ToyLand Graphics Conversion

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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krtaylor
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Post by krtaylor »

Sweet!

Just a couple of observations.

I'm wondering about the little tiny grid on the field. I don't mind it, it just seems a bit unusual.

I still think adding some windows to the buildings would be nice, at least some sort of observation window (maybe on the 2nd floor in a tower?) that the ground controller would look out of.

Maybe a aerial or two off the top of the buildings? They may not have radar but surely they have radio. With a blinking red light would be cool but I don't know if it can be done.

I like having the two different buildings, myself.

I think we have a good handle on the tile roofs now, we can just make them different colors as desired.

It definitely has an Asian look to it.
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Post by Dinges »

SHADOW-XIII wrote:
Dinges wrote:Nice building and a nice plane (maybe a idea for the one who makes vehicles)
I think there will be time for GRF with planes after all
Maybe work for you Shadow?
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Post by SHADOW-XIII »

Dinges wrote:
SHADOW-XIII wrote:
Dinges wrote:Nice building and a nice plane (maybe a idea for the one who makes vehicles)
I think there will be time for GRF with planes after all
Maybe work for you Shadow?
no , no ... surely I'm bad at graphic ... very bad :( ... I tried few times .. and my graphic was terrbile :roll:
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krtaylor
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Post by krtaylor »

Shadow, I'm curious, what are you working on mostly?
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Post by peaz »

krtaylor wrote: I'm wondering about the little tiny grid on the field. I don't mind it, it just seems a bit unusual.
whoops i took the wrong file, i'll fix it in the next version
krtaylor wrote: I still think adding some windows to the buildings would be nice, at least some sort of observation window (maybe on the 2nd floor in a tower?) that the ground controller would look out of.
yeah windows are great, and maybe change watertower in control tower? or make an 2nd floor (i dont know how to change the size of a sprite, so it will fit in)
krtaylor wrote: Maybe a aerial or two off the top of the buildings? They may not have radar but surely they have radio. With a blinking red light would be cool but I don't know if it can be done.
aerial, like antenna sounds cool on the brown or white building
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Post by Raichase »

I think the airport is coming along nicely :)
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Post by SHADOW-XIII »

krtaylor wrote:Shadow, I'm curious, what are you working on mostly?
currently ??? at my page ... and mostly ... at TPS ... ... I'm not good programist ... so that rein writed is nearly Black Magic for me at this moment (but If I spend 1-2 weeks ... I will understand it) ... ... about graphics ?? I even not touch it :roll:
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Post by krtaylor »

If you are working on the Patch Starter, let me say, that as much as we like cool new graphics, the Starter is FAR more important for you to work on since you're the only one that can. Really I think the Starter will become the key to using the whole Patch. There's gotten to be so many wodnerful fixes that it's hard to control them all via parameters, the Starter is a great help.
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Post by SHADOW-XIII »

lol .. thanks ... great motivation :wink: .... I want to create tool for everything which will have in common with TTDPatch/TTD
so why you have 'Newgrf Manager' now .. and I created easy way to edit also ttdpttxt.txt file ... and in future version I will add grfcodec plugin which will create backup for graphic EXE files (Josef gave info about how to do this with grfcodec) ... if you want to look at new TPS ... how it look like you can enter here http://www.ttdpatch.de.vu and enter About section ... there are 4 screenshots from version I worked now
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Post by peaz »

gives an error the site i mean...
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Post by SHADOW-XIII »

try again ... de.vu sometimes works sometimes not :?
or try here
http://www.republika.pl/shadowmaster13
(I'm waiting for Owen's replay about server, let's hope so)
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Post by peaz »

looks really good, what about the newest alpha's and the experimental alpha with tunnel crossings etc?? and why version 0.9.9 not just 1.0?
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Post by Raichase »

peaz wrote:why version 0.9.9 not just 1.0?
Probably cause it's the last trial version of it. I'm sure it has somehting to do with it being in testing stage or something. Am I right Shadow??? :)
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Post by SHADOW-XIII »

Raichase wrote:
peaz wrote:why version 0.9.9 not just 1.0?
Probably cause it's the last trial version of it. I'm sure it has somehting to do with it being in testing stage or something. Am I right Shadow??? :)
right ... after I kill all bugs it will be 1.0
about experimental , I will create properly data, but I'm working on easy editing/modifying/adding switches in TPS ..
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Post by Raichase »

Perhaps when the 1.0 is relesed, you should give it it's own thread. That way you can collaberate discussion and ideas and so forth.
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Post by SHADOW-XIII »

after releasing 1.0 I will think about grfcodec plugin to backuping graphics EXE files :P
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Post by peaz »

i made flashing lights on the run way and some windows imo the grass should be grayer its to green now
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Post by Dinges »

peaz wrote:i made flashing lights on the run way and some windows imo the grass should be grayer its to green now
methinks that the buildings sidewall is a bit "bryk" which means it's not straight.
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peaz
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Post by peaz »

its to big gonna fix it
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Post by SHADOW-XIII »

agree .. a grass is a bit too green .. try to create nearly the same :wink: Great Job
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