A superb Idea
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A superb Idea
"A picture says more than a thousand words", yeah. But a video can show a lot more.
A lot of people wants to record a sequence of their gameplay and show it.
A picture doesnt always show all that much.
For example how much traffic goes through a nice junction. Or follow a train through its route.
People have been using Screen recordings. But I have A superb Idea.
Doesnt OTTD record everything thats going on at the moment?
Isn't possible to put a record button in the toolbox and record all the movements on the actual screen into a .rec file?
Same type of replay they have in race games.
It could not take much space and it would be nice and easy to handle, good graphics?
One problem i can think of is how to handle different .grf?
Anyhow, is this possible at all?
A lot of people wants to record a sequence of their gameplay and show it.
A picture doesnt always show all that much.
For example how much traffic goes through a nice junction. Or follow a train through its route.
People have been using Screen recordings. But I have A superb Idea.
Doesnt OTTD record everything thats going on at the moment?
Isn't possible to put a record button in the toolbox and record all the movements on the actual screen into a .rec file?
Same type of replay they have in race games.
It could not take much space and it would be nice and easy to handle, good graphics?
One problem i can think of is how to handle different .grf?
Anyhow, is this possible at all?
Re: A superb Idea
The recorded file would be huge. Example: New Horizontal raiload built in 1967 aug 23 at Coordinate (x,y)Nippo wrote:"A picture says more than a thousand words", yeah. But a video can show a lot more.
A lot of people wants to record a sequence of their gameplay and show it.
A picture doesnt always show all that much.
For example how much traffic goes through a nice junction. Or follow a train through its route.
People have been using Screen recordings. But I have A superb Idea.
Doesnt OTTD record everything thats going on at the moment?
Isn't possible to put a record button in the toolbox and record all the movements on the actual screen into a .rec file?
Same type of replay they have in race games.
It could not take much space and it would be nice and easy to handle, good graphics?
One problem i can think of is how to handle different .grf?
Anyhow, is this possible at all?
New 342 building built in Hukaragy city at 1968 nov 10 in coordinate (x,y)
Every action in OpenTTD would look like this, well almost(342 in 52 city at 1968.11.10 something like that written all over the file)
Do you really want to record every action that happens in OpenTTD.
I think a whole 100 year game would make the recorded file 1 GB or even bigger. (Thats a lot of information you know)

Re: A superb Idea
No it wouldn't.Pendrokar wrote:The recorded file would be huge.
Only the random seed, and the player's mouse movements/button presses and keypresses need to be stored. The game can re-create everything that happens using just that information.
Re: A superb Idea
It won't be huge, but the game does need to know when something like a house was build or when a town upgraded a building. And a replay file holds all the data which has happened in the game, not only what the player has seen while recording it so saving mouse actions makes no sense.iNVERTED wrote:No it wouldn't.Pendrokar wrote:The recorded file would be huge.
Only the random seed, and the player's mouse movements/button presses and keypresses need to be stored. The game can re-create everything that happens using just that information.
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something like this was tried once, but designed in a way so it was not really practically useful as it was compiled into the application itself.
The idea is good and seveeral times there have been talk about making something like this to make tutorials, specially for the stuff you don't see in TTD.
The idea is good and seveeral times there have been talk about making something like this to make tutorials, specially for the stuff you don't see in TTD.
Reading what you said, I came up with idea of saving two things in the "recorded game" file.
First one would be a savegame, which contains all necessary information and a seed used to generate "random" numbers.
Second part of the file would contain user actions.
There is one problem, however: screen resolution. Let's say someone clicked on a pixel 960px from the left and 700px from the right. Now what if another one wants to replay it on resolution like 800x600?
First one would be a savegame, which contains all necessary information and a seed used to generate "random" numbers.
Second part of the file would contain user actions.
There is one problem, however: screen resolution. Let's say someone clicked on a pixel 960px from the left and 700px from the right. Now what if another one wants to replay it on resolution like 800x600?
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Can we have those or something like them back?Pendrokar wrote:Aren't tutorials recorded actions?
I mean the original Microprose Tutorials?
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