NewGRF's

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
User avatar
Invisble
Transport Coordinator
Transport Coordinator
Posts: 341
Joined: 17 May 2005 15:06
Location: England
Contact:

NewGRF's

Post by Invisble »

OK this morning, before work I had a few idea's.

I like to add newgrf's and play games, but that data folder is crowded with all the other grf's that the game needs to play (elrails, signals, etc etc etc) which can make finding the newgrf's installed a little hard to find (specially if they have a close name to other newgrf's).

So the first idea is this.

Would it be possible to combine all the grf's that a basic install of openttd needs into a single file?

Also, how about a system like TTDpatch where you have a seperate folder for newgrfs, which brings me onto my 2nd idea.

If using a folder for grf's, how about having the game look in there to start with and loading up the titles of the grfs, then in game, on the main screen before you start you are able to select which newgrfs you want to play with on that game, of course you would have to disable loading ALL newgrfs before the title screen loads up.

The advantage, well just imagine this: You start a new game and you select for that game say the dbsetxl trains and other newgrfs, after a while you want to play a game with differant grfs, instead of having to edit the openttd.cfg file, instead when you start a new game you can just select differant grfs (like ukrs) and then when you load a game, it automatically loads up the required grfs.

I admit that this may break save game compatability, if it looks like it will do, then forget it. But it would be intresting to have that ability.
ddream
Engineer
Engineer
Posts: 68
Joined: 28 May 2006 09:21
Location: 52° 13' N 21° 2' E

Post by ddream »

You can put grf's in subfolders of data and then openttd.cfg looks for example that:
trains/dbsetxlw.grf
#trains/japsetw.grf
roads/combroadw.grf

It is a good way to avoid mess in data folder
User avatar
Invisble
Transport Coordinator
Transport Coordinator
Posts: 341
Joined: 17 May 2005 15:06
Location: England
Contact:

Post by Invisble »

I had figured that one out. But I was thinking about being able to select differant new grf's before the game starts.
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1794
Joined: 30 Mar 2005 09:43

Post by peter1138 »

http://fuzzle.org/o/grfgui/9.png

Nothing at all like what is already being worked on then? :)
He's like, some kind of OpenTTD developer.
User avatar
Invisble
Transport Coordinator
Transport Coordinator
Posts: 341
Joined: 17 May 2005 15:06
Location: England
Contact:

Post by Invisble »

Ahh I see someone had the idea before me then :D Looks good. :D
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 8 guests