Real Arcade Town Set (in progress!)
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Real Arcade Town Set (in progress!)
OK, I'm new as graphic creator. For first try I've created this edition of original house from TTD. Next, I will create next editions.
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- newhomes.png (1.57 KiB) Viewed 18132 times
Last edited by PeCeT_full on 05 Oct 2006 17:53, edited 2 times in total.
Nice work
That is very good, especially for a first try.
That is very good, especially for a first try.
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Editing someone's work isn't a bad way to learn something, but you won't learn much of just copying a house next to another one. Make it a bit more complicated for yourself
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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Personally, I recommend:PeCeT_full wrote:When I will got a GRFMaker
- grfcodec 0.9.10
- grfcodec 0.9.5 (yes, both versions)
- NFOEditor (because this particular program can only read the output of 0.9.5 or earlier)
- NFORenum
Numbers 2 and 3 are optional, but they make adjusting the sprite offsets substantially easier. Strictly, number 4 is optional too, but only if you're a glutton for punishment. Then again, some people would say that only glutons for punishment use NFO in the first place.
These programs are quite good at letting you do absolutely everything that's in the NewGrf spec, unlike GRFMaker, which, for better or for worse, often thinks that it is smarter than you.
Sometimes that's a good thing, but I generally prefer programs that say "I think you're being an idiot here, but I'll let you be an idiot if that's what you so desire", especially with languages that change so frequently.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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That it most certainly is!Captain_Kirk76 wrote:the avatar reminds me of Windoows 95/98 Installation screen.
Anyway, enough off-topic.
Nice graphics there, I think you should be good enough to draw a few of your own houses, using those as a reference.
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Not bad at all! You've got some talent
As mentioned by others, studying and editing existing graphics can be a very good way to learn the basics of TTD graphic and there's nothing bad in it.
However, since now you have already got some practice, why not starting something yourself? Get a simple model of a real house or something, and try to render it in TTD style, using the experience you've gained so far.
As mentioned by others, studying and editing existing graphics can be a very good way to learn the basics of TTD graphic and there's nothing bad in it.
However, since now you have already got some practice, why not starting something yourself? Get a simple model of a real house or something, and try to render it in TTD style, using the experience you've gained so far.
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OK, I'll create my own graphics after create GRFs from this (thanks to Szappy for send me GRFMaker). I tested Shops and offices and here's error. Can anyone help me? I changed the pallete options (check all and uncheck all) and... problem is again. A picture:
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- lol_bug.png (115.39 KiB) Viewed 17284 times
That looks like the bounding box is too small for that.
You can enlarge it by editing the numbers after the sprite location, 18 8 on my example.
0 C:\TTD\SPRITES\trg1.pcx 530 10664 01 18 8 -3 -10
Find more help here: http://wiki.ttdpatch.net/tiki-index.php ... oordinates. The section "Coordinates" is what you want.
You can enlarge it by editing the numbers after the sprite location, 18 8 on my example.
0 C:\TTD\SPRITES\trg1.pcx 530 10664 01 18 8 -3 -10
Find more help here: http://wiki.ttdpatch.net/tiki-index.php ... oordinates. The section "Coordinates" is what you want.
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But you can't change the bounding box that way. Bounding box and sprite size have nothing to do with each other.
The bounding box is it the house's action 2
The bounding box is it the house's action 2
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Sorry about the incorrect information.
BUT does increasing the sprite size fix the PeCeT_full's problem?
BUT does increasing the sprite size fix the PeCeT_full's problem?
In order to protect the visitors of this site,
TTO Full Conversion!
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