Patch: Diagonal level crossings
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- Born Acorn
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LOL - it wouldnt half give incentive to improve road technology to be quicker thoughAkalamanaia wrote:Should only be for company owned roads, imagine the mayhem one player could create for 1 road vehicle company by just running a train down the road..Brianetta wrote:How about running the track down the road? (-:

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I'm getting there.
This should now work with any road-set (as long as the width isn't drastically different), on snow, and with paved roads. It even works in toyland (shudder
). The graphics could probably do with a bit of a cleanup, but I think I'm going to go blind if I stare at them any more, so I'll upload them here and attempt to palm it off on someone else, while I attempt to get the alarm lights working. 
I'll update the patch in the original post, and attach the grf there, which will be required with this patch. Here's a screenshot too - pretty pictures are always good
:

This should now work with any road-set (as long as the width isn't drastically different), on snow, and with paved roads. It even works in toyland (shudder


I'll update the patch in the original post, and attach the grf there, which will be required with this patch. Here's a screenshot too - pretty pictures are always good

- Attachments
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- ncrossingsw.zip
- The pcx and nfo files for the ncrossingsw.grf
- (5.84 KiB) Downloaded 340 times
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- Railways, yay!
- Chedborough Bay Transport, 26th Jul 2040.png (39.26 KiB) Viewed 7334 times
It's done, warning lights and everything. That's the first third of the mantra, anyway ("Make it work, make it good, then make it fast"). 
As well as making the light work, I've got both halves of a crossing deactivating at the same time as well as activating, and the check is now more robust, so it won't activate part of a seperate crossing anymore.

As well as making the light work, I've got both halves of a crossing deactivating at the same time as well as activating, and the check is now more robust, so it won't activate part of a seperate crossing anymore.
- Attachments
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- Lights, camera, action!
- Greabourne Transport, 27th Jun 1984.png (75.64 KiB) Viewed 7190 times
Let me know when you feel you have a release ready, and I will add this to the MiniIN. Looks great!
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
- Born Acorn
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Thanks. I think it's ready, but I'm just playing a game through now to make sure I haven't missed anything.richk67 wrote:Let me know when you feel you have a release ready, and I will add this to the MiniIN. Looks great!

It's all in the first post - I've been updating it as I go. In fact, I noticed a strange bug with catenary wiring and foundations, so I've just updated it again.Born Acorn wrote:Any chance of a .diff soon?

- Born Acorn
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Like in this picture: http://www.seisake.net/kuva.php?osasto= ... aide_2.jpg ?Brianetta wrote:Boo. I want to race a steam locomotive against a fully loaded bus.

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Train VS car
The captures looks very good!
The train and the car are stoped. If they was moving, the picture will have lines in the ligths beacuse it's a photograph taken at night.
Good pictureMateo wrote:Like in this picture: http://www.seisake.net/kuva.php?osasto= ... aide_2.jpg ?Brianetta wrote:Boo. I want to race a steam locomotive against a fully loaded bus.


The train and the car are stoped. If they was moving, the picture will have lines in the ligths beacuse it's a photograph taken at night.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Yes! Oh yes!Mateo wrote:Like in this picture: http://www.seisake.net/kuva.php?osasto= ... aide_2.jpg ? :lol:Brianetta wrote:Boo. I want to race a steam locomotive against a fully loaded bus.
That's exactly what I want to be able to do. Preferably over a bridge or through a tunnel. (:
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Fantastic patch - here it is in the MiniIN.
Very slight graphics glitch. You cannot connect a road to the "free" side of a partial rail tile.
It doesnt look quite right, but that may be solved by putting some fencing along that side.
Very slight graphics glitch. You cannot connect a road to the "free" side of a partial rail tile.
It doesnt look quite right, but that may be solved by putting some fencing along that side.
- Attachments
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- Pile Transport, 27th Aug 2090.png (63.97 KiB) Viewed 6118 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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