Costs mixed up

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LSky
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Costs mixed up

Post by LSky »

These running costs are a bit too high if you ask me. I think new vehicles costs sometimes get put in the running costs number, this happens with all vehicles.

http://img468.imageshack.us/img468/7417 ... stsbs0.png

Edit by peter1138: Changed image to link.
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XeryusTC
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Post by XeryusTC »

1) Don't inline pictures bigger than 800x600, it breaks tables.
2) Cloning* adds the costs of a new vehicle to the running costs. Check if you didn't do this
3) Running costs can be configured in the difficulty window, try to set the running costs to low if they aren't.
4) Planes have a too low running cost on default, which makes them actually more profitable, this is semi nullified by their speed reduction.

*It could be that this is only CTRL+Cloning
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peter1138
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Post by peter1138 »

LSky, this bug has been diagnosed.

It happens only when cloning a refitted vehicle. Quite why none of the reports managed to state that, I don't know...
He's like, some kind of OpenTTD developer.
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Post by LSky »

peter1138 wrote:LSky, this bug has been diagnosed.

It happens only when cloning a refitted vehicle. Quite why none of the reports managed to state that, I don't know...
I think that's it then, since I did clone refitted vehicles.
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Post by Darkvater »

LSky wrote:
peter1138 wrote:LSky, this bug has been diagnosed.

It happens only when cloning a refitted vehicle. Quite why none of the reports managed to state that, I don't know...
I think that's it then, since I did clone refitted vehicles.
Any why did you not say that? We have no Orwellian thought police to figure out what you're doing in your head...

Anyways, problem is fixed.
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Post by DaleStan »

Didn't you hear, Darkvater? You're supposed to file for your crystal ball when you receive your first bug report.
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Post by LSky »

Darkvater wrote:Any why did you not say that? We have no Orwellian thought police to figure out what you're doing in your head...
Anyways, problem is fixed.
Well let's see.. because I didn't know that this caused the problem?
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Post by gkirilov »

I also have reported this bug(for trains) on the forum .. and I also had no idea that the refitting is the problem. The refitting is more or less transperent when cloning. The odd thing was that the bug occurred later in the game not at the first cloning.
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Post by Darkvater »

LSky wrote:
peter1138 wrote:LSky, this bug has been diagnosed.

It happens only when cloning a refitted vehicle. Quite why none of the reports managed to state that, I don't know...
I think that's it then, since I did clone refitted vehicles.
no comment :)
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Post by Sacro »

Darkvater wrote:
LSky wrote:
peter1138 wrote:LSky, this bug has been diagnosed.

It happens only when cloning a refitted vehicle. Quite why none of the reports managed to state that, I don't know...
I think that's it then, since I did clone refitted vehicles.
no comment :)
no comment here either :roll:
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Post by LSky »

No need to post then is there?
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Post by certhas »

I've experienced the same, thought now i cant build any new trains (with goods waggons) with normal running costs.
The funny thing, i can build a new train from scratch, the running costs of the engine are ok, but as soon as i add a goods waggon each waggon adds a huge amount to the running costs (i think each waggon adds like 23600 euro to the running cost of the engine. so, instead of 27800 euro for the engine i get like 145.000 euro for a train with 5 waggons).
Is there any way to fix this ? I mean to fix the costs for new trains not the bug that the costs get mixed if you clone refitted trains. I just would like to build new trains with normal running costs :wink:
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Post by certhas »

I have to correct myself. In my case its not cause i cloned refitted trains.
It seems that the box-car (the one you get around 1960 - which has 120km/h max speed) has set a wrong running cost. I dont have to refit it into another cargo type the costs allready added when i bought 1 of those box cars the first time.

edit:
solved the problem, tropic refurbishment set bitched around with ukrs.

certhas
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