Mini Integrated Nightly [discontinued 31/12/2006]

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sidew
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Post by sidew »

bobingabout wrote:hmmm
Changeset 5379 - 06/26/06 21:34:44 - richk
Message:

[MiniIN]: [Daylength]: Corrections to daylength patch.
Thanks to Wolf01 for MiniIN patch.

Happy? ;)
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Italian Town names patch for OTTD (R5266) now in trunk since 0.4.8
For typo, errors or bug on OTTD italian translation, please PM me.
unofficial italian TTD/OpenTTD forum: http://wolf01.game-host.org/forum/index.php
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Post by richk67 »

sidew wrote:Happy? ;)
Im sure someone will find reason to be unhappy... I am, of course, everyone's personal slave ;)
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bobingabout
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Post by bobingabout »

dunno yet, sacro is a bit of a frube, so, knowing this, the patch might not even work right. or will be "Incomplete" in some way.

but i'll have a look when its compiled anyway :D
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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Post by Hazelrah »

bobingabout wrote:hmmm
You should take a look at this page:

http://svn.openttd.org/cgi-bin/trac.cgi ... hes/MiniIN

A wealth of wonderful information! It's what I use to updat the wiki page :)

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mart3p
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Post by mart3p »

richk67 wrote:Im sure someone will find reason to be unhappy... I am, of course, everyone's personal slave ;)
Well you certainly slaved away yesterday evening adding all those patches and updates to the MiniIN. :D Thank you!
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Post by jklamo »

What about that "Continue Multiplayer Locally" ? Did not find anything about it on forum, but i am interested in and have some suggestions about that.
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Post by richk67 »

jklamo wrote:What about that "Continue Multiplayer Locally" ? Did not find anything about it on forum, but i am interested in and have some suggestions about that.
Well, in theory it was a simple patch that saved the current PlayerID from the network game, and reloaded it when loading in in single player.

However, the problem is that the Scenario Generator uses PlayerID = 16 (I think) during generation, and so all scenarios end up asserting with a playerID out of range error, since on load it tries to set it to 16 again.

If you can find your way around this, that would be great. I will attach the patch to this thread when I get home (its old and only a couple of lines though - and wont be synced with MiniIN line numbers).
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Post by richk67 »

bobingabout wrote:dunno yet, sacro is a bit of a frube, so, knowing this, the patch might not even work right. or will be "Incomplete" in some way.

but i'll have a look when its compiled anyway :D
bobingabout - I look forward to having as substantial a patch from you... otherwise, lay off. Sacro's work is appreciated here.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Haukinger
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Post by Haukinger »

Perhaps you want to add my advanced autoreplace patch (thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time ;)
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Post by hertogjan »

gigajum wrote:
hertogjan wrote:(...)
Ok hopefully fixed, see miniIN branch
Okay, it is fixed now for all older savegames. The newer savegame still has the bug (the one that I saved with the buggy version yesterday), but that can be fixed easily.

Just a little second...

Okay, totally fixed now. :mrgreen:
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Post by Wolf01 »

here is a patch that fix a bug in the openttd.cfg introduced by enhanced transparency

if you get a warning on the first line (display_opt) of the [misc] section, you should change DO_TRANS_TREES into DO_TRANS_SIGNS, for example:

Code: Select all

display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS|DO_TRANS_TREES
DO_TRANS_TREES is at the end of that line

(look for my next post for the patch)
Last edited by Wolf01 on 28 Jun 2006 19:57, edited 1 time in total.
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Slace
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Post by Slace »

Haukinger wrote:Perhaps you want to add my advanced autoreplace patch (thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time ;)
YES! it would be ace to have this in, I really want to upgrade to monorails in my current game but am dreading the prospect of having to manually replace each and every train on my networks :(
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Post by Hazelrah »

Haukinger wrote:Perhaps you want to add my advanced autoreplace patch (thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time ;)
RichK is pretty busy maintaining the whole thing, so if you were to follow the instructions on the wiki page on how to make a diff against the MiniIN, it would speed things up greatly! Good luck! :)

http://wiki.openttd.org/index.php/Mini_ ... ed_Nightly

-Hazelrah
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Post by Haukinger »

Ok. It's done. Merged without any conflicts. I've posted an updated MiniIN-diff in the other thread.
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Post by richk67 »

Haukinger wrote:Ok. It's done. Merged without any conflicts. I've posted an updated MiniIN-diff in the other thread.
Thanks. This feature should work beautifully with the "Send All to Depot" patch.

1) Set up Replace Vehicles to replace to new rail style.
2) Use Send All to Depot.
3) Wait until all in depot / convert what tracks you can without disturbing trains.
4) Convert all tracks
5) Use Start All in Depot

Simple :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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bobingabout
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Post by bobingabout »

richk67 wrote:bobingabout - I look forward to having as substantial a patch from you
you might do in the not so distant future.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
Haukinger
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Post by Haukinger »

My powerful industry patch (thread) has been updated. It's now savegame-compatible to standard ottd. That is, if you switch between normal/smooth economy and powerful economy, production values change.
I've made a diff for the MiniIN (following the above-described procedure).
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Post by Wolf01 »

transparency patch:
- fixed a small bug for the openttd.cfg
- optimized the shift and the toggle transparency hotkey codes

use this instead of the previous also because i remove it as it is included in this patch :P
Attachments
transp_patch_all_in_one.diff
(3.44 KiB) Downloaded 138 times
C-Funky
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Post by C-Funky »

why isn't there a new version of the mini in nightly in the ottd site for download? for those who can't compile?
:P
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Post by Thief^ »

http://nightly.openttd.org/MiniIN/files
Compiled every monday and thursday I think, not "nightly" like the name would suggest :wink:.
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