New Graphics - Blender ".blend" thread (Works In Progress)
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- Born Acorn
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- Born Acorn
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Well, as the vehicles are remakes of the original vehicles, and there is no Big Boy in the original vehicles, then a Big Boy won't be required. There are, however, many other vehicles that need doing.
However, I don't see why a Big Boy could replace the "Wills 2-8-0" other than the fact it may mess up the gameplay. Having such a powerful locomotive so early may mess it up.
However, I don't see why a Big Boy could replace the "Wills 2-8-0" other than the fact it may mess up the gameplay. Having such a powerful locomotive so early may mess it up.
- Born Acorn
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Done with exams!
We'll luckly im done with my exams, so now Im back to work.
I've made some little modifications. I think it is kinda done, i don't know what else to add to it.
Any suggestions?
I've made some little modifications. I think it is kinda done, i don't know what else to add to it.
Any suggestions?
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- Preview 5 - Almost Done...
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- CryingCorvus
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Looks very good. I would still prefer to see two cross bridges to the left hand tower. Would just give that stronger look.
It does need an entrance hall... perhaps a small glass fronted circular room with doors at the bottom of the support tower. Also use footpaths and landscaping on the base tile; eg. flower beds, fountains etc. Its a prestigious building; it would have these.
If nothing more happens though, I still think it looks great.
It does need an entrance hall... perhaps a small glass fronted circular room with doors at the bottom of the support tower. Also use footpaths and landscaping on the base tile; eg. flower beds, fountains etc. Its a prestigious building; it would have these.
If nothing more happens though, I still think it looks great.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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Want to organise your trains? Try Routemarkers.
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I think the entrance is inside the right yellow tube. Maybe if I add a door on the base of that tube will make it more realistic.CryingCorvus wrote:did your building still has no entrance? or its just me?
The original building didn't have the two cross bridges on both sides, and besides, the name of the bulding it's "Hanging Glass Bulding" so it's supposed to be hanging from the top (although it is very unrealistic).richk67 wrote:Looks very good. I would still prefer to see two cross bridges to the left hand tower. Would just give that stronger look.
perhaps a transparant glass tube coming out of the bottom to that pedestal containing a glass elevator as the entrance?
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An almost complete new sight of the building. I think it's pretty simple now, very sober.
What do you think?
PS: i've made a door on the right tube, but it seems not to be render. I'll add some more detail and i'll render it again.
What do you think?
PS: i've made a door on the right tube, but it seems not to be render. I'll add some more detail and i'll render it again.
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- Preview 6 - WIP
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- CryingCorvus
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- Born Acorn
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Altough I enjoy reading this topic, I would like to see some concrete results with new 32 bit engine like coding etc. Has there been really any progress on that matter for past 6 months or are people just modelling and modelling on good will that new graphics engine will be out someday?
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- Born Acorn
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Ah well, nice work nonethelessBen_Robbins_ wrote: eXZire: Aint got any more renders at moment, Its made up of 3 differnt water channels placed ontop of each other. Sadly i couldnt link the water ways as the wierd bends would mess up the lighting and be obvious by tone.
Anyhoomes, I worked on some other stuff...I'm trying to texture them in blender wich is hell i have decided...hopefully i will progress shortley.

- Born Acorn
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