Bridge can cross diagonally track

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Sliver
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Bridge can cross diagonally track

Post by Sliver »

why the bridge cant cross diagonally track?
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WWTBAM
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Post by WWTBAM »

the map array. impossible
Last edited by WWTBAM on 14 Jul 2006 06:40, edited 1 time in total.
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Dave
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Post by Dave »

If Patchman had a pound for every time someone said that......

*thinks of all the money patchman would have*
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Post by Hyronymus »

Dave Worley wrote:If Patchman had a pound for every time someone said that......

*thinks of all the money patchman would have*
Don't make him think of evil ways to get rich :wink: .
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Csaboka
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Post by Csaboka »

Making them possible on the map array wouldn't be that hard, actually, I once did that with a quick hack. The real problem is that the pathfinder goes berserk when it sees such a bridge. Trains suddenly start jumping up and down from the bridge because the pathfinder thinks it's a crossing.

Rewriting the pathfinder, while certainly possible, seems to be too much work for this relatively small feature.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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Post by WWTBAM »

Csaboka wrote:Making them possible on the map array wouldn't be that hard, actually, I once did that with a quick hack. The real problem is that the pathfinder goes berserk when it sees such a bridge. Trains suddenly start jumping up and down from the bridge because the pathfinder thinks it's a crossing.

Rewriting the pathfinder, while certainly possible, seems to be too much work for this relatively small feature.
ok so if oskar finishes his new pathfinder for what he wnated to do then we could get these. Yey :D
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Post by eis_os »

When my pathfinder works, you can generally generate free style Locomotion like bridges (from the pathfinder point of view)
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Post by MJS »

Hm. Sounds as if there is a glimpse of light somewhere in the room... We'll wait patiently and see how the new pathfinding works out. :)
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Post by Flavius »

For TTD game players like me, this would open up the game a great deal and undo a restriction that no one ever imagined would ever happen.

So everyday i will check this Topic, i can dream and hope. :twisted:
Last edited by Flavius on 11 Jul 2006 02:14, edited 1 time in total.
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Post by Dave »

And I will bet Oskar delivers. I can't wait, sir! We all patiently await more of your fandaby-f**king-dozy work!!!!
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Post by WWTBAM »

Dave Worley wrote:And I will bet Oskar delivers. I can't wait, sir! We all patiently await more of your fandaby-f**king-dozy work!!!!
actually i tink it will be both oskar and csaboka.
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Post by Dave »

Then we shall bow to all of them. They are our masters and we are the people - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *prays*

Right... so TTDP developers will rule the world.. :P
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Post by WWTBAM »

Dave Worley wrote:Then we shall bow to all of them. They are our masters and we are the people - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *prays*

Right... so TTDP developers will rule the world.. :P
if we can do it the real way ottd shuld be able to. They made there bridges like tunnels in the sence that only the start and end exist but the rest still gets drawn.
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Post by Snail »

eis_os wrote:When my pathfinder works, you can generally generate free style Locomotion like bridges (from the pathfinder point of view)
Really? So even bridges with curves (not just straight ones)?
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Post by PikkaBird »

curving bridges might get a bit silly (AI rollercoasters in the sky like Lomo? :lol: ). But I think diagonal bridges would be welcome, if that were possible.
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Post by Flavius »

Curved bridges, yum. :D
Obviously as in Lomo. 8)
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Post by Caelan »

I love to see those diagonal bridges or at least diagonal crossings underneath a bridge. I think it would greatly enhance the game and its possiblities (i just think of all the fly-overs we have in holland.)
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