Unintrusive catenary
Moderator: Graphics Moderators
- uzurpator
- Transport Empire Moderator
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Unintrusive catenary
This little release aims at replacement of the default catenary - simply because I think that it is a bit too messy because of all the visible wires and stuff which obscurs the real view and causes numerous clipping errors.
Hence - non intrusive catenary - the minimal amount of added graphics.
The grf is a replacement of the default elrailsw.grf. Windows version only.
Note - I wanted to make the catenary base to be in 1st CC, but apparently it does not work this way and so the poles are in the CC blue, not your actual CC.
Hence - non intrusive catenary - the minimal amount of added graphics.
The grf is a replacement of the default elrailsw.grf. Windows version only.
Note - I wanted to make the catenary base to be in 1st CC, but apparently it does not work this way and so the poles are in the CC blue, not your actual CC.
- Attachments
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- uic.png (18.96 KiB) Viewed 8621 times
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- uicw.grf
- (6.72 KiB) Downloaded 465 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
- stevenh
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uzurpator: That looks really nice... I'm going to suggest something really stupid and say that if you could do to the overhead wires the same refining as you've done to the posts/poles then it would be really cool. I honestly couldn't play with just the posts/poles.
I mean, even just a simple black/grey/maybe_light_grey pixel line...
edit: I've just attempted to draw the wires in between and realised how not-easy it is... so i'll shut up now
I mean, even just a simple black/grey/maybe_light_grey pixel line...
edit: I've just attempted to draw the wires in between and realised how not-easy it is... so i'll shut up now
Last edited by stevenh on 08 Aug 2006 09:19, edited 1 time in total.
- Raichase
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Thats awesome. I'm with Hyr and Steven though, the lack of a wire is a bit unusual. The poles look bloody awesome, and wire or no wire, it's a nice alternitive when playing games.
Very nice.
Very nice.
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- Tycoon
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Excuse me for stepping into this discussion which I find somewhat wierd.
When I first designed "elrails.grf" its graphics was "more realistic", i.e. it had two wires (a live wire and the catenary) like the dutch or the czech catenary .grfs do it this way today.
Well, people didn´t like it because they found it "obscuring", "messy" and what not. Granted - I felt the same.
So I designed "a very thin wire" solution and people seemed to be happy for a while when after some time those two wire catenary system emerged again. People´s minds seemed to have been changed again.
Now again, there are people who don´t like any wire at all.
Possibly switch it off in-game? That´s possible since ages.
regards
Michael
When I first designed "elrails.grf" its graphics was "more realistic", i.e. it had two wires (a live wire and the catenary) like the dutch or the czech catenary .grfs do it this way today.
Well, people didn´t like it because they found it "obscuring", "messy" and what not. Granted - I felt the same.
So I designed "a very thin wire" solution and people seemed to be happy for a while when after some time those two wire catenary system emerged again. People´s minds seemed to have been changed again.
Now again, there are people who don´t like any wire at all.
Possibly switch it off in-game? That´s possible since ages.
regards
Michael
- Sanchimaru
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- uzurpator
- Transport Empire Moderator
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Unfortunetly making the wire thinner is impossible - the default elrails wire is thinnest possible - also it is quite messy when above complex junctions. Besides - in the scale we see the wire would be invisible anyways.
Wht Sanchimaru suggests would be the best optuon (transparent wire), but is not supported for the catenary.
Wht Sanchimaru suggests would be the best optuon (transparent wire), but is not supported for the catenary.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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- Tycoon
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> turn off the wire? that also removes a lot of other useful game details
Well, only temporarily when building delicate e.g. junctions.
> turn off the wire? make it semi-transparent? making the wire thinner [?]
I really wonder why then there´s "need" for catenary .grfs (dutch, czech) with 100% more wires and 100% more clamps? Do their users have better eye-sight or are you making false premises?
regards
Michael
Well, only temporarily when building delicate e.g. junctions.
> turn off the wire? make it semi-transparent? making the wire thinner [?]
I really wonder why then there´s "need" for catenary .grfs (dutch, czech) with 100% more wires and 100% more clamps? Do their users have better eye-sight or are you making false premises?
regards
Michael
- jonty-comp
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I like m3henry's idea of making a dotted line, it looks incomplete close-up but if you choose the right colour it'll look complete ingame (provided you run at more than 640x480 )
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- jonty-comp
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Well there's no reason a new fleet of graphics drawers can't check them out again!
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WOOO!! people like me (now i can rule the earth ) thats in 2x veiw btwjonty-comp wrote:I like m3henry's idea of making a dotted line, it looks incomplete close-up but if you choose the right colour it'll look complete ingame (provided you run at more than 640x480 )
The occasional look back at your past can teach you a great many things...
well that wouldnt work for me or MBm3henry wrote:WOOO!! people like me (now i can rule the earth ) thats in 2x veiw btwjonty-comp wrote:I like m3henry's idea of making a dotted line, it looks incomplete close-up but if you choose the right colour it'll look complete ingame (provided you run at more than 640x480 )
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
why not?robotboy wrote:well that wouldnt work for me or MBm3henry wrote:WOOO!! people like me (now i can rule the earth ) thats in 2x veiw btwjonty-comp wrote:I like m3henry's idea of making a dotted line, it looks incomplete close-up but if you choose the right colour it'll look complete ingame (provided you run at more than 640x480 )
The occasional look back at your past can teach you a great many things...
- jonty-comp
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They still use the DOS version of TTDPatch, which is slowly disppearing due to the fact that anyone who has XP has to do much tweaking and installing of programs to get it to work. For people on 98, though, I think it's a bit faster than the Windows version. (Correct me if I'm wrong)
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