UKRS v3.04 and UKRS industries v2.01 (20th of Jan)
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- khamura
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Great work! Love the graphics for the quarry -- but for some reason I can't get it to appear in the game. Same goes for the engineering yard.
I suspect a GRF conflict is to blame, though I don't have other industry-affecting GRFs active. I'll tinker with the positioning in the cfg, but in case that fails, do you have any ideas what could be the cause?
I suspect a GRF conflict is to blame, though I don't have other industry-affecting GRFs active. I'll tinker with the positioning in the cfg, but in case that fails, do you have any ideas what could be the cause?
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I'm working on a new map, and I could add these industries without any problems. Haven't been able to test it in-game though as the map is far from ready!
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Take a look at the readme.khamura wrote:Great work! Love the graphics for the quarry -- but for some reason I can't get it to appear in the game.
See how the quary is shaped there? It only comes in that shape.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
It comes in a few variations on that shape, actually. But yes, currently, it can have trouble placing the quarry. Especially if you're using the new landscape generator, or a flat map.
I've finally had some time to investigate that crash, and it turned out to be a bug in my code. I've sent the fix to Josef, so it should be fixed in the next nightly. The bug was there ever since I've added newsounds support to industries, so it's lucky someone tripped in it before 2.5 stable came out.
About the industry set itself: The quarry looks very cool indeed. The scattered forest layout looks interesting, too, although it's a little weird to see foundations below trees In one of the random games I've generated, there even was a little river flowing through the "scattered" forest, making an interesting landscape.
About the industry set itself: The quarry looks very cool indeed. The scattered forest layout looks interesting, too, although it's a little weird to see foundations below trees In one of the random games I've generated, there even was a little river flowing through the "scattered" forest, making an interesting landscape.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
I've made a very tiny update to the main grf - the first two class 47 liveries were the wrong way around, so I've fixed that. Download it from here.
Also, I've made a new "addon" train grf. It includes 7 new locomotives:
*the J70 0-6-0 Steam Tram (1920), drawn by DanMacK.
*the Bulleid 'Merchant Navy' Pacific, drawn by Singaporekid.
*the Class 14 shunter, drawn by yours truly.
*the EF1 (1920), EE1 (1922), EM1 (1950) and EM2 (1953) 1500kV electric locomotives, drawn by DanMacK.
You can download it here for windows or here for DOS.
Also, I've made a new "addon" train grf. It includes 7 new locomotives:
*the J70 0-6-0 Steam Tram (1920), drawn by DanMacK.
*the Bulleid 'Merchant Navy' Pacific, drawn by Singaporekid.
*the Class 14 shunter, drawn by yours truly.
*the EF1 (1920), EE1 (1922), EM1 (1950) and EM2 (1953) 1500kV electric locomotives, drawn by DanMacK.
You can download it here for windows or here for DOS.
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- Raichase
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Cookies for Pikka, Skiddles and Dan. Those look so much like the original UKRS stuff that it fits in perfectly . Nice idea to have it as an "expansion pack", for the TTD purists .
Very cool.
Thanks guys .
Very cool.
Thanks guys .
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it's so cool it made my OTTD crash. i'll try it on Win later, this really looks brilliant.
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That Merchant Navy is so damned cool looking. I couldn't believe Skiddles drew it when he first showed it to me aaaages ago.
And the electrics? Typcial DanMacK brilliance, I've had a teaser .grf of them for a day or two already .
And the electrics? Typcial DanMacK brilliance, I've had a teaser .grf of them for a day or two already .
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/me cries at the new stuff.
Pikka... I've said this before... but... Whenever you want a baby... I will gladly have it for you.
Pikka... I've said this before... but... Whenever you want a baby... I will gladly have it for you.
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ah, i'll play it in TTDL later on, but i have to reboot to XP for that. blame it on my laziness.PikkaBird wrote:It may be that OTTD doesn't like grfs which get their sound effects from other grfs. I'll have to ask peter1138 about it.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
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Pikka... I've noticed a bit of a gap... I know we have EMUs in their place, but a DMU to fill the gap between the 101's introduction and the 150's introduction would be greatly received (It's thirty years between the two...)
Just a request, of course...
Just a request, of course...
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using r6589, it plays a new (bell) sound, approx. 4 times. then quits, and the "application quit unexpectedly". i'm sure it's the add-on, since i was currently playing a game with the ukrs.
i might just get myself the latest nightly later on, but i'll try out a few different configs. i'm using OSx 10.4.8 by the way.
hmm, apparently it doesn't crash if i quickly load a savegame before the sound has ended. so i guess that's cleared up.
i might just get myself the latest nightly later on, but i'll try out a few different configs. i'm using OSx 10.4.8 by the way.
hmm, apparently it doesn't crash if i quickly load a savegame before the sound has ended. so i guess that's cleared up.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
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