[WIP] WHR PACK (was NGG16's) [NG] {now FR&WHR Pack}

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What should i do

release the NGG16's, we will add those ugly standard waggons
6
20%
release them when the ffestiniog pack is out, we will add those waggons to it
4
13%
make a whole Welsh Highland Railway Pack!!!!!!
15
50%
just add at least one waggon of the WHR...
0
No votes
go and play LOCO!!!!!!!!!
5
17%
 
Total votes: 30

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Martin1990
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[WIP] WHR PACK (was NGG16's) [NG] {now FR&WHR Pack}

Post by Martin1990 »

this is now going to be the FR&WHR pack !

ok im not sure what to do with them...

please vote
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ps. i have permission of the kevin martin himself!
Last edited by Martin1990 on 24 Jan 2007 14:41, edited 5 times in total.
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DanielB
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Post by DanielB »

Please do something about your English...
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Martin1990
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Post by Martin1990 »

i'm sorry for my english...
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andel
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Post by andel »

Martin1990 wrote:i'm sorry for my english...
that's ok... so long you do your best no one really minds....
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Post by LocoMH »

There wasn't wrong anything except nog which I guess was an unplanned mistake.
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Post by DavidM »

Crikey, they look fab!

Having played on the real ones - i'd love to have them in LoMo too....bring them on.

David
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Martin1990
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Post by Martin1990 »

i thought it whould be nice to have an K1 too! :P
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in two liveries
original black (that it now caries again)
and grey (like it was shown in the museum)
however im still waiting on permission...
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Can you help me?

Post by Lac »

Hi Martin,

I could use some informations how to make rod movement of the vehicles!

I use Cinema4D for my creations. I think it works as some kind of bogeys, attached separately to the models. Have you got samples to C4D by chance?
Or idea how to make it?

Thank you forward!
The way to my vehicles!

I like mostly vintage vehicles! Others too as well :)
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Post by Martin1990 »

ehh i dont know, how about opening one of the moving loco models with locotool and look? ;)
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Post by Illegal_Alien »

Each sprite has the rod on another places.

000 Has got it on the lower position
001 Has got it on the top position
002 Has got it on the middle position

You just triple the amount of sprites.
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Martin1990
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Post by Martin1990 »

so its just like those of tilting?
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Post by Illegal_Alien »

No, just like multistate vehicles.
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Post by Martin1990 »

i've got permission for another garratt

the NSWR AD60...

pic coming soon...

i think i'l make an garratt pack...

edit: the pic...
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another edit: i've got permission for the k1...
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Post by Train-a-Mania »

How are you able to make multi-vehicle narrow gauge locomotives?

When I tried doing Duke from TTTE, it chose the wrong sprites (even though I renamed them correctly).
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Post by Martin1990 »

just like those on sg exept for that it runs on ng...
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Post by Train-a-Mania »

Yes, but when I tell it that it has two sprites, the second sprite it searches for is #144, which with standard gauge is the correct one, but with narrow gauge it's a locomotive sprite.
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Post by Illegal_Alien »

If you have rendered it as NG train you need to change some settings ;) NG trains got more sprites because of the steephill thing ;)
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Post by Martin1990 »

mine dont...
i render them like sg ones
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Post by Train-a-Mania »

What settings do I need to change?
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Post by Illegal_Alien »

If you render them as Standardgauge they look odd on steep hills.

I thought you need to set field_1 to 64 instead of 32
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Following roadmap for releases: Whats a roadmap?
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I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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