Future Set (Under Development)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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graphics_master
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Post by graphics_master »

Ok cool. Kepp up the good work. Generally coders will want to help us themsleves.

I need a name and specs for the new solar power buss.

I was thinking off

Speed "Solar Power"

Speed : 100 mph
Power : 800 bhp
Weight : 5 tonnes
Cost : 1,000,000
Running Cost : 1,000

Ready To Code :D
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The complete Version 1 Solar Poweres buss
The complete Version 1 Solar Poweres buss
Buss.PNG (2.46 KiB) Viewed 4550 times
Last edited by graphics_master on 16 Jun 2006 15:17, edited 1 time in total.
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Post by graphics_master »

any updates or news about coding or sprits.
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Post by Samwise »

I would like to help.. What about a sort of subway-train?
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graphics_master
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Post by graphics_master »

Mmmm .... It would work quite good as in the future they wouldn't tear up all the london underground. Try to make the train kinda circle so it looks furureistic.
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Post by Samwise »

Like this? (I think I'm going to change the colour of the walls a bit..)

EDIT: Sorry, second one is better I guess?

EDIT 2: And the third one.. what about the idea of yellow windows?

EDIT 3: And for the specs :P What about:

Speed (Guess that's the serial name for the set?) "Sub Mover"

Speed: 160 MPH
Power: 3500 HP
Weight: 2 Tonnes (it's filled with helium :P)
Cost: 2,500,000 (pound)
Running cost: 5,000 (pound) (Cuz helium is expensive ;) )
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Futuresubway.PNG
Futuresubway.PNG (1.32 KiB) Viewed 4461 times
Futuresubway.PNG
Futuresubway.PNG (1.26 KiB) Viewed 4459 times
Futuresubway.PNG
Futuresubway.PNG (1.27 KiB) Viewed 4454 times
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graphics_master
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Post by graphics_master »

Nice the third one is good maybe some more shading to give the stuff more shape. Edit my buss and go to zoom and zoom in the max and look at my windows and signs and try to shade it like that because that will make it look cool. The third design has to be the on to do.
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Quick remake with more shading.
Quick remake with more shading.
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Post by Samwise »

Better?

And what do you mean with signs?
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graphics_master
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Post by graphics_master »

Yes thats abit better maybe abit too dark but hey I shouldn't be critising. Carry on ur doing really well.
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My Office Still Abit to do.
My Office Still Abit to do.
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Post by Samwise »

sorry for offensive language ^^

OMFG nice windows :D
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graphics_master
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Post by graphics_master »

Well I say the windows aren't that good because it looks kinda unreal.

Here is just the thing it will look like when it is built.
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I bring you the office in all it's glory
I bring you the office in all it's glory
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Post by StopRightThere »

graphics_master wrote:it looks kinda unreal.
But this is the future remember!
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Post by graphics_master »

Ok ..... What you think of the officses.
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Post by MeusH »

These offices are really small. I imagine offices of future as vast skyscrapers. Also, the shape of roof takes away precious space costing $$
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Post by StopRightThere »

Is it possible to make the office be wider at the top? Since in the future the world will be overcrowded and we will need any way of getting bigger buildings as possible...
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Post by jonty-comp »

Hey, that office looks pretty good! :D
I would agree though, buildings in the future would be really big skyscrapers and stuff like that.

Does anyone know, how tall a building can be before it starts clipping? :P
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graphics_master
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Post by graphics_master »

Whats clipping and can't it be as tall as it wants ?


The office was quite small because it will be for a developing compnay and it will get way taller than that.
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Post by DaleStan »

Jonty-comp: http://wiki.ttdpatch.net/tiki-index.php ... 3_94_95_96_

But note that no sprite can be larger than ~65530 bytes. Whether that is "65530 pixels", or "65530 bytes when compressed" remains unclear to me.
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Post by eis_os »

You can have sprites in the size X = word size, Y = byte, means the height is limited to 255 pixels ... the uncompressed sprite size should not exceed 64k since 2.0.1 alpha 49, before 32k!
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graphics_master
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Post by graphics_master »

Cool so we can have really high sky scrapers.
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Post by Samwise »

Ok redone the windows, so they would look better. Now I'm going to work on the _ and | view and it's done ;) P.S: When it's done I'll also create a passenger carriage in this style :)

EDIT: Whoops forgot the pic :P

btw graphics_master, there is an error in your bus.. On the _ views you see 2 yellow lights, but they aren't painted in / and \.
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Futuresubway.PNG
Futuresubway.PNG (1.53 KiB) Viewed 3212 times
Last edited by Samwise on 17 Jun 2006 16:38, edited 1 time in total.
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