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- Raichase
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Back on topic... Thats a mighty fine building. Would you consider then making it in its construction stages, ie with a crane and stuff?
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
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!! my speech has goneken52787 wrote:Check it out. I got bored, so I modeled Rein's avatar. Again, this is untextured, but this time I added color. This is 280 polys.
pretty job, add some low-resolution textures and it'll be just perfect
(i see thats Lightwave, isn't? cos Hellfire offers his .lwo mesh loading code)
Was a bit bored today so this is my lousy attempt to make one of those heliports in TT...I think it has roughly 280 polys (560 faces divided on 2??), but honestly i don't know how to count that in 3D Studio Max...
Or it has 560 polys, but I don't think faces is the same as polys? Could someone enlighten me?
I have no idea on how I got it so high for that simple model, and I guess my MAX skills has great room for improvements
Or it has 560 polys, but I don't think faces is the same as polys? Could someone enlighten me?
I have no idea on how I got it so high for that simple model, and I guess my MAX skills has great room for improvements
- Attachments
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- heliport.jpg (26.77 KiB) Viewed 4576 times
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- Tycoon
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because I'm not good at graphic I must say:SveinT wrote:Was a bit bored today so this is my lousy attempt to make one of those heliports in TT...I think it has roughly 280 polys (560 faces divided on 2??), but honestly i don't know how to count that in 3D Studio Max...
Or it has 560 polys, but I don't think faces is the same as polys? Could someone enlighten me?
I have no idea on how I got it so high for that simple model, and I guess my MAX skills has great room for improvements
what are you looking at? it's a signature!
As far as I know (I don't know much tho), you can't "paint" the objects in 3Dstudio MAX without using complex UVW maps and such. Those would have to be applied anyways if we are gonna have textures in the game ( ), but I'm not that familiar with the program yet. How do you do it in Lightwave btw? Do you mark the polygons that you wanna paint (then your model has an insane amount of polys just to make the painting possible...) or what exactly do you do? Max might have a similar function...ken52787 wrote:It looks very nice. I don't know crap about 3D Studio Max, but I think you should add some color. Nothing finishing, just some plain simple colors.
I have heard that LightWave is better for lowpoly models though, and maybe I will check it out sometime if I get my hands it. It can't be that much different?
I will also try to apply some simple textures (gonna have a fun time with the UVW maps ), prolly based on the TT ones for the heliport, but don't expect anything good looking as my drawing skills is bad-to-none
In Lightwave, I just select the polys to color, press 'Q' (shortcut to surface properties) and make a new surface. I set the color and name of it, then adjust the other settings of it (transparency and reflection for example).
As for getting Lightwave, I don't know that it's that much better with low-polys (as I haven't used Max), but I think Max'll suit that just fine. If you can pick up a copy easily, I'd recommend it, just to get all the modelers using the same program. That'll probably save a whole lot of heartache later on.
As for getting Lightwave, I don't know that it's that much better with low-polys (as I haven't used Max), but I think Max'll suit that just fine. If you can pick up a copy easily, I'd recommend it, just to get all the modelers using the same program. That'll probably save a whole lot of heartache later on.
Hmm....this was quite a bit trickier than I thought...
So, I gave up before I got so bored that I'd jump out of the window (sitting in 3rd floor, so prolly not a good idea ), so here are the results so far. Yeah, go ahead and laugh, I know I did...pathetic...first time ever I did this though, I'm used to other ways of texturing and not texturing just one box (which this model is in order to keep polys low)
And...I'm never doing this again, unless I find an easier way...it was quite boring...
Btw, I think this project needs some texture artists
-edit-
Attached the model file in .3ds format. It is quite widely used I think so your editor should support it. You couls try to optimize ken and see if you could get it further down in polys. Btw, to get my hand on a copy of LW would cost me about...990$. Too bad I'm not that rich
So, I gave up before I got so bored that I'd jump out of the window (sitting in 3rd floor, so prolly not a good idea ), so here are the results so far. Yeah, go ahead and laugh, I know I did...pathetic...first time ever I did this though, I'm used to other ways of texturing and not texturing just one box (which this model is in order to keep polys low)
And...I'm never doing this again, unless I find an easier way...it was quite boring...
Btw, I think this project needs some texture artists
-edit-
Attached the model file in .3ds format. It is quite widely used I think so your editor should support it. You couls try to optimize ken and see if you could get it further down in polys. Btw, to get my hand on a copy of LW would cost me about...990$. Too bad I'm not that rich
- Attachments
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- heliport2.jpg (32.82 KiB) Viewed 4536 times
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- heliport.zip
- Model file (.3ds)
- (4.1 KiB) Downloaded 168 times
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- Transport Empire Developer
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- Joined: 03 Feb 2003 09:30
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Because of a lack of code to work on (rein --> hint!), I also created a low poly version of rein's avatar.
This object has only 23 polygons, which correspond to 66 triangles. To give the object any detail, I have used textures, bump maps and reflection maps for the nice reflections on the windows.
Oh yeah, I left out the satellite dishes on the roof.
This object has only 23 polygons, which correspond to 66 triangles. To give the object any detail, I have used textures, bump maps and reflection maps for the nice reflections on the windows.
Oh yeah, I left out the satellite dishes on the roof.
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- Closeup of the building. You can see the effect of the bumpmap on the roof and on the walls
- Closeup Render.jpg (40.67 KiB) Viewed 4528 times
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- Rein's Avatar.zip
- The entire lightwave source
- (27.76 KiB) Downloaded 197 times
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- The entire building plus wireframe view
- Entire Building + Wireframe.jpg (32.23 KiB) Viewed 4527 times
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
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- Transport Empire Developer
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Made them from scratch in M$ Paint !!
Except for the "tinfoil" reflection map. That one came with Lightwave.
Except for the "tinfoil" reflection map. That one came with Lightwave.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
Speaking of texturing, I've figured out how to paint the models...so here is another pic, but I guess you people are getting tired of my pics now
I also found a little easier method for texturing but still I don't plan on texturing a whole model yet as I'm too unexperienced I found out
And, very nice model Hellfire, seems like you've done this for a bit longer than me too....
I also found a little easier method for texturing but still I don't plan on texturing a whole model yet as I'm too unexperienced I found out
And, very nice model Hellfire, seems like you've done this for a bit longer than me too....
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- heliport3.jpg (24.75 KiB) Viewed 4507 times
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- Tycoon
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