Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.
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Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 11 Sep 2006 14:45
this is now going to be the
FR&WHR pack !
ok im not sure what to do with them...
please vote
ps. i have permission of the kevin martin himself!
Last edited by
Martin1990 on 24 Jan 2007 14:41, edited 5 times in total.
DanielB
Traffic Manager
Posts: 206 Joined: 19 Feb 2006 11:13
Location: Noordwijk (NL)
Post
by DanielB » 11 Sep 2006 15:32
Please do something about your English...
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 11 Sep 2006 17:56
i'm sorry for my english...
andel
Retired Moderator
Posts: 7266 Joined: 07 May 2005 20:20
Location: Up front
Post
by andel » 11 Sep 2006 18:16
Martin1990 wrote: i'm sorry for my english...
that's ok... so long you do your best no one really minds....
Andel
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
LocoMH
Chairman
Posts: 845 Joined: 26 Nov 2005 16:21
Location: Dresden (formerly Ruhr Area)
Contact:
Post
by LocoMH » 11 Sep 2006 18:42
There wasn't wrong anything except nog which I guess was an unplanned mistake.
DavidM
Engineer
Posts: 78 Joined: 22 Aug 2005 13:49
Location: Lancashire, England
Post
by DavidM » 11 Sep 2006 19:06
Crikey, they look fab!
Having played on the real ones - i'd love to have them in LoMo too....bring them on.
David
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 12 Sep 2006 17:04
i thought it whould be nice to have an K1 too!
in two liveries
original black (that it now caries again)
and grey (like it was shown in the museum)
however im still waiting on permission...
Lac
Engineer
Posts: 95 Joined: 03 Sep 2006 15:48
Location: Budapest, Gyor (Hungary)
Post
by Lac » 20 Sep 2006 17:26
Hi Martin,
I could use some informations how to make rod movement of the vehicles!
I use Cinema4D for my creations. I think it works as some kind of bogeys, attached separately to the models. Have you got samples to C4D by chance?
Or idea how to make it?
Thank you forward!
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 20 Sep 2006 18:31
ehh i dont know, how about opening one of the moving loco models with locotool and look?
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:
Post
by Illegal_Alien » 20 Sep 2006 18:49
Each sprite has the rod on another places.
000 Has got it on the lower position
001 Has got it on the top position
002 Has got it on the middle position
You just triple the amount of sprites.
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 20 Sep 2006 18:55
so its just like those of tilting?
Illegal_Alien
Tycoon
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Contact:
Post
by Illegal_Alien » 20 Sep 2006 18:59
No, just like multistate vehicles.
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 30 Sep 2006 11:28
i've got permission for another garratt
the NSWR AD60...
pic coming soon...
i think i'l make an garratt pack...
edit: the pic...
another edit: i've got permission for the k1...
Train-a-Mania
Tycoon
Posts: 2838 Joined: 02 Mar 2006 22:56
Location: Some town in Pennsylvania
Contact:
Post
by Train-a-Mania » 30 Sep 2006 15:58
How are you able to make multi-vehicle narrow gauge locomotives?
When I tried doing Duke from TTTE, it chose the wrong sprites (even though I renamed them correctly).
Nick - Creator of the virtual railroading review series:
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 30 Sep 2006 16:43
just like those on sg exept for that it runs on ng...
Train-a-Mania
Tycoon
Posts: 2838 Joined: 02 Mar 2006 22:56
Location: Some town in Pennsylvania
Contact:
Post
by Train-a-Mania » 01 Oct 2006 13:05
Yes, but when I tell it that it has two sprites, the second sprite it searches for is #144, which with standard gauge is the correct one, but with narrow gauge it's a locomotive sprite.
Nick - Creator of the virtual railroading review series:
Illegal_Alien
Tycoon
Posts: 7824 Joined: 29 Sep 2004 20:07
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Post
by Illegal_Alien » 01 Oct 2006 13:11
If you have rendered it as NG train you need to change some settings
NG trains got more sprites because of the steephill thing
Martin1990
Transport Coordinator
Posts: 363 Joined: 30 Jun 2006 09:10
Location: The Netherlands
Post
by Martin1990 » 01 Oct 2006 13:48
mine dont...
i render them like sg ones
Train-a-Mania
Tycoon
Posts: 2838 Joined: 02 Mar 2006 22:56
Location: Some town in Pennsylvania
Contact:
Post
by Train-a-Mania » 01 Oct 2006 13:52
What settings do I need to change?
Nick - Creator of the virtual railroading review series:
Illegal_Alien
Tycoon
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Post
by Illegal_Alien » 01 Oct 2006 13:57
If you render them as Standardgauge they look odd on steep hills.
I thought you need to set field_1 to 64 instead of 32
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