[REL] Scenario: Westward Ho!
Moderator: Locomotion Moderators
[REL] Scenario: Westward Ho!
Westward Ho!
Okay this is the last of my back catalogue of releasable scenarios. I had fun with this one, i hope you will too!
Start Date: 1923
Objective: 25,000 mail in 50 years
Difficulty: Medium (towns don't grow much)
Competittors: lol, just lol. (No)
Mods: None (US pack strongly recommended)
Background
With the roaring twenties in full swing, expansion of American Railways is still needed. These two lush valleys have been seperated by a foboding desert since settlement. Link the eastern valley to the western valley and provide a much needed service by hauling mail between them.
Map:
The forboding Death Valley-esque desert:
The fertile eastern valley:
Notes:
I'm getting the hang of limiting of town growth, through carefully selecting which buildings allowed, even with good services 50 years on the largest towns can be managed easily to stop them going mental metropollis.
Okay this is the last of my back catalogue of releasable scenarios. I had fun with this one, i hope you will too!
Start Date: 1923
Objective: 25,000 mail in 50 years
Difficulty: Medium (towns don't grow much)
Competittors: lol, just lol. (No)
Mods: None (US pack strongly recommended)
Background
With the roaring twenties in full swing, expansion of American Railways is still needed. These two lush valleys have been seperated by a foboding desert since settlement. Link the eastern valley to the western valley and provide a much needed service by hauling mail between them.
Map:
The forboding Death Valley-esque desert:
The fertile eastern valley:
Notes:
I'm getting the hang of limiting of town growth, through carefully selecting which buildings allowed, even with good services 50 years on the largest towns can be managed easily to stop them going mental metropollis.
- Attachments
-
- Westward Ho! (No Mods).zip
- (295.66 KiB) Downloaded 988 times
Best thread ever: Network maps
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
Shame... i like this one
Best thread ever: Network maps
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
I like it too. I've been playing it on and off but I haven't finished yetteccuk wrote:Shame... i like this one
Things I've made for Locomotion:
Scenarios: East Anglia | Trans Oceanic | Scotland | Narrow Gauge Nuts
Locomotives: (REL) BR 0-6-0 J94 | (REL) UK Steam Pack
My Flickr
I have finished this one, and great fun it was too. Thanks for the map, it goes very nicely with Plastikman's trains.
Things I've made for Locomotion:
Scenarios: East Anglia | Trans Oceanic | Scotland | Narrow Gauge Nuts
Locomotives: (REL) BR 0-6-0 J94 | (REL) UK Steam Pack
My Flickr
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
It was a nice scenario to play. Only i didn't do it the same way you did. The first thing i did was add some other trains (mostly USA) and some more industry, didn't changed the map and all.
Then I started building with a few screens here for the process as it is today...(in case they work, but i'll find out soon)
Then I started building with a few screens here for the process as it is today...(in case they work, but i'll find out soon)
- Attachments
-
- Locomotion.zip
- (891.5 KiB) Downloaded 570 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
And this is one of the stations near a Steel Mill. Almost every Ore or Coal-Line in the game goes to this particular station. From hear it's steel is transported by 8 different American Trains from the USA and AMTRAK and CANADA set's.
Thank the maker for that, and the creator of this scenario who brought a lot of fun to dress it up.
Thank the maker for that, and the creator of this scenario who brought a lot of fun to dress it up.
- Attachments
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- Screenshot40.JPG (177.97 KiB) Viewed 16108 times
-
- Screenshot33.JPG (173.34 KiB) Viewed 16058 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
westward ho early days
I also got these screenshots, this is the first line that I lay on this map. A connection between the cities in the middle of the map. All connected via trains I used from the US, Amtrak an Canadian packs.
- Attachments
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- Westward Ho 2.JPG (317.7 KiB) Viewed 1827 times
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- Westward Ho 1.JPG (246.94 KiB) Viewed 1847 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Hey guys, nothing much more satisfying than seeing other people enjoy it too! I quite liked this one, and its very pretty
The ironic thing is, judging by the screenshots, your all much much better at the game then me! My trains get lost, my tracks get congested, my passengers leave, my industries stop producing... quite funny really.
The ironic thing is, judging by the screenshots, your all much much better at the game then me! My trains get lost, my tracks get congested, my passengers leave, my industries stop producing... quite funny really.
Best thread ever: Network maps
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
Loco Scenarios: Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)
well, first, i must say that this is a great map, awsome for plastik's trains
on a second note, i'm not a huge fan of the food industry, so i hope u don't mind but i converted it to a steel production map and had it start in 1900. but other than that and adding more trains and stuff, great map, hope this isn't the last from you.
on a second note, i'm not a huge fan of the food industry, so i hope u don't mind but i converted it to a steel production map and had it start in 1900. but other than that and adding more trains and stuff, great map, hope this isn't the last from you.
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
I got one tip for you for helping that you're trains won't get lost.teccuk wrote:Hey guys, nothing much more satisfying than seeing other people enjoy it too! I quite liked this one, and its very pretty
The ironic thing is, judging by the screenshots, your all much much better at the game then me! My trains get lost, my tracks get congested, my passengers leave, my industries stop producing... quite funny really.
Most people give a train an order to go like this : (example)
1 Stop at Station 1
2 full load of Iron Ore
3 Stop at Station 2
4 unload all Iron Ore.
end of orders.
When you got a mega track situation the best thing to do with the orders is to start giving you're orders like this :
1 route to waypoint 1 (just outside the loadstation)
2 Stop at Station 2
3 unload all Iron Ore
4 route to waypoint 2 (just outside the unloadstation)
5 Stop at Station 1
6 full load of Iron Ore
end of orders.
The best way how this works is when you make use of double track lay out. Please don't ask me why this system works bettter I just used this because I had the same problems with trains getting lost. Even when these tracks are the first one to be build I use this type of orders for trains because later on in the game you might wanna use a part of this track for an other route of an other train wich is connected via an other track. So the best thing to do is to give the new train orders and using the option "route through waypoint (nr)", if you make use of more trains on the same routes then make sure that the "route through waypoint" marks come after a crossing or change of direction.
If you still don't know what I'm talking about please say so because then I will give you a better explenation via a few screenshots.
Good luck !!!
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
screenees
The double track layout as simple as it gets with only two trains on two tracks. If it is a larger network and if you have more trains on this line perhaps Train 1 and Train 2 need new orders so that they will follow there own line. In a later stadium of the game you may have to give extra orders to train Train 1 and Train 2 to keep them on there tracks and then the won't get lost.
- Attachments
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- route direction help-screen.JPG (256.55 KiB) Viewed 1840 times
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Illegal_Alien
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Hey a train made by me I dont realy see often a train on a screenshot who is mine
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
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That's right Illegal. I just downloaded it from Ami Trains. I already had the Shinkansen 500, and I didn't know until now that the Shinkansen 700 was availeble as well. That I used this one for the "train orders example" is no coincedance because I like the Japanese trains and I wanted to see this in the game. So this is the first screen that I made using the Shinkansen 700.
Nice Train !!!!
Nice Train !!!!
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
- Railwaymodeler
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