, but the only one that I am semi satified with is a very dark blue/black.
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Post by Aracirion »

I tried to add an interior ... quite dark... should I add lights? blue windows? ... I'll try to add some ...
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1x1 shop 7c100.png
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Post by Field-Mouse »

That looks sharp! But I think you need to add more color to the interior.. to imitate wallpapers and such.. Colored floor.. And make the windows more reflective and less transparent..
According to me the interior should just give color to the windows and not really "stand out", if you understand what I mean.. :) hehe
Perhaps the interior could go A LOT in blue, blueish wallpapers and floors.. to get a bit feeling of the original.
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Post by Ben_Robbins_ »

Feild-Mouse: If there reflective, then what do they reflect? The see threw sections on the side would show the graphic behind so the transparancy wouldnt just mean they appear grey as in the attached.

I like the building a lot, I think the only thing I would change is have a slight tint more blue in the windows, similar to brupje's 'Final:'.
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Post by Field-Mouse »

Ben_Robbins_ wrote:Feild-Mouse: If there reflective, then what do they reflect? The see threw sections on the side would show the graphic behind so the transparancy wouldnt just mean they appear grey as in the attached.

I like the building a lot, I think the only thing I would change is have a slight tint more blue in the windows, similar to brupje's 'Final:'.
they reflect sky perhaps? I know its not logical, but it looks good :P hehe
I dont know how you do windows in blender, but when I have done windows for other 3d stuff, I make the glass itself have no color at all, just add the dirt on it, and then let the reflections make the rest... pretty much like real windows... I think :P hehe
Sorry if I dont allways make sense in my language, my english is not precisly perfect. :)
Look at this shop:
http://www.wicomicocounty.org/images/An ... 20Shop.jpg
You cant really see much of the inside except the lights and the stuff close to the window. All other is reflection. So if that reflection is sky or street.. doesnt matter A LOT to me I think..
And yes the building is very good looking at the moment, so dont take my "critisims" the wrong way, its just that I think big shopping windows like that looks kind of weird when they are just blue blocks.. and the one with interior you posted looked a bit "windowless" actually, like no glass in them..
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Post by athanasios »

About my building: Certainly not meant to compare with 'blender' ones. This is pixel by pixel drawing, do not expect too much. Certainly it is not 4bit. Irfan View reads 2400 unique colors... When you reduce to TTD palete you can see the difference it makes. Also it is not completely gray. It is gray and blue. I do not have any problem with gray, just not to overdo it. I posted this building (otherwise it shouldn't appear in this thread) to show how I like the buildings to look as regards the colors. I do not like full saturated cartoon style colors. (In my country most of the buildings are white. Big trouble to draw a set of them. Monitors' white is very tiring for the eyes, unless you resort to gray!)
Since at least someone likes it, as I was experimenting with some tinted clones (not recently) I will try to finish them too (but not soon).

Ben_Robbins_: Check real life windows. In commercial buildings there is a variety of colors. We 'd better choose what fits best for each specific building. In general I agree about the dark blue/black you proposed.

Aracirion: I prefer the windows to be a bit less transparent and the interior more bright: The "view through" the windows to what is behind the building should be more dark. Also as it is now, the building looses much of its volume. Better do something with ground floor windows: Perhaps add a frame around them, or wooden part down as this building is for earlier years, and I suppose that time they didn't use so much glass. The frame will be usefull: Now, at a first quick glance someone might confuse that these are not windows but openings to a covered balcony.
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brupje
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Post by brupje »

Aracirion wrote:I tried to add an interior ... quite dark... should I add lights? blue windows? ... I'll try to add some ...
It's getting nice :)

You might consider a different texture for the roof, the white sports are weird (I wouldn't expect white stuff on my roof), perhaps a green moss (if anything at all) would be better.

Is there a reason to choose a different window style then the standard one?
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Post by Field-Mouse »

brupje wrote: I wouldn't expect white stuff on my roof
Never seen bird poo? :wink: hehe
brupje wrote: Is there a reason to choose a different window style then the standard one?
I think becouse of the shopping windows, it would look weird with "standard" windows.. But I might be wrong, perhaps people dont scrutinize the buildings that well.. hehe :P
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Post by athanasios »

Aracirion: It might be better for each of the roof tiles to have their own color (a real tile even varies in color from one end to the other, but this detail cannot be achievable in OpenTTD scale - maybe in the far future), and not to just apply a pattern and color it randomly. I hope Blender can manage this. (A skin with uniform noise and motion blur from paintshop or photoshop would be a quick alternative). I post the following image in case someone doesn't get the point:
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Post by MeusH »

I really like these roof tiles, they are like real tiles :)
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Post by Aracirion »

I think I'll leave it at that for the moment, unless there are some really important things to change...

Image
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athanasios
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Post by athanasios »

The roof tiles look much much better now and the white spots are gone. Bravo!
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Post by Field-Mouse »

I agree, it looks very nice.
If do not wish to do any "fine adjustments" at the moment, just do as you said, leave it be for now.
Good work and Merry Christmas! :D
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Aracirion
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Post by Aracirion »

Thanx
Field-Mouse wrote:I agree, it looks very nice.
If do not wish to do any "fine adjustments" at the moment, just do as you said, leave it be for now.
Good work and Merry Christmas! :D
well, why don't you tell me what you think should be adjusted anyway, so I can take notes and continue later :P ...

In the meantime I worked a bit on the Caravelle...

and merry Christmas to everyone
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2.png
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Post by Mr. Wednesday »

Is the second supposed to be a takeoff/landing picture, or cruising? 'Cuz it looks like it has its flaps extended, which would only be appropriate for takeoff/landing.
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Post by Field-Mouse »

The only thing I thin kyou should adjust is the windows on the house. As I said before, a little bit more like
http://www.wicomicocounty.org/images/An ... 20Shop.jpg
If that even is possible in blender that is.. hehe :P

<-
EDIT:: Forget what I had written here before.. I had pics of some weird version of this plane.. sry..
->

The plane looks very accurate and realistic! Very good!

Merry christmas to most of you!
Not guys named Leon and Morten, I dont like those names A LOT.. You I wish a tolerable christmas! :)
Last edited by Field-Mouse on 24 Dec 2006 10:53, edited 1 time in total.
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Aracirion
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Post by Aracirion »

@ Mr Wednesday: It is...
@ Field-Mouse: here is a photo of the plane in a similar perspecive ...

Image

(more)

concerning the house: I tried making the windows more reflective, is that what you meant?
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7f 70-100.png
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Last edited by Aracirion on 25 Dec 2006 15:22, edited 3 times in total.
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Post by Field-Mouse »

hehe, just edited my post above, I had found some weird pictures of some kind of special edition or something.. sry about that..
It looks very nice! :)

EDIT::
And yes, those windows looks A LOT better :D .. could you make them any more "solid" so that the inside doesnt show just that much? But dont change too much though.. and im not even sure it will look good, but could you try?

BTW: this was the caravelle I found.. guess it wasnt the same..
http://www.airchive.com/airline%20pics/ ... ROFILE.JPG
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