contrast of lighting

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply

which one is best?

high
12
24%
low
12
24%
middle
25
51%
 
Total votes: 49

User avatar
Aracirion
Traffic Manager
Traffic Manager
Posts: 241
Joined: 15 Jan 2006 15:15
Contact:

contrast of lighting

Post by Aracirion »

which contrast looks best?
Attachments
F-contrast.png
F-contrast.png (108.5 KiB) Viewed 667 times
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

i'm on laptop and i can't see much difference, so i voted middle
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

I think in the orignal graphics the contrast was very low, so going too high will be untrue to that, but more inportantly the left hand side of each building will be quite dark, wich is good for a left facing building but not others. It would mean a large part of all the graphics will be dark. The high does look like it has more depth and is quite realistic (also I agree to what richk67 said in the other topic). The left hand shaddowing is maybe slightly heavy. I therefore think that the middle one provides a bit of both.
Ben
User avatar
Graphite
Engineer
Engineer
Posts: 84
Joined: 17 Nov 2005 20:56
Location: Netherlands
Contact:

Post by Graphite »

It might be an idea to make the background colour less glaringly white. I often have the feeling that it tends to throw off perception. Something that looks good on an all-white background doesn't necessarily look good on less bright backgrounds.
A computer scientist is someone who, when told to "Go to Hell," sees the "go to," rather than the destination, as harmful.
User avatar
Aracirion
Traffic Manager
Traffic Manager
Posts: 241
Joined: 15 Jan 2006 15:15
Contact:

Post by Aracirion »

the background should be transparent, you should e able to open it in a cgi app and see how it looks
User avatar
lowman
Engineer
Engineer
Posts: 31
Joined: 19 Apr 2006 01:35
Location: Melbourne, Australia
Contact:

Post by lowman »

I voted middle because I though high and low lost the details of the cladding on the nearest side of the white building.

I'd also agree that white isn't the best background to test against, but kudos for getting the standard light setup moving on
User avatar
Aracirion
Traffic Manager
Traffic Manager
Posts: 241
Joined: 15 Jan 2006 15:15
Contact:

Post by Aracirion »

for now the middle one seems to take the lead. As I am going to be on holiday for about a month, I updated the template file you can download from the wiki. that doesn't mean it can't be changed anymore though.

actually the alteration is simple:

light ("sun") energy: was 1 before, is 1.15 in the new version
ambient occlusion intensity: was 1.75 before, is 0.5 in the new version

you can even try new versions by playing around with those 2 parameters yourself :wink: .
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 14 guests