1700 Road Vechs to depot

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Chrisjon
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1700 Road Vechs to depot

Post by Chrisjon »

Okay, hehe i let the AI run crazy on building Road Vechicles, now my problem is that they went too crazy, so i bought them all and now i have 1700 roads.

what the hell do i do, to sell them all. and get rid of all the bus stations etc.

i dont want to go in and click go to depot on every single 1700 roadies.

Anybody that could come up with a solution
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gkirilov
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Post by gkirilov »

If you are using miniIN it is very easy. If not, I feel sorry for you :).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Chrisjon
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Post by Chrisjon »

oh that wasnt the reply i was hoping for hehe.
i remember i have sendt 1000 roads to depot before with some help in multiplayer, but hell no im not going to do 1700 this time. rather forget about the game.

but what is that miniIN thingy stuff do. or work.
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gkirilov
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Post by gkirilov »

All you need is here:
http://wiki.openttd.org/index.php/Mini_ ... ed_Nightly

There is a button in each of the vehicles' list screens (train,RV ...) called Depot all (or something like this). - patch info http://www.tt-forums.net/viewtopic.php?t=24634
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Chrisjon
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Post by Chrisjon »

oh yeah minin, i have been playing around in it for some time now, and sold all 1700 roads, but i still had to sell them all one by one, but at least thye all went to depot so thats nice...

thanks for that one.
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gkirilov
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Post by gkirilov »

Something related.

Code: Select all

 Commit by bjarni  ::  r6229 /trunk/ (8 files in 2 dirs):

-Feature: Shared order lists now got a "goto depot" button
        this will try to send all vehicles in the list to depots/hangars
        currently if one fails to find a depot, it will not tell the player
Thanks bjarni.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Bjarni
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Post by Bjarni »

gkirilov wrote:Something related.

Code: Select all

 Commit by bjarni  ::  r6229 /trunk/ (8 files in 2 dirs):

-Feature: Shared order lists now got a "goto depot" button
        this will try to send all vehicles in the list to depots/hangars
        currently if one fails to find a depot, it will not tell the player
Thanks bjarni.
Yeah, but AFAIK the AI will not use shared orders. Might be extendable to all vehicles using this idea... a little investigation is needed. And as usual I will not promis anything before I got working code :wink:
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Post by Bjarni »

svn revision 6246 wrote:-Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
now all you have to do is to update your sourcecode and compile again or wait for the nightly build tomorrow and you will not have to click 1700 times

with any luck, you already did that :P
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