[ART] Terrain types

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Need_Help
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Post by Need_Help »

I don't think there are .1, .2 or files like that. Maybe its in some applications, but won't be image format.

Thanks :)
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Post by XeryusTC »

Need_Help wrote:How is this one?
Looks good, but maybe you can apply a blur filter, this will make the transitions a bit smoother and also randomise the colors a bit more
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Need_Help
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Post by Need_Help »

Here is the 'blur' version. Other terrain types coming soon....

Thanks :)
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aarona
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Post by aarona »

I would like to have an update to show but in placing the trees I found a bug in Lightfeather. The dev is looking into it... Meanwhile Robbie Williams has been keeping me busy lately...
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Post by aarona »

Sorry for the delay but here is an image containing some trees, basic landscape and some water.
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Post by Purno »

Very cool! Keep up the good work! 8)
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aarona
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Post by aarona »

I've been doing some practical thought experiments and have created a basic server and client interface. So far they both load maps and set up the respective connections (using RakNet).

At the moment the client can tell the server when tiles are loaded and unloaded. A "tile" is defined as blocks of 64x64 heixels (height pixels) on a universal board of 16x16 of these tiles (to make 1024x1024 heixels in total).

This information can thus be used to "register" an interest in a tile and thus the server will then (later) be able to tell the client when something interesting happens on any of these tiles the client has registered.
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Post by Purno »

Sounds complicated, but keep up the great work! :))
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